Please only officials should post in this thread to give instructions for the upcomming turnchat
Offices:
Chieftan: No instructions posted
Elder of NoneOfTheAbove:
Elder of Equus Aurum:
Elder of Riversight:
Elder of City(#4) Coppertown:
Warlord:
This turchat has been scheduled for Friday at 1:00 PM Eastern US time, that's 5:00 in GMT, at the request of the Chieftan that additional time be given for important strategic discussions.
Previous save (50 BC): http://forums.civfanatics.com/uploads/48994/C4DG2_BC50_Turn14.Civ4SavedGame
Previous instruction thread:
http://forums.civfanatics.com/showthread.php?t=218832
Offices:
Chieftan: No instructions posted
Elder of NoneOfTheAbove:
Spoiler :
Turn One:
Work both farms (the grassland farm and the corn farm), 3 grassland forests, the plains hill mine and the grassland hill mine.
Turn Two:
Worker requests: Worker #2 should mine the iron (the mine should be finished then). I'd like the other worker to move 1 east.
Work both farms, 3 grassland forests, the plains hill mine and the mined iron.
Turn Three:
Worker requests: Let Worker #2 and the other worker go to the forest 1 E of NoneOfTheAbove. Work the same tiles as last turn.
Turn Four:
We should be revolting to Confucianism this turn.
Worker requests: Let both workers chop the forest 1 E of NoneOfTheAbove.
Turn Five:
The confucian missionary should now reach NoneOfTheAbove, spread Confucianism there.
Work both farms, 2 grassland forests, the mined iron, 2 grassland hills and the plains hill. Keep this set-up until the farm is finished.
Worker requests: Let both workers farm the tile they're on.
When the farm is finished:
Move 1 citizen from a grassland forest to a grassland hill. The city should now be running food neutral.
Worker requests: Send both workers towards Riversight, it needs improving. I suggest moving them to the unimproved floodplains and irrigate them. After they've done that, we should have finished Calendar, and one of them could start hooking up resources.
Build order:
Forge
Settler
Settler
The first settler should be sent to the site A of my strategy thread.
The second settler should be sent to Banana City, see the same thread.
That should be it.
Stop when:
Both settlers are finished.
Someone declares war.
Work both farms (the grassland farm and the corn farm), 3 grassland forests, the plains hill mine and the grassland hill mine.
Turn Two:
Worker requests: Worker #2 should mine the iron (the mine should be finished then). I'd like the other worker to move 1 east.
Work both farms, 3 grassland forests, the plains hill mine and the mined iron.
Turn Three:
Worker requests: Let Worker #2 and the other worker go to the forest 1 E of NoneOfTheAbove. Work the same tiles as last turn.
Turn Four:
We should be revolting to Confucianism this turn.
Worker requests: Let both workers chop the forest 1 E of NoneOfTheAbove.
Turn Five:
The confucian missionary should now reach NoneOfTheAbove, spread Confucianism there.
Work both farms, 2 grassland forests, the mined iron, 2 grassland hills and the plains hill. Keep this set-up until the farm is finished.
Worker requests: Let both workers farm the tile they're on.
When the farm is finished:
Move 1 citizen from a grassland forest to a grassland hill. The city should now be running food neutral.
Worker requests: Send both workers towards Riversight, it needs improving. I suggest moving them to the unimproved floodplains and irrigate them. After they've done that, we should have finished Calendar, and one of them could start hooking up resources.
Build order:
Forge
Settler
Settler
The first settler should be sent to the site A of my strategy thread.
The second settler should be sent to Banana City, see the same thread.
That should be it.
Stop when:
Both settlers are finished.
Someone declares war.
Elder of Equus Aurum:
Spoiler :
BEFORE TC starts adjust working tiles to this....
work both gold hills, both farms that produce 4 food, horses and the village to the direct West(left) of the city
13 food/ 9 hammers/ 25 commerce( 29 science/3 taxes)
build que:
Finish missionary..(send it to the capital??)
Build forge.
Reasoning: Working tiles will allow slow growth, the population will increase after we get the forge. The Forge will increase our production here AND more importantly it trades one unhealthy for 2 happy faces. That will allow the city to grow by 2 and increase our gold output.
