Team Python- Monarch Training!

The only day I could actually post, the forums were down... Yesterday, I worked until late. Although, that part of testing is pretty much over, and I'll be home at about 4:30pm every day.
 
Yay, the TDG is not going to die :D.
 
Pre-turn Evaluation: 30 BC

Things look good, apart from the barbarian menace. We now share the continent with only one civ, we've got lots of open land for expansion, and our military's in good shape (though we've got room for 16 more units). I gave Baghdad, Damascus, and Mecca workers instead of entertainers, so that they'll start to grow; they've got too much corruption to do much else, though. (It feels weird to be this far in the game and still not have Literature, though.)

To borrow a page from the Emperor TG, my goals will be, in no particular order:
1. To wipe out the barbarians and keep a few units out there to guard against further uprisings, and also to build our defenses against the Russians.
2. To use up the empty land around us - more cities!
3. To work on our infrastructure.

On with the show...

IBT: Two barb horsemen attack Mand and die; one attacks our NW spearman and dies. Our galley sinks an attacking barb ship. The Russian spearman/settler has fortified to heal.

1. 10 BC - Move swordsmen to NW and toward Tabriz. Gonna try to make sure to keep from leaving any dark squares around us, though - the last thing we need is an uprising next door.

IBT: The Spear/Settler slips past the wall I was trying to make; not much I could have done about it. However, another settler's on his way right behind the first one, and *him* I can stop. Two barb galleys attack and sink our own galley.

2. 10 AD - Almarikh finishes Galley, begins Settler (5). This seems to be the best way to plant a quick city and keep the Russians from grabbing those wines near Mand.
Tabriz finishes Worker, begins Spearman (20).
Darhan finishes Swordsman, begins Harbor (14). Swordsman to Tabriz.

Our south swordsmen take out a horseman and a camp; the warriors blockade the russian advance, leaving only the one settler that got through.

IBT: Several barbs suicide against us; nothing much interesting.

3. 30 AD - Ulaan finishes Harbor, begins Galley (5).
Hovd finishes Worker, begins Temple (30).
Choyb finishes Worker, begins Temple (60).
The swordsmen near Tabriz move to block the advancing settler; he'll probably be able to plant east of Mand, but that's as far as he'll get.
NW forces take out some horsemen.
I check with Russia; they've done some more research, and we're only up Mathematics on them. They're willing to trade their territory map and all their gold (11) for our world map; I decide to pass for the time being.

IBT: Barbs move around; Russian settler continues north.

4. 50 AD - Ta-Tu finishes Swordsman, begins Temple (12). Swordsman heads to Tabriz.

IBT: Uh-oh. Russia wants Mathematics, or else! War seems certain if we refuse... But since we're still mostly on a military footing and since we've already got plenty of forces on their way south (not to mention the fact that we outnumber them), I think we'll be fine. Given their attitude, war's probably inevitable anyway. I refuse... and they declare war as expected. A barb warrior attacks the now-retreating spearman, and wounds it before dying. Two archers are up against our warrior line.

NOTE: WE ARE NOW AT WAR WITH THE RUSSIANS. :P

5. 70 AD - Karakorum finishes Marketplace, begins Swordsman (2). Almarikh celebrates WLTGK Day! Woo.
I retool Ta-tu and Darhan to work on Swordsmen, and change Tabriz to make Barracks. The NW forces close in on some barb camps, while the southern front advances on the Russians. Note that when some of the swordsmen from the previous war reach Tabriz, they'll need some healing time.

IBT: Grr. I fully intended to smack those archers with the warriors, but got distracted by the retooling and clicked 'next turn' too soon. The archers were wounded, but killed the warriors. More archers on their way...

6. 90 AD - The wounded Russian spearman actually kills a vet. swordsman! ;_; The next one finishes it off, though, and promotes to Elite.

IBT: *Lots* of barbs to the NW, several archers to the south.

