shenryyr
serval
broken record time: we paid 50 bucks to be beta testers. this is the gaming industry today. many other games are released this way. it has become acceptable to rely on end-user complaints to develop patches to fix errors that were not caught during the limited in-house testing. some of them were probably written down during testing but could not be addressed before the game's release date. rather than facing the public with 'we're not done yet, we want to get it right', they simply release it anyway and deal with angry people later.
lots of big name developers do this, it should not come as a surprise anymore. the place you see it happen most frequently is in gaming series, where one developer has passed the game on to another developer over the years, who promises to do a better job for less investment cash. all that translates to is: pretty graphics and crappy programming(and upset/fired employees).
lots of big name developers do this, it should not come as a surprise anymore. the place you see it happen most frequently is in gaming series, where one developer has passed the game on to another developer over the years, who promises to do a better job for less investment cash. all that translates to is: pretty graphics and crappy programming(and upset/fired employees).