Taking Down the Big Guys

I dropped in the mod and got those errors. Animation are not needed for that, show is enough. If you run into socres of units moving, you really do not want to see the animations.

Color Blind puts the civs name on the towns. This is useful for games with many nations as the colors can be confusing, especially to people reading a post.
 
Reason i buit ToE was to hurry to tanks so i will have much better chances against rifles. And since most of the World is fighting and paying more attacntion to war, i can sneak into the Modern era before anyone else does.

Well you cannot get to the modern era without researching AT and Elec, so you only delayed that. There is no real need for a rush on tanks. You can do just fine with cavs and a few bombers.

You get bombers faster than tanks. The best way to get into the modern age ahead of them is to kill them in the IA. Don't trade them any techs or gold and beat the crap out of the number 2 and 3 nations.

I pretty much go to tanks as the last tech of the age. My cav armies will be taking them down just fine. I am not fond of tanks unless they have infantry. They are too slow compared to cavs.
 
I am going for Conquests victory, and there are less than half left to destroy, but as my allies will begin to dwindle, war will be more dependant on my strategies. But, one thing i never asked about is what to do if there are multiple enemies fighting me at one time? Like if TWO powerful enemies attack me. What do i do then?

Kill them, would be my plan. I mostly play AW, so everyone would be at war with me already. If you were to get rails down and make the towns CxxC you would be able to handle them.

I cannot do much as the mod you have put up does not work for your posted save. Have you tried to speak to the Navaho? Do you get a crash, when you do? Do you have a custom TEXT folder?
 
Ok, I see you said in the mods forum that the save here is not using the mod you posted in the creation thread. So it is going to be hard to do much checking on the save without the proper scenario items.
 
Here are some considerations:

Settler
native workers 19
warrior
spear 9
pike 5
musket 12
knight
rifle 63
cav 25
inf 1
cannon 0 at least a captured one somewhere
army 3 (cavs x 3)
priv 2
mdi 5
guerilla 1
treb 0 again a captured

You mentioned going for conquest, so my first question is why 148 units out of 270 allowed?

The list in review:
settler, make more as it is faster to raze and replace and not deal with flips or resisters. You also get to put them where you want them and maybe gain a few slaves.

19 workers, well I would be screaming normally. This is a mod, so I have no idea how they are, but given the massive amount of land that could be improved it is not enough no matter how fast they work.

I am not so happy with 63 rifles and 26 lesser defenders, plus an infantry. That is 90 defenders, are you going to go always war? If not a much smaller number is fine. You could have left some as old units for MP and saved the cash for more useful things.

I would upgrade a couple dozen to infantry where they can do some good.

25 cavs is not enough to take down a decent size civ in an fast fashion.

Iron Works I never make it as I just do not want the pollution and it always seems to be available in some corrupt town.

Why all the temples, this is Warlord no need for temples?

Smith's, did you research Econ? It is not a useful tech as it is optional and you are going for conquest palying in a Monarchy. I would not be making any banks and of course no Stock markets. I would not trade for it either as I do not want to help them with a required tech.

I do not like to see that the FP is not even started.

I also dislike the location of the MA. The town has all plains and a few mountain/hills. Santiago is the place for it. In any event your lack of workers means you do not have the max shields you could be getting in either town.

Worse you are not making an army???

The worker shortage means you have lots of tiles with trees still on them. They are best chopped early as the 10 shields is more valuable earlier. You also want to have the trees removed by the time Steam comes in as rails go up faster without trees.

Yes there are exceptions, but you have a lot of trees, not a few exceptions.

I do not have the facts for the mod, so I cannot really address many issues like it seems things are all half priced, is this running AP? AP is for MP games to speed them up, but is poor for the AI. It also ruins the game in SP.

I would not be building rilfes, maybe a few infantry. I would have to really look hard at that. You need attackers to make war not defenders. You need tiles improve to support making war.

As I alluded to I do not really lke to research optional techs, unless they are critical or the game is in hand. That means Sanitation is skipped as I do not want to delay getting to the bombers and tanks and next age, if needed. I do not want to slow down to make hospitals anyway.

A real issue for me is you have zero artillery? They are so strong for defense after rails, I just scratch my head. Switch some of those lame rifle builds in towns with no barrack to artillery and consider using a few units to disband for speeding up rushing a handful. Why have to attack full health units in your empire? In foreign lands, ok. Not so easy to get guns there.

No units builds in towns without a rax, unless they are cheap units for MP duty. This nations are going to be much weaker than you think, so smash them. Gear up for war.
 
