Here are some considerations:
Settler
native workers 19
warrior
spear 9
pike 5
musket 12
knight
rifle 63
cav 25
inf 1
cannon 0 at least a captured one somewhere
army 3 (cavs x 3)
priv 2
mdi 5
guerilla 1
treb 0 again a captured
You mentioned going for conquest, so my first question is why 148 units out of 270 allowed?
Just recently capped many cities from Sweden Bulgaria Troy and Poland, so my support was lower before, and i never caught bac up to it.
The list in review:
settler, make more as it is faster to raze and replace and not deal with flips or resisters. You also get to put them where you want them and maybe gain a few slaves.
I haven't been flipped all game, but i see what you mean
19 workers, well I would be screaming normally. This is a mod, so I have no idea how they are, but given the massive amount of land that could be improved it is not enough no matter how fast they work.
The workers dig roads and irrigate in one turn and with the one tech i got cant remember it but now the workers dig rails in one turn. I have slaves, plus the land that i cap is already developed.
I am not so happy with 63 rifles and 26 lesser defenders, plus an infantry. That is 90 defenders, are you going to go always war? If not a much smaller number is fine. You could have left some as old units for MP and saved the cash for more useful things.
yeah, you're right i don't really need that many, but i gain somewhere around 1k gold a turn last time i looked, and i am ahead in tech, so there isn't much to but unless i wanna gold rush buildings into all of my cities.
I would upgrade a couple dozen to infantry where they can do some good.
I should get on that, but i need to build some barracks
25 cavs is not enough to take down a decent size civ in an fast fashion.
I had many more thatn that, a stack of 60 and a stream of about 10 a turn from my other cities, but those damn swedes garrison pretty well
Iron Works I never make it as I just do not want the pollution and it always seems to be available in some corrupt town.
Why all the temples, this is Warlord no need for temples?
Well, previously i had few luxurys but i capped a few more, so i could get rid of a lot of them
Smith's, did you research Econ? It is not a useful tech as it is optional and you are going for conquest palying in a Monarchy. I would not be making any banks and of course no Stock markets. I would not trade for it either as I do not want to help them with a required tech.
Phoenicia built it, i took the city from them
I do not like to see that the FP is not even started.
FP?
I also dislike the location of the MA. The town has all plains and a few mountain/hills. Santiago is the place for it. In any event your lack of workers means you do not have the max shields you could be getting in either town.
MA? Sorry, im not good with abreviations.
Worse you are not making an army???
Can i only mke one per turn? I havent really got into army making before.
The worker shortage means you have lots of tiles with trees still on them. They are best chopped early as the 10 shields is more valuable earlier. You also want to have the trees removed by the time Steam comes in as rails go up faster without trees.
1 turn rails, and a tile with forest produces as much as a mined non-BG grassland, but you could make a case for the plains
Yes there are exceptions, but you have a lot of trees, not a few exceptions.
I do not have the facts for the mod, so I cannot really address many issues like it seems things are all half priced, is this running AP? AP is for MP games to speed them up, but is poor for the AI. It also ruins the game in SP.
I am playing AP, because i am hurrying to finish this one, so i can have a warlord win under my belt and test out the mod fully.
I would not be building rilfes, maybe a few infantry. I would have to really look hard at that. You need attackers to make war not defenders. You need tiles improve to support making war.
I have rifles being built at border cities that need them, and Cavalry in a few of my other cities, although i need to peel a feew of them off their stock exchanges and whatnot.
As I alluded to I do not really lke to research optional techs, unless they are critical or the game is in hand. That means Sanitation is skipped as I do not want to delay getting to the bombers and tanks and next age, if needed. I do not want to slow down to make hospitals anyway.
I got sanitation from another Civilization. good point about the hospitals though. With Ap they really arent necessary when i think about it.
A real issue for me is you have zero artillery? They are so strong for defense after rails, I just scratch my head. Switch some of those lame rifle builds in towns with no barrack to artillery and consider using a few units to disband for speeding up rushing a handful. Why have to attack full health units in your empire? In foreign lands, ok. Not so easy to get guns there.
I don't really get this here can you explain to me? i have trouble using artillery in conjunction with Cavalry due to their different speeds.
No units builds in towns without a rax, unless they are cheap units for MP duty. This nations are going to be much weaker than you think, so smash them. Gear up for war.