RANT...by starving my city last TC and wasting some of my food reserves, the DP's decision has slowed down the development of our commerce city by up to 10 turns.(depending on when they put my city in starvation). I am putting this here to ensure that this DP and others reading will not do this again to ANY city run by me without my permission. I carefully plan when my cities grow and this was a set back. ( I believe it would be in my right to start legal action....BUT I dislike that side of the game)
work both gold hills, both farms that produce 4 food, horses and the village to the direct West(left) of the city
13 food/ 9 hammers/ 25 commerce( 29 science/3 taxes)
build que:
Finish missionary..(send it to the capital??)
Build forge.
Reasoning: Working tiles will allow slow growth, the population will increase after we get the forge. The Forge will increase our production here AND more importantly it trades one unhealthy for 2 happy faces. That will allow the city to grow by 2 and increase our gold output.
RANT...by starving my city last TC and wasting some of my food reserves, the DP's decision has slowed down the development of our commerce city by up to 10 turns.(depending on when they put my city in starvation). I am putting this here to ensure that this DP and others reading will not do this again to ANY city run by me without my permission. I carefully plan when my cities grow and this was a set back. ( I believe it would be in my right to start legal action....BUT I dislike that side of the game)
Elder of Riversight:
Spoiler :
Begin with this layout of work tiles
Spoiler:
Build Queue:
Finish Axeman
Worker
Worker
Requested worker jobs:
Mine forested hill north of the city
Farm the 2nd flood plain tile
Spoiler:
Build Queue:
Finish Axeman
Worker
Worker
Requested worker jobs:
Mine forested hill north of the city
Farm the 2nd flood plain tile
Elder of City(#4) Coppertown:
Spoiler :
Start with the citizens working these tiles (see also under Citizens - Turn 0)
Tile improvements
Turn 0: Finish irrigrating rice 1S2E of Coppertown
Turn 1: Ungroup Worker #1 and Worker #3 and move Worker #3 to the Cows 2N1E of Coppertown
Turn 2: Move Worker #1 to the Cows 2N1E of Coppertown and start construction of a pasture by Worker #3 on the same Cows 2N1E of Coppertown
Citizens
Turn 0: Remove the citizen working the mine 1S1W of Coppertown and place it on the irrigrated grassland 1E of Coppertown
Turn 1: Place the citizen working the irrigrated grassland 1E of Coppertown on the irrigrated Rice 1S2E of Coppertown
Turn 5: check if the new citizen works the pasture with cows 2N1E of Coppertown (if not make citizens work this tile)
Build queue
Turn 0: Continue with construction of Barracks
Turn 4: Start work on a Confucian Monastery
Turn 11 Start work on a Forge
Tile improvements
Turn 0: Finish irrigrating rice 1S2E of Coppertown
Turn 1: Ungroup Worker #1 and Worker #3 and move Worker #3 to the Cows 2N1E of Coppertown
Turn 2: Move Worker #1 to the Cows 2N1E of Coppertown and start construction of a pasture by Worker #3 on the same Cows 2N1E of Coppertown
Citizens
Turn 0: Remove the citizen working the mine 1S1W of Coppertown and place it on the irrigrated grassland 1E of Coppertown
Turn 1: Place the citizen working the irrigrated grassland 1E of Coppertown on the irrigrated Rice 1S2E of Coppertown
Turn 5: check if the new citizen works the pasture with cows 2N1E of Coppertown (if not make citizens work this tile)
Build queue
Turn 0: Continue with construction of Barracks
Turn 4: Start work on a Confucian Monastery
Turn 11 Start work on a Forge
Warlord:
Spoiler :
Move the current Axeman (next to Riversight) to the Copper next to Coppertown (City #2), and fortify him on that tile.
Move 2 Chariots from Riversight to Coppertown (City #2).
End play if war is declared.
Move 2 Chariots from Riversight to Coppertown (City #2).
End play if war is declared.
This turchat has been scheduled for Friday at 1:00 PM Eastern US time, that's 5:00 in GMT, at the request of the Chieftan that additional time be given for important strategic discussions.
Previous save (50 BC): http://forums.civfanatics.com/uploads/48994/C4DG2_BC50_Turn14.Civ4SavedGame
Previous instruction thread:
http://forums.civfanatics.com/showthread.php?t=218832