7. 110 AD - Karakorum finishes Swordsman, begins Swordsman (2).
Almarikh finishes Settler, begins Swordsman (6).
Ulaan finishes Galley, begins Swordsman (4).
NW: Swordsman kills a horsie, swordsman takes out a camp but is down to 1 life.
Settler grabs a vet. Swordie and heads to city point SW of Tabriz.
Forgot this detail; retool Choyb and Mand to build Warriors.
A road to horses is finished at Choyb; I move the worker away to save him from the Russians, just in case.

IBT: The Russians are heading straight for Choyb - big surprise. The NW barbs ignore the extremely wounded swordie and head for the *other* swordie, dying horribly and promoting him to Elite but bringing HIM down to 1 HP, too.

8. 130 AD - Kazan finishes Marketplace, begins Swordsman (4).
Lots of swordies on their way to the south, but only two warriors are currently protecting Choyb. Three archers will attack next turn...

IBT: One of the warriors dies, taking the archer to 1 hp in the process. The other warrior defeats two archers and is promoted to Elite! The NW swordsman is killed, but the one they originally ignored is... still ignored.

9. 150 AD - Karakorum finishes Swordsman, begins Swordsman (2).
Tsetse finishes Worker, begins Granary (60).
Wipe out another spear/settler, taking 2 damage to an elite Swordie. Another swordie kills an advancing archer, leaving only the wounded one right next to Choyb. Still another advancing, though.
Our galley on the east coast kills a barb ship and promotes.
NW swordie wipes out a barb camp.
Narjan is over its unhappiness and can support a worker.

IBT: A Russian archer kills the wounded swordie, but goes to 1 HP. I realize now that I should've just let the settler pass; we've got more than enough forces on their way to take care of it.

10. 170 AD - Ta-Tu finishes Swordsman, begins Swordsman (6).
Mand finishes Warrior, begins Warrior (10).
A swordie takes out one of the wounded Russian archers, and is in place to kill the other one next turn. Lots and lots of swordies on their way.
Russians are still failing to acknowledge us. We've got 620 in the bank, -5 gpt, and 3 turns to Republic.

Obviously, the war kinda derailed my objectives... I did take care of a lot of the NW barbs, but most of the domestic chores I had planned had to be changed. Still, at least Choyb remained safe, and once the swordies arrive the Russian attack will be stopped cold.

Not a great set of turns, I'll admit...

DA SAVE!
 
Ok, after much delay and problems I decided THIS WILL NOT DIE. I have a responsibility here and we will finish this game with a victory and finish this game with MANY things learned so you will be allowed to beat Monarch on your own with flying colors. Now for Jimmy's turns;

PreTurn: Ok, I see the barbs, they are a lot. But where can they go? We all know they can go to Hovd next turn and every other city in two turns. Now how can we help Hovd? Rush the Spear! They have alot of food to take it! This will allow less take in on attacks. How did u change Ulaanaabatar?? Did u move a grassland to irrigated plain?? What? Ok, changing to barracks is even worse than wasteing 5 shields, to what I see, you will waste 8 shields! Now if you are saying to WAIT after the swordsmen is done, THEN you are right. But before is no good. Not a bad move in Kazan, good intentions. I see nothing bad in looseing 14gpt, good move.

Turn 1: All the barb attacks and not one hit, only the worker. All this time we had to prepare but we didn't. We need horses! I think that swordsmen production should stop, leave the many we have to work and prepare for a major horsemen recruit. All, or most workers should go to build a road to the horses up northwest with some spearmen in the meanwhile kill some barbs on the way. Not bad military movement, couldn't think of better, THOUGH I would've spared one swordsmen to go straight into Mecca and pillage that Iron on the mountans so we will be SURE that no more swordsmen will come out and threaten our campaign even more.

Turn 2: "SoD of 9 horses bypasses Hovd, and heads for Ulaanbatar which I just stripped of most of it's defense" ahem... Damascus would have been attacked anyways and we would have lost that swordsmen, but I guess we lost it anyways. "so I definitely need to pillage that iron" Ahhhhh, u think like me, thats good, lol. Kharakorum is big, and productive! I think a better government is realy needed. Rushing is good! But not too much, so use it sparingly. I hope Republic was started after Currency, ahem.

Turn 3: TaTu needs something, not swordsmen, FOOD! Get workers there and start irrigating! We have 19 swordsmen! Even if we loose all of them while killing the Arabs (which we will) we dont realy need them, in my opinion, I rather spend shields on Infantry than Guerilla and I rather spend shields on our UU than MIs. Now when we kill the Arabs I can estimate that we will still have more than 5 swords left. We should be building something else, settlers, improvements, prebuilds for markets anything! We are talking about getting to the next age but we are not even ready! Everything else is good, and I agree, we SHOULD be able to take out the Arabians with 15 swordsmen.

Turn 4: lol, giftwrap that box too! Ahhh, great, you captured Mecca, that was a beautiful battle scene, they should make a movie on it, :). Everything here is great.

Turn 5: Attack those barbs with something! Nothing wrong here as well.

Turn 6: Another swords started, when a marketplace can be pre-built. Yes, we need every camp removed before the Middle Ages, I think almost all of our military should go to camps, but if interest is in atacking Russia, so be it.

Turn 7: I guess interest is in killing the Russian, not a bad idea anyways.

Turn 8: Yes, Republic! All the time it will take to build the Market in Kharakorum could have been reduced. The Russians have monarchy?? No good.

Turn 9: Captured the Arabs! Wow, and we still have over 10 swordsmen!

Turn 10: Great.


Ok, I will check Kotatsu's Turn's later today probably. We will finish this game, it is going very well if you ask me. :)
 
Okay, Kotatsu! The goals are just what I had in mind and is what we need to do, though how to do it??? I know, lets see if you do...

PreTurn: I guess nothing...

Turn 1: Yeah, we are going to either need outposts (which are a waste for a cost of a worker) or just a warrior on every 4 tiles, or five if on a mountain, that should put use to our extra units.

Turn 2: Nooo, they sink out galley! This isn't good! Oh well :(. We are going to need a good navy city and start building navy after a harbor is built. Great, our first step to starting infanstrcture, STOPPING MILITARY PRODUCTION.

Turn 3: Good that you didn't take that trade, we should wait a while more when we have a strong front with thier borders.

Turn 4: Nothing wrong here.

Turn 5: lol, I see we are at war... huh. lol, it was expected. I guess a COUPLE more swords are needed sinse some are going to barbs.

Turn 6: Elites!!! Great!

Turn 7: Ok, I think maybe 5-10 swords are needed then STOP. Ok?

Turn 8: If we have *lots* of swordies heading south then there's nothing to worry.

Turn 9: Nothin wrong here either...

Turn 10: Same here.

Overall: Your turns I have to admit had nothing realy wrong with them. I sense you played Monarch quite a couple times before...
 
Originally posted by amirsan
I think its CG's turn.

And Ill post my, Ive Got it message.

Edit: I am still scouting for potential aspiering Monarch Players. Also in recent news, I have compleated my 1st Solo Monarch Game, though I only used custom units and civ (Though not much to upset the game play)
 
Ugh, These past 2 days have been rough. I have not gotten to the save yet since I was swamped with home work. Ill finish up my 10 turns later tonight.
 
Originally posted by amirsan
CG your skipped. I will play tonight.

Great I have been skipped :(. Sorry for not telling you sooner that I was swamped with HW in the past 2 days. *sigh* I hope I can get another chance :(. If you are still having trouble, would it be possible to unskip me so I can play?
 
Originally posted by amirsan
Ok, sinse I am having trouble, post turns tonight, TONIGHT.

Ok, Please dont get upset with me :x.
 
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