From the look of things, you are the only big guy.
 
Here are some considerations:

Settler
native workers 19
warrior
spear 9
pike 5
musket 12
knight
rifle 63
cav 25
inf 1
cannon 0 at least a captured one somewhere
army 3 (cavs x 3)
priv 2
mdi 5
guerilla 1
treb 0 again a captured

You mentioned going for conquest, so my first question is why 148 units out of 270 allowed?
Just recently capped many cities from Sweden Bulgaria Troy and Poland, so my support was lower before, and i never caught bac up to it.

The list in review:
settler, make more as it is faster to raze and replace and not deal with flips or resisters. You also get to put them where you want them and maybe gain a few slaves.
I haven't been flipped all game, but i see what you mean

19 workers, well I would be screaming normally. This is a mod, so I have no idea how they are, but given the massive amount of land that could be improved it is not enough no matter how fast they work.

The workers dig roads and irrigate in one turn and with the one tech i got cant remember it but now the workers dig rails in one turn. I have slaves, plus the land that i cap is already developed.

I am not so happy with 63 rifles and 26 lesser defenders, plus an infantry. That is 90 defenders, are you going to go always war? If not a much smaller number is fine. You could have left some as old units for MP and saved the cash for more useful things.

yeah, you're right i don't really need that many, but i gain somewhere around 1k gold a turn last time i looked, and i am ahead in tech, so there isn't much to but unless i wanna gold rush buildings into all of my cities.

I would upgrade a couple dozen to infantry where they can do some good.
I should get on that, but i need to build some barracks:blush:

25 cavs is not enough to take down a decent size civ in an fast fashion.
I had many more thatn that, a stack of 60 and a stream of about 10 a turn from my other cities, but those damn swedes garrison pretty well:lol:

Iron Works I never make it as I just do not want the pollution and it always seems to be available in some corrupt town.

Why all the temples, this is Warlord no need for temples?
Well, previously i had few luxurys but i capped a few more, so i could get rid of a lot of them

Smith's, did you research Econ? It is not a useful tech as it is optional and you are going for conquest palying in a Monarchy. I would not be making any banks and of course no Stock markets. I would not trade for it either as I do not want to help them with a required tech.
Phoenicia built it, i took the city from them

I do not like to see that the FP is not even started.
FP?

I also dislike the location of the MA. The town has all plains and a few mountain/hills. Santiago is the place for it. In any event your lack of workers means you do not have the max shields you could be getting in either town.
MA? Sorry, im not good with abreviations.

Worse you are not making an army???
Can i only mke one per turn? I havent really got into army making before.

The worker shortage means you have lots of tiles with trees still on them. They are best chopped early as the 10 shields is more valuable earlier. You also want to have the trees removed by the time Steam comes in as rails go up faster without trees.
1 turn rails, and a tile with forest produces as much as a mined non-BG grassland, but you could make a case for the plains

Yes there are exceptions, but you have a lot of trees, not a few exceptions.

I do not have the facts for the mod, so I cannot really address many issues like it seems things are all half priced, is this running AP? AP is for MP games to speed them up, but is poor for the AI. It also ruins the game in SP.
I am playing AP, because i am hurrying to finish this one, so i can have a warlord win under my belt and test out the mod fully.

I would not be building rilfes, maybe a few infantry. I would have to really look hard at that. You need attackers to make war not defenders. You need tiles improve to support making war.
I have rifles being built at border cities that need them, and Cavalry in a few of my other cities, although i need to peel a feew of them off their stock exchanges and whatnot.

As I alluded to I do not really lke to research optional techs, unless they are critical or the game is in hand. That means Sanitation is skipped as I do not want to delay getting to the bombers and tanks and next age, if needed. I do not want to slow down to make hospitals anyway.
I got sanitation from another Civilization. good point about the hospitals though. With Ap they really arent necessary when i think about it.

A real issue for me is you have zero artillery? They are so strong for defense after rails, I just scratch my head. Switch some of those lame rifle builds in towns with no barrack to artillery and consider using a few units to disband for speeding up rushing a handful. Why have to attack full health units in your empire? In foreign lands, ok. Not so easy to get guns there.

I don't really get this here can you explain to me? i have trouble using artillery in conjunction with Cavalry due to their different speeds.

No units builds in towns without a rax, unless they are cheap units for MP duty. This nations are going to be much weaker than you think, so smash them. Gear up for war.

