Cueball252
Chieftain
- Joined
- Mar 3, 2020
- Messages
- 27
Hi Guys,
Big fan of WTP. I had a suggestion I wanted to share. I often find once one of my colonies is at university level of school that I put some of the non colony professions like Hardy pioneer, vet soldier etc into a industry building I have no raw resource for. I do this so I can have students graduate in those professions. The only annoying thing is the spam about how you do not have the raw resources. My proposal is that you use the tavern and add some slots that increase as it levels up to put these guys, or professions you want to teach but do not use in a colony. They could even contribute towards tavern income or related founding father points (Exploration for Seasoned Scout, Military for Soldier, Missionary for Religion, Trade for Hardy Pioneer.). I think this would be particularly cool if you captured one of the other Civ's unique versions of this unit allowing you to teach the unique version
Without better knowledge of the complexity for my suggestion I think it should be a simple task:
1) Art for Taverns and professions in question exisit
2) Adding slots to a building shouldn't be difficult? (sorry if it is!)
Not an essential thing at all but think it may add some nice utility.
Cheers
Big fan of WTP. I had a suggestion I wanted to share. I often find once one of my colonies is at university level of school that I put some of the non colony professions like Hardy pioneer, vet soldier etc into a industry building I have no raw resource for. I do this so I can have students graduate in those professions. The only annoying thing is the spam about how you do not have the raw resources. My proposal is that you use the tavern and add some slots that increase as it levels up to put these guys, or professions you want to teach but do not use in a colony. They could even contribute towards tavern income or related founding father points (Exploration for Seasoned Scout, Military for Soldier, Missionary for Religion, Trade for Hardy Pioneer.). I think this would be particularly cool if you captured one of the other Civ's unique versions of this unit allowing you to teach the unique version
Without better knowledge of the complexity for my suggestion I think it should be a simple task:
1) Art for Taverns and professions in question exisit
2) Adding slots to a building shouldn't be difficult? (sorry if it is!)
Not an essential thing at all but think it may add some nice utility.
Cheers