Tboy1: Crazed Athiest

Its been a while since I played this so some detailed preturn notes.
City advisor: Our best production cities are Orleans (14), Paris (13) and Rheims (13). Best science is Paris (22) by a mile.
Financial: 60% science, -7gpt, city maint 17 civic cost 10. We probably need some courthouses in distant cities, harbours for trade routes... maybe the great lighthouse for an extra trade route per coastal city, with 4 coastal cities thats an extra 4 gpt which will only get better. Damn, remembered we can't get Code of Laws for courthouses first as that will found Confusianissm.
Civics... not many options here! Only heredity rule which won't help as happy is not a problem.
Foreign... why doesn't Elizabeth like us? We stopped trading with her why...? Never mind, but we may need her later as Spain is first on the chopping block, Incans might be next.
Miltary wise, we are in no position to take on Spain yet, we'd need a lot more units. Catapults would be nice too, we need construction for that.
City wise, although hurting in maintenance there is a spot north of Paris with 2 golds and lots of flood plains which would make a great science city so should be founded sooner rather than later.

Turn 0, AD 350
Turn on all the city advisors with no-growth specified where we are limited by happy. We are going to need more luxuries or theatres eventually as we can't build temples! Move some units around to start preparing an invasion force against Spain. Plan to have two staging areas, a force new Orleans to take Cordoba, and a defensive force near Lyons to defend against any counterattack from Madrid, and later join the offensive.


Turn 1, AD 375, Polytheism completes, and I dial up Literature in 7.
Orleans to Great Lighthouse, Paris to Settler and Lyons to Axeman.
Paris gets a scientist (+3GPP) and Orleans an engineer (+3GPP), in 33 turns we'll have a choice whether to we need a Great Scientist or Great Engineer more. Trade Alphabet to HC for Mathematics to be closer to Mathematics, and then notice we can get Currency next which will be an immediate +1 gold per city for the extra trade route, so I change to Currency. Isabella has 3 axeman wandering round scouting our territory, so I cancel the Open Borders deal with her.

Turn 2, AD 400. Not much! But a farm over a village on some rice ;)
Turn 3, AD 425 zzzz
Turn 4, AD 450 zzzz

Turn 5, AD 475. Our axeman moving north spots a barb axeman, gets a woodsman promotion and crosses a river so the barb axeman is forced to attack crossing the river.

Trun 6, AD 500. A barb axeman attacks, and our axeman just survives, phew!

Turn 7, AD 520. We now have 2 swordsman, 3 axeman near Cordoba... and a Spanish stack of 3 axeman is spotted nearby. I'm going in before they have a chance to reinforce the city. I'll have to watch them on the counter-attack though!

Turn 8, AD 540. Swordsman defeats Archer, Axeman killed by Archer, Axeman killed by Archer, Axeman kills Spearman. Only and injured archer left, with two swordsman and an axeman ready to move in on Cordoba next turn.

Turn 9, AD 560, Orleans can no longer work on the Gt Lighthouse, but at least our money woes are over for a bit (we had been at 10% science with no treasury). Together with the gold from occupying Cordoba, we have 324 gold and can run deficit research at -31 gpt to get Currency in 8 turns. The spanish 3 axe stack moves in our territory, and we counterattack killing one.
Marseilles is founded north of Paris, this is building a library in preparation for the Great Library when we get literature. It needs more workers to irrigate the flood planes, mine the gold, and chop forest once the GLib starts.

Turn 10, AD 580. The spanish 3 axe stack is destroyed, not much else. Isabella has a galley going up the east coast near tours with an archer/settler pair. We should let this land in our territory if we can with an axe ready nearby to attack for a free worker!
Next player, good luck and I'll post a couple of screenshots later.
 
I've got it.
 
Sorry for the lack of pics - posting via dial up.

Turn 139 (580 AD)
Turn off "prevent growth" in all cities. Growth is the only way to improve our economy.


Turn 140 (600 AD)
Paris Archer > Axeman; Orleans Axeman > Library; Lyons Axeman > Axeman; waiting for the Sword in Rheims to finish. . .


Turn 141 (620 AD)
Trade Metal Casting to Victoria for Calendar
Rheims Swordsman > Axeman
Change Civics and adopt Hereditary Rule.


