Pre-turn Evaluation: 30 BC
Things look good, apart from the barbarian menace. We now share the continent with only one civ, we've got lots of open land for expansion, and our military's in good shape (though we've got room for 16 more units). I gave Baghdad, Damascus, and Mecca workers instead of entertainers, so that they'll start to grow; they've got too much corruption to do much else, though. (It feels weird to be this far in the game and still not have Literature, though.)
To borrow a page from the Emperor TG, my goals will be, in no particular order:
1. To wipe out the barbarians and keep a few units out there to guard against further uprisings, and also to build our defenses against the Russians.
2. To use up the empty land around us - more cities!
3. To work on our infrastructure.
On with the show...
IBT: Two barb horsemen attack Mand and die; one attacks our NW spearman and dies. Our galley sinks an attacking barb ship. The Russian spearman/settler has fortified to heal.
1. 10 BC - Move swordsmen to NW and toward Tabriz. Gonna try to make sure to keep from leaving any dark squares around us, though - the last thing we need is an uprising next door.
IBT: The Spear/Settler slips past the wall I was trying to make; not much I could have done about it. However, another settler's on his way right behind the first one, and *him* I can stop. Two barb galleys attack and sink our own galley.
2. 10 AD - Almarikh finishes Galley, begins Settler (5). This seems to be the best way to plant a quick city and keep the Russians from grabbing those wines near Mand.
Tabriz finishes Worker, begins Spearman (20).
Darhan finishes Swordsman, begins Harbor (14). Swordsman to Tabriz.
Our south swordsmen take out a horseman and a camp; the warriors blockade the russian advance, leaving only the one settler that got through.
IBT: Several barbs suicide against us; nothing much interesting.
3. 30 AD - Ulaan finishes Harbor, begins Galley (5).
Hovd finishes Worker, begins Temple (30).
Choyb finishes Worker, begins Temple (60).
The swordsmen near Tabriz move to block the advancing settler; he'll probably be able to plant east of Mand, but that's as far as he'll get.
NW forces take out some horsemen.
I check with Russia; they've done some more research, and we're only up Mathematics on them. They're willing to trade their territory map and all their gold (11) for our world map; I decide to pass for the time being.
IBT: Barbs move around; Russian settler continues north.
4. 50 AD - Ta-Tu finishes Swordsman, begins Temple (12). Swordsman heads to Tabriz.
IBT: Uh-oh. Russia wants Mathematics, or else! War seems certain if we refuse... But since we're still mostly on a military footing and since we've already got plenty of forces on their way south (not to mention the fact that we outnumber them), I think we'll be fine. Given their attitude, war's probably inevitