Tea Luxury resource

Bromar1

King
Joined
Feb 26, 2015
Messages
891
Tea feels very weak to me, especially compared to some of the other plantation resources. Tea on a grassland tile gives 2 food and 1 production, while silk on forest, grassland gives 2 food 1 production and 2 gold. After getting a plantation, tea is 3 food 2 production, which is the same as you'd get from a cattle tile with a pasture.

I'd probably add a point of food or culture to tea.
 
I really don't see your point, you can't improve the silk without removing the forest.

Not to mention that with 3food 2 production tea is probably one of the absolute strongest luxuries in the game.
 
Incense is the plantation resource I'd bring up if I wanted to talk about a weak resource. Extremely hard to work, and improves into a not-so-great tile (often being in the desert, it can be a 2 culture yield with no food, production, or gold, if memory serves.)
 
For some reason, I rarely see tea, olives, and a few of the other specific ones regularly. I always tend to see tobacco in the map, and some others.

Anyone know why that may be? Just blind luck through multiple games?
 
I love tea. It's one of my favorites. It just gets better and better over time. 2F1P base. 3F2P improved. 3F5P monopoly. 3F6P2G Grocer. 5F6P2G TwoKay Foods. Plus standard Plantation bonuses, and either Open Skies or Springtime. Definitely doesn't feel weak to me.
 
Anyone know why that may be? Just blind luck through multiple games?

That would be my guess, yes.




On the topic of luxuries, they are not designed to be perfectly balanced, they are designed to have some variation to them, to make each of them feel unique. I'm absolutely aware that they aren't perfect, but before me and G rewrote the yields on them more than half the plantationluxuries had the exact same yields for example, there were no real organization behind them and not really a pattern for how yields were added, which Imho is a nightmare.

That being said, if anyone have actual constructive criticism of course that's welcome, but try not to compare unimproved luxuries on flatland with unimproved luxuries in forest.
 
Tea? Weak? Come on, food+prod and extremely good monopoly bonus. When i think of weak luxuries i think incense, perfume and ivory (yes, i know about war elephants, but it does not help much, i'm afraid. Also, why Ivory never spawns in jungles or forests? Indian elephant no longer a thing?)
 
Tea? Weak? Come on, food+prod and extremely good monopoly bonus. When i think of weak luxuries i think incense, perfume and ivory (yes, i know about war elephants, but it does not help much, i'm afraid. Also, why Ivory never spawns in jungles or forests? Indian elephant no longer a thing?)

Ivory is actually pretty good now. And no, afaik ivory never spawned in jungle/forest for some reason in civV
 
Amusing... I've always considered tea to be the best luxury. You won't need to clear forests to get to it, it provides solid food and production, and an early monopoly on it swings the game completely in your favor. As mentioned above, I'd consider incense to be the luxury I'd rather not have; they usually exist in deserts, and the yields are poor.
 
Incense is the plantation resource I'd bring up if I wanted to talk about a weak resource. Extremely hard to work, and improves into a not-so-great tile (often being in the desert, it can be a 2 culture yield with no food, production, or gold, if memory serves.)

Actually I think that it is great that it gives culture, which is one of the harder yields to get.
It is the fact that it frequently is on desert tiles, making it the mentioned 2:c5culture: tile, that makes it awful.
 
Actually I think that it is great that it gives culture, which is one of the harder yields to get.
It is the fact that it frequently is on desert tiles, making it the mentioned 2:c5culture: tile, that makes it awful.

It makes it a decent candidate for Great Merchant tiles.
 
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