Turn 142 (640 AD)
Tours Forge > Archer
The Spanish Galley drops a Settler pair on the unclaimed horses to our east. Send an Axe and a Sword to deal with it.


Turn 143 (660 AD)
Cordoba starts a Library and comes out of rebellion
Victoria asks for Open borders - I agree.


Turn 144 (680 AD)
Paris grows: 8; Rheims grows: 7 both happy.


Turn 145 (700 AD)
Research Currency > Construction
Paris Axeman > Aqueduct; Lyons Axeman > Market; Rheims Axeman > Market; Shangian Granary > Lighthouse
Swordsman promoted: City Raider I, attacks the city of Santiago. Swordsman defeats (4.08/6): Spanish Archer. Razed Santiago


Turn 146 (720 AD)
Cordoba's borders expand


Turn 147 (740 AD)
Spain will finally talk. I agree to peace since we are at least 15-20 turns away from being able to push the offensive further (we need catapults). Tech learned: Monotheism. She gives cash and Monotheism.
I dial up the Incas and trade Metal Casting for Code of Laws.
Tours Archer > Courthouse
Islam founded in a distant land


Turn 148 (760 AD)
Orleans Library > Courthouse


Turn 149 (780 AD)
Rheims grows: 8 still happy. Science at 40% with positive cash flow (+3, Woohoo!).


Turn 150 (800 AD)
played an extra to get back to even. The Hanging gardens are still available. Can be built in Paris after the 'duct finishes. We need a round of Markets, Courts, and Libraries. We need to Settle on that spot where Santiago used to be. The Incas have Longbows.


Our Workers spent the turns connecting and improving the lands around Cordoba. The Spices will be hooked up in a 3-4 turns (more happy help). Other than that they straightened up our roadnet.
 
Nice turns Thrywn. I turned off growth in cities that were at their happiness limit, others I left on. Whats the point in growing cities if you are going to get an unproductive unhappy person? Did something happen to make our cities more happy I didn't notice, ie. a new luxury resource or something? /confused

Agreed we need catapults! And nice trade for code of laws, although I'm sure we lost out in terms of metal casting costing much more, we really need courthouses as our upkeep is quite large...

Hanging Gardens would be BOSS - great engineer points ahoy! I dialed up one scientist and one engineer specialist so the player after Till may have the chance o choose a great person... can't remember where the great engineer was but I think the Hanging Gardens should go in that city.
 
Inherited Turn:
Everything looks fine. No trade deal possible.
*enter*

score9uj.jpg


4:
Christianity has spread to our lands. We can affort to go back to 50% science.

5:
Paris starts the Hanging Gardens. It is our shield factory, after all. Shangian starts a forge.

6:
We learn Contruction. I start research on Literature. Heoric Epic, Natinal Epic, Great Lib, you name it. It is one of my favourite techs. Cordoba begins to work on barracks.

8:
Orleons begins to work on barracks as well. Rheins could either start working on a pult or a libary. I decide to go for a libary.

9:
The 10 turn peace treaty with Isabella expires.

10:
England asks for construction. Ummm... no. Literature comes in. I go for compas next. Feel free to change that.

Notes:
We should chop rush infrastructure, where needed and prepare for war elsewise.
Where do we want the heroic epic?
We have a lot of farms. I highly suggest we tip the balance in favour of cottages.
All in all a quiet set of turns. Seem to get those a lot lately. :lol:
civ4screenshot00088rb.jpg


---------->The Save<----------​
 
friskymike said:
Whats the point in growing cities if you are going to get an unproductive unhappy person? Did something happen to make our cities more happy I didn't notice, ie. a new luxury resource or something? /confused

friskymike said:
Only heredity rule which won't help as happy is not a problem. . .

Turn 0 . . . Turn on all the city advisors with no-growth specified where we are limited by happy

We have troops, just put them in cities that need more happy. That's all, no big :)
 
Got it... sorry for the delay you should have skipped me! I'm currently working away in Denmark for the next couple of months, have just got internet (dial-up, so no pics for me) set up at my apartment. Should finish this tonight no worries.
 
