Sinapus
Defenestrated
I voted yes, but I would like to note that the damage rate should still be lower than their era equivalent.
My question is, if the original version of Civ 4 didn't have barrage for tanks, would anyone be saying it should have it now? Would the idea ever cross someones mind?
oranges said:The one with the tanks was in fact not thought-out at all; it was a screw-up and removing barrage as an option just seemed the easiest solution.
Voted no/unbalanced.
It always felt cheap conquering whole emipres with only one type of unit, i am truely happy about this change, makes modern era wars far more interesting.
That is EXACTLY my reason for the same vote. The only time I've ever built a Mobile Artilery was by accident. Barrage tanks, on the other hand, were plentiful.My vote is on "no", because it should - at least in theory - promote the usage of combined arms.
That is EXACTLY my reason for the same vote. The only time I've ever built a Mobile Artilery was by accident. Barrage tanks, on the other hand, were plentiful.
Before we can even begin to evaluate the conclusion, the assumption is questionable. Mobile Artillery comes much too late to be useful in almost all games.When one has the option to build both units then neglecting MobileArty and promoting Tanks along the Barrage line is IMHO a waste of XPs.
^ ^ ^ Agree agree agree. It isn't the barrage that gives tanks their superiority, it's the +75% from CRI, CRII, and CRIII ! While it is much more realistic to allow tanks collateral damage, it is unrealistic to allow them CR (as said above). Tanks cannot maneuver well in small spaces IE city streets. And don't tall buildings give them extremely limited range of weapons and sight? The CR promotion seems to be the overpowering element here as well as the unrealistic element.
Also, I still need bombers when tank rushing ;-)