friskymike
Listening to:
Its been a while since I played this so some detailed preturn notes.
City advisor: Our best production cities are Orleans (14), Paris (13) and Rheims (13). Best science is Paris (22) by a mile.
Financial: 60% science, -7gpt, city maint 17 civic cost 10. We probably need some courthouses in distant cities, harbours for trade routes... maybe the great lighthouse for an extra trade route per coastal city, with 4 coastal cities thats an extra 4 gpt which will only get better. Damn, remembered we can't get Code of Laws for courthouses first as that will found Confusianissm.
Civics... not many options here! Only heredity rule which won't help as happy is not a problem.
Foreign... why doesn't Elizabeth like us? We stopped trading with her why...? Never mind, but we may need her later as Spain is first on the chopping block, Incans might be next.
Miltary wise, we are in no position to take on Spain yet, we'd need a lot more units. Catapults would be nice too, we need construction for that.
City wise, although hurting in maintenance there is a spot north of Paris with 2 golds and lots of flood plains which would make a great science city so should be founded sooner rather than later.
Turn 0, AD 350
Turn on all the city advisors with no-growth specified where we are limited by happy. We are going to need more luxuries or theatres eventually as we can't build temples! Move some units around to start preparing an invasion force against Spain. Plan to have two staging areas, a force new Orleans to take Cordoba, and a defensive force near Lyons to defend against any counterattack from Madrid, and later join the offensive.
Turn 1, AD 375, Polytheism completes, and I dial up Literature in 7.
Orleans to Great Lighthouse, Paris to Settler and Lyons to Axeman.
Paris gets a scientist (+3GPP) and Orleans an engineer (+3GPP), in 33 turns we'll have a choice whether to we need a Great Scientist or Great Engineer more. Trade Alphabet to HC for Mathematics to be closer to Mathematics, and then notice we can get Currency next which will be an immediate +1 gold per city for the extra trade route, so I change to Currency. Isabella has 3 axeman wandering round scouting our territory, so I cancel the Open Borders deal with her.
Turn 2, AD 400. Not much! But a farm over a village on some rice
Turn 3, AD 425 zzzz
Turn 4, AD 450 zzzz
Turn 5, AD 475. Our axeman moving north spots a barb axeman, gets a woodsman promotion and crosses a river so the barb axeman is forced to attack crossing the river.
Trun 6, AD 500. A barb axeman attacks, and our axeman just survives, phew!
Turn 7, AD 520. We now have 2 swordsman, 3 axeman near Cordoba... and a Spanish stack of 3 axeman is spotted nearby. I'm going in before they have a chance to reinforce the city. I'll have to watch them on the counter-attack though!
Turn 8, AD 540. Swordsman defeats Archer, Axeman killed by Archer, Axeman killed by Archer, Axeman kills Spearman. Only and injured archer left, with two swordsman and an axeman ready to move in on Cordoba next turn.
Turn 9, AD 560, Orleans can no longer work on the Gt Lighthouse, but at least our money woes are over for a bit (we had been at 10% science with no treasury). Together with the gold from occupying Cordoba, we have 324 gold and can run deficit research at -31 gpt to get Currency in 8 turns. The spanish 3 axe stack moves in our territory, and we counterattack killing one.
Marseilles is founded north of Paris, this is building a library in preparation for the Great Library when we get literature. It needs more workers to irrigate the flood planes, mine the gold, and chop forest once the GLib starts.
Turn 10, AD 580. The spanish 3 axe stack is destroyed, not much else. Isabella has a galley going up the east coast near tours with an archer/settler pair. We should let this land in our territory if we can with an axe ready nearby to attack for a free worker!
Next player, good luck and I'll post a couple of screenshots later.
City advisor: Our best production cities are Orleans (14), Paris (13) and Rheims (13). Best science is Paris (22) by a mile.
Financial: 60% science, -7gpt, city maint 17 civic cost 10. We probably need some courthouses in distant cities, harbours for trade routes... maybe the great lighthouse for an extra trade route per coastal city, with 4 coastal cities thats an extra 4 gpt which will only get better. Damn, remembered we can't get Code of Laws for courthouses first as that will found Confusianissm.
Civics... not many options here! Only heredity rule which won't help as happy is not a problem.
Foreign... why doesn't Elizabeth like us? We stopped trading with her why...? Never mind, but we may need her later as Spain is first on the chopping block, Incans might be next.
Miltary wise, we are in no position to take on Spain yet, we'd need a lot more units. Catapults would be nice too, we need construction for that.
City wise, although hurting in maintenance there is a spot north of Paris with 2 golds and lots of flood plains which would make a great science city so should be founded sooner rather than later.
Turn 0, AD 350
Turn on all the city advisors with no-growth specified where we are limited by happy. We are going to need more luxuries or theatres eventually as we can't build temples! Move some units around to start preparing an invasion force against Spain. Plan to have two staging areas, a force new Orleans to take Cordoba, and a defensive force near Lyons to defend against any counterattack from Madrid, and later join the offensive.
Turn 1, AD 375, Polytheism completes, and I dial up Literature in 7.
Orleans to Great Lighthouse, Paris to Settler and Lyons to Axeman.
Paris gets a scientist (+3GPP) and Orleans an engineer (+3GPP), in 33 turns we'll have a choice whether to we need a Great Scientist or Great Engineer more. Trade Alphabet to HC for Mathematics to be closer to Mathematics, and then notice we can get Currency next which will be an immediate +1 gold per city for the extra trade route, so I change to Currency. Isabella has 3 axeman wandering round scouting our territory, so I cancel the Open Borders deal with her.
Turn 2, AD 400. Not much! But a farm over a village on some rice

Turn 3, AD 425 zzzz
Turn 4, AD 450 zzzz
Turn 5, AD 475. Our axeman moving north spots a barb axeman, gets a woodsman promotion and crosses a river so the barb axeman is forced to attack crossing the river.
Trun 6, AD 500. A barb axeman attacks, and our axeman just survives, phew!
Turn 7, AD 520. We now have 2 swordsman, 3 axeman near Cordoba... and a Spanish stack of 3 axeman is spotted nearby. I'm going in before they have a chance to reinforce the city. I'll have to watch them on the counter-attack though!
Turn 8, AD 540. Swordsman defeats Archer, Axeman killed by Archer, Axeman killed by Archer, Axeman kills Spearman. Only and injured archer left, with two swordsman and an axeman ready to move in on Cordoba next turn.
Turn 9, AD 560, Orleans can no longer work on the Gt Lighthouse, but at least our money woes are over for a bit (we had been at 10% science with no treasury). Together with the gold from occupying Cordoba, we have 324 gold and can run deficit research at -31 gpt to get Currency in 8 turns. The spanish 3 axe stack moves in our territory, and we counterattack killing one.
Marseilles is founded north of Paris, this is building a library in preparation for the Great Library when we get literature. It needs more workers to irrigate the flood planes, mine the gold, and chop forest once the GLib starts.
Turn 10, AD 580. The spanish 3 axe stack is destroyed, not much else. Isabella has a galley going up the east coast near tours with an archer/settler pair. We should let this land in our territory if we can with an axe ready nearby to attack for a free worker!
Next player, good luck and I'll post a couple of screenshots later.