There's only 2 or 3 of us left, no point to skip anyone :)
 
OK. 0. AD 980
Dial up Heroic Epic in Lyons. Trade Rice to England for 3 gpt.

1. AD 1000
Not much!

2. AD 1010
Start building some catapults! Orleans, Cordoba and Tours.
Rheims completes Library, starts on National Epic due in only 2 turns due to luckily (?) timed forest chop.
Marseilles starts the Great Library in 35, but have moved two more workers that way to chop some wood.

3. AD 1020 zzzz

4. AD 1030
National Epic completes in Rheims, starts Catapult - we'll need lots to take out the remaining Spanish cities I think.

5. AD 1040
Heroic Epic completes in Lyons, starts another Catapult.
Archimedes (Great Engineer) born in Rheims. The Great Library is probably not worth rushing (?) so I move him to Paris to sleep until an essential wonder comes up.

6. AD 1050
Not much - some catapults complete. Dial up a Swordsman in Lyons, this only takes 2 turns now with the Heroic Epic... ace.

7. AD 1060
Isabella comes along demanding we cancel deals with the Incas. We aren't ready to war on the Incas, and she is further away than them, so I refuse. I do a deal with her for our spare copper for all her gpt (4). That should get us a fair trade & supply resources diplomacy bonus with her at least.

8. AD 1070
Paris finishes Hanging Gardens! Building a marketplace next - I don't think its needed for the war preparations but our cash has been negative for a while. Compass also comes in, and in the interests of increasing cash Shangian & Orleans start on Harbours. Tours and Orleans continue building military units.

9. AD 1080 zzzz

10. AD 1090
Swordsman completes in Lyons, thats all, I haven't moved it.

Notes:
- We can trade horses to HC for either a health or happy resource and 1 gpt... we might as well we don't even know how to ride the damn horses anyway! :lol:
- Marseilles is now only 6 from the Great Library.
- We have a Great Engineer asleep in Paris waiting to rush a wonder or tech.
- Tours area has 2 Archers, 4 Axes, 1 Sword, 2 Cats. This is enough to defend a counterattack but needs much more to be able to take Toledo / Madrid.
- Cordoba area has 1 Archer, 4 Axes, 3 Swords, 5 Cats. This should take Barcelona fairly easily... depending on how many longbows he has.
Next player should start the offensive straight away!

Barcelona is a Jewish holy city, we need to raze it. We don't have any settlers to plug the gap right now - no biggy. We should build a couple of settlers when we have a chance, we have lots of empty squares between our cities, and keep one spare for founding where we have razed. Razing Barca is fine then we get to move the entire attack force against Madrid, which we may want to occupy.

soul_warrior <- skip until further notice
Thyrwyn <- up now again :)
Till
friskymike <- just played
 
Had a couple more throughts. Next player will get Compass so we should definitely queue up a couple of settlers, and send a settler-axeman pair out to expore... there must be othe continents out there we may be able to get a foothold in an unsettled area or settle on a good offshore island somewhere.

Thyrwyn please check all city screens I think I may have left a few on no growth as I had no growth and emphasised shields to finish some of those wonders, we don't need that now and have +1 health from hanging gardens. We are starting to build lots of cottages but they won't grow unless we work them - we may need to change emphasis to coins to work them and take a hit hammer wise for a while.

Also we may have enough cats now (?) probably need more swords for the offensive.
 
I've got it.
 
The save

I built up our infrastructure and cleared some Jungle. Then built Theatres after they came in. Turned off a lot of governors.

Sorry this summary is so brief; this weekend sucked :(

----------------------------New entries----------------------------
Turn 175 (1150 AD)
Research Machinery > Drama We need the Happy help
Marseilles completes The Great Library, starts a Granary


Turn 176 (1160 AD)
Contact made: American Empire He has Optics, obviously :)


Turn 178 (1180 AD)
Research Drama > Music The "Great Artist" message was still there, thought we could use him. This turned out to be a bad choice. . . .
Paris begins: Theatre; Marseilles begins: Theatre; Cordoba begins: Theatre


Turn 179 (1190 AD)
Rheims begins: Theatre; Tours begins: Theatre
Heron (Great Engineer) born in Rheims. He is still there.
HC discovered Music before us and used Homer to expand his borders north of Marseilles.


