thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,887
Last edited:
Haha - I made it even before I started the game. I need that information in the tooltip!is this a new record for fastest first mod of a civ title?
your comment made me realize I haven't even figured out yet what I need to have in the tooltips, let alone the whole UI - so much optimization for y'all to show me I didn't know I needed itHaha - I made it even before I started the game. I need that information in the tooltip!
I remember in Civ 6 you could use a console command to hide them, I think it was ‘toggle overlay CityBorders’ or ‘toggle overlay CultureBorders’, but there doesn’t appear to be a console in Civ 7.
Thanks for any info on this.
;Enable Debug Panels. 1 : Enable, 0 : Disable, -1 : Default
;EnableDebugPanels -1
EnableDebugPanels 1
Yep! Was waiting to do any further modding until after finishing my first game, which i have now done@thecrazyscot do you plan to convert it into a mod ?
Maybe a yield breakdown, but that might get out of hand rather quickly..
Edit: in domestic territory, indicate what other settlements this settlement is connected to.
Just released v3 which adds a flag for Obsolete buildings!Awesome mod, I like how clean and condensed it is. Something that can be very helpful is know which buildings are "old age", so that you know that you can overbuild them. Or current age, one issue I had is that I started building my unique quarter and didn't notice that one of the buildings was current age so I borked the quarter XD