I also have a few questions here-

Where should i put my Forbidden Palace if it is necessary?
How do i use artillery effectively?
Why did you wan to contact Navaho?
How do i use Bombers and Planes? I never really get this far into games, so i've neglected them.


Also, i don't think i mentioned this, but i started the game of by hitting the spacebar for 20 turns to see if i can rise like a rose from concrete.
 
Visit the war academy, it will do you much good.

It can be found under civ 3 at the top of this webpage.
 
"dominatr"
"Where should i put my Forbidden Palace if it is necessary?"

It is not necessary, but it a good idea. I tend to put it up in the first solid town I can spare as soon as I can spare it. I do not care about its location, just want to get it up.

Remember it reduces the OCN, hence lowers corruptions a bit.

"How do i use artillery effectively?"

One way is that musket or whatever it was that was next to one of your towns. You could bring over 1 or 2 via your rails and bombard it to get it to 1HP. Now you can use an elite unit to kill it and try to get a leader.

Artillery are great to race over to a location where some ships have pulled up and ping them red. Same to any landing parties. You could also bring a few along with a stack of infantry to take down towns and free the armies to do damage elsewhere.

Remember Infantr have the same attack as a cav. They just do not retreat or moves as far.

"Why did you wan to contact Navaho?"

See about a peace deal. There is no reason to be at war with someone you cannot reach, unless they declared on you. Then you can enjoy the happy bump, till they rot.

In your game I would want to make peace with Sweden as well, but you have gotten into some deals and cannot make peace. Again you are not in a position to attack Sweden and they are too far away to want that land right now.

I would rather DOW the guys next to you. They have two towns on your backline coast a big no no for me.

"How do i use Bombers and Planes? I never really get this far into games, so i've neglected them."

Lots of ways, but for me they are like artillery. I use them to push units back or soften a target. As oppossed to trying to make a ton of them and bludgeoning someone.

So I like to put a pair in a spot where the AI likes to send a frigate (any bombardment boat) and damage it or sink it. Just want to keep it from bombarding me. Often I put a destroyer there to go out and finish the job.

Use a few bombers to reach out and slow down or kill tough units or units in tough locations. Here I mean infantry covering incoming stacks or on a hill or cavs on a mouintain in range to strike my towns/resources.

If I have some to spare I will try to bomb towns that I am attacking, but that is not common as I will move too fast for the bombers and will not have that many. Still you do eventually get in some licks to ease the burden on my attackers.

"Also, i don't think i mentioned this, but i started the game of by hitting the spacebar for 20 turns to see if i can rise like a rose from concrete"

You did, but I was not sure if that was this game or not. To me that is too boring, why not just use a variant rule. Then you can get right into the game. If Warlord is a snap in this setting, play it as Always War or a NOW. This is where you have to be at war with someone from the first contact and no peace. When they are dead you DOW the next one and so on. Many of variation are posible, including the one you are using.

Of course you could just move up a level or two.
 
I was currently fighting navaho, since i had allainces against them, and breaking allainces isn't too good and i was trying to dogpile them. I can understand why its not good to be at war with them.

But sweden is my direct neighber, the strongest out of them and they were threatening me, demanding techs and flashing their troops by my border cities.

Quick question also, so can Bombers effectively replace artillery to a point?

Is always war a setting or just simply DoW everything in sight and go wreak havoc.
 
"The workers dig roads and irrigate in one turn and with the one tech i got cant remember it but now the workers dig rails in one turn. I have slaves, plus the land that i cap is already developed."

All I am saying is there are a lot of tiles that need improvements and rails and you are not getting the most form the land. This is of no concernin this game, but it cold be in the next.

"yeah, you're right i don't really need that many, but i gain somewhere around 1k gold a turn last time i looked, and i am ahead in tech, so there isn't much to but unless i wanna gold rush buildings into all of my cities."

He is the thing to me, you want to understand how to maximize your empire. Even in a game where it is not required. You will want to move to some tougher games and you want to have an eye for how to get more from the empire.

More rails and upgraded units can speed taking down the next nation. You do not need more barracks for upgrades as you have rails. Move the uinits to a town that has a rax. Swap in some ohter units, if need be, till they can get back.

I did not mention it, but piling up cash is not a good practive, unless you just have the game locked down. Increasing research or lux or upgrades or rush things.

"I had many more thatn that, a stack of 60 and a stream of about 10 a turn from my other cities, but those damn swedes garrison pretty well"

Did you not get any leaders to make armies? Did you use the armies to do the heavy lifting? IOW it is not a great idea to just toss cavs at a bunch of rifles in a city.

"Well, previously i had few luxurys but i capped a few more, so i could get rid of a lot of them"

You never needed them, maybe in the capitol early so it could be as large as possible. Use the slider instead. Why, it take shields to make a temple and time and cost maint.

Yeah you have double speed or something, but it is a bad habit. You start with 3 content citizen. That menas a town will never be unhappy from pop.

"I also dislike the location of the MA. The town has all plains and a few mountain/hills. Santiago is the place for it. In any event your lack of workers means you do not have the max shields you could be getting in either town.
MA? Sorry, im not good with abreviations."

Military Acad, did you see my point on where it is built? Armies are expensive in terms of shields, so the MA needs to be in a very strong city. It is especially great for the capitol as it has no real pre. Armies make a great pre.

You want to ge a factory in asap and then a plant to double the shields.

"Worse you are not making an army???
Can i only mke one per turn? I havent really got into army making before."

The MA can make one as fast as you can crank out the shields. Provided that you are allowed another army. You can only have 1 army for every 4 towns. You can make as many armies per turn as you want, if you get MGL (leaders) to make them. Again it is a function of the number of towns you have.

The most I made in one turn is 10.

"I have rifles being built at border cities that need them, and Cavalry in a few of my other cities, although i need to peel a feew of them off their stock exchanges and whatnot."

No need to make rifles in those towns, send units from the rear.

"I got sanitation from another Civilization."

Unless they gave it to for peace and they had no other tech you wanted, then fine. If you traded for it, then you helped them more than you helped yourself.

"A real issue for me is you have zero artillery? They are so strong for defense after rails, I just scratch my head. Switch some of those lame rifle builds in towns with no barrack to artillery and consider using a few units to disband for speeding up rushing a handful. Why have to attack full health units in your empire? In foreign lands, ok. Not so easy to get guns there.

I don't really get this here can you explain to me? i have trouble using artillery in conjunction with Cavalry due to their different speeds."

Well artillery have a range of two. This means they canhit a unit that is not next to you or your town. This is great to turn around units headed to a town that is maybe not ready.

It is great on pinging frigates and making them turn around. You can damage units wiht artillery then attack them. This lets you increase your odds of winning and it tends to mean less damage to your units in winning. That means it can fight sooner, rather than heal or become a vic on the IBT (the AI's turn).

I do not send artillery with cavs, unless the artillery can get into position to fire on that turn. In fact I try to use armies to bust towns that are well defended.

I send in cavs to hit those towns with 1 or 2 defenders. Having 6-10 artillery on hand in an empire that has rails to all towns is just a must. They can do so much to make things better.

In your game you could upgrade rifles to infantry and make 8 artillery to run wth the infantry and take down some towns. If you need to, use an army to cover the stack. Do not attack with the army though, you do not want to get it damage and maybe get the AI to attack the stack.
 
I was currently fighting navaho, since i had allainces against them, and breaking allainces isn't too good and i was trying to dogpile them. I can understand why its not good to be at war with them.

But sweden is my direct neighber, the strongest out of them and they were threatening me, demanding techs and flashing their troops by my border cities.

I did not see any nations that have unexpired alliance against Navaho. They were all expired and could be ended with no rep it. You had one embargo and I am not sure about that as you do not have to be at war to have an embargo.

That is what I was going to test.

I may have it wrong, but I do not recall Sweden being adjacent to you. In any event, the ones with two towns on your coast in your empire would be my target. Then Mexico. I do not acre about strenght as they are all weak and will be powerless to do anything.

I dare say the none of them should be able to do any damage to you. I would not be concerned about them. They will probably not even want to attack your towns defended by infantry. As they try to go around looking for easy picking, slaughter them.

This is where your artillery would make them suffer.
 
bigguy.png


I am the Light Yellow and Sweden is the Light Green. Our borders were touching until i took their border cities, but we are still neighbors.

But thank you, now in games when i get rails up, i will use artilleries to police my borders and bombers to soften foreign defenders.

earlier you mentioned to increaqse my research. Since i am playing on my mod plus Ap, techs will come in 4 turns even if the slider is at 50 or so.
 
It is hard to give feedback on mods as I don't have it to see what is different. I thought they were Boliva, should have gone back to look. Still I would want to remove Romania. That clears the backline and give you control across the peninsula.

You can then concentrate on Sweden, since they are next door. In any event, it should not be much trouble for you.
 
The capitol also cannot be flipped, and has a flipping radius, just like it has a corruption radius.
 
Back
Top Bottom