Turn 180 (1200 AD)
Tech learned: Theology
I traded Literature and Drama for Theology and 180 g
 
Inherited Turn:
I am going to use my time for war preperation. Natural expansion is over, so i think we should pick out somebody to wipe out. I would suggest Huayna , as he tends to become a pain in the backside later.
We have a great engineer in Paris, but i don't know what to do with him. I'll store him for a wonder.
There are a lot of unimproved tiles left. Fixing this will be a goal as well.

4:
Drama comes in. I set research to Civil Service as a few Ais don't have it yet and macemen will be great to beat up whoever we decide to beat up. ;)

5:
I make an possibly stupid executive decission to start building Notre Dame. Why? Because happiness most likely will be an issue, plus we are industrius, plus we have an Great Engineer eating up our gpt.
Well knock me down with a feather! We have two great engineers! Found another one fortified in Rheims. Small wonder we can only affort 60% science.


8:
notre3kk.jpg

Isa wants us to turn Buddhism. No go. Eli asks us to help her against the Incas. Hmm that's tempting, but we aren't ready yet, i fear. Sorry, no.

10:
Civil Serivce comes in. I set research on paper, as nobody seems to have it yet. Neither the English nor the Incas have Civil Serivce, so there should be a deal possible.
We have an incredible amount of catapults and should be able to take out one or two cities easily, even without the help of macemen.

view2tu.jpg


---------->The Save<----------​
 
Got it. Time for war :hammer:

BTW I had not realised great people costed money, how much do they cost?

I've been looking into uses for him in the medium term, Hagia Sofia (req Engineering, workers +50%, great engineer points) is about the only allowed wonder to come up soon. If we build it in the same place as the Hanging Gardens or Pyramids (I can't remember which we have) that will be more great engineers, for when we can get the useful later wonders. Alternatively, we could hold on to him for a national wonder such as forbidden palace, or oxford university when available. Thoughts?
 
Actually i was wrong about them costing significant amount of money. I seem to remember they used to cost me ~10-20gpt before the latest patches came out, but maybe i was operating under a misconception from begin with.
 
(0) 1300. Diplomacy - Incans and English are at war which is good as HC is our next target. Pity we don't have an extra iron to trade England to help out, but I do gift her some rice to feed her troops :)
Trade Civil Service to Lizzy for Optics + 250 gold.
Cancel gold for 2gpt from HC, trade the gold for bananas (health needed).

Lyons & Orleans go max production for caravels in 3 turns. Paris gets an engineer to speed up Great Engineer production. Dialup up a couple of settlers as we have gaps we need to fill.
Why is Rheims on a courthouse when its maintenance cost is only 3? Bit of waste... change to archer.
Upgrade 3 axes to maces with our new found cash... move some units and declare ware on Isabella. Eventul turn 0! :hammer:

(1) 1310. Marseilles forge -> work boat, to get the whale now we have Optics
Shangan marketplace -> worker

(2) 1320. Rheims archer -> settler.
Barcelona falls, with the loss of a suicide catapult and a swordsman. We move in two maces, an axe, an archer and a cataput. Isabella has a sword, 3 axes and a spearman next to it... I think we should be OK...

(3) 1330. Our maces are about half damaged, HAH! Rest units at Barcelona.
Our two caravels complete, one sets off in each direction to determine whether the earth is round! :D

(5) 1350. Cordoba settler -> mace
paris settler -> mace

(6) 1360. Mareseilles workboat -> barracks
We meet Caesar.

(8) 1380. Madrids defenses are destroyed.
(9) 1390. We take Toledo!
(10) 1400. Engineering comes in, start on paper. Great Engineer rushes Hagia Sofia in Paris.
Rheims starts a pikeman - the Incans have Elephants and Pikes are +100% against mounted units so are elephant-stoppers.

The save is attached. I'm really sorry guys but this is my last round for the foreseeable future, too many RL committments so one of my SG had to go. :(
I'll let you know if the situation changes, I'd like to see this finished... we actually have a challenge as we are probably behind on tech and its getting on in time...
 
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