Ploeperpengel
academic precarity
heh, now what about a spacefaring mouse circling around it?
Gerikes said:New version up. Implemented the new cooldown system. Everything's the same (looking), but the math behind it is all completely different, which allows me to easily do acid spores causing units to not be able to attack as often as they should.
This one was a pain in the arse, so I did it in a few sittings, which explain the 5-day time. The next few shouldn't be so hard. I'm still aiming for v0.5 by October 1.
You might also noticed that I got bored between compiles and started making some cheezy graphics for unit abilities. If I just do one per day....
strategyonly said:Only seven days away, am looking forward to it. Quick question for ya, how are you changing the look of the map/maps being used to the space type, i'd like to make some that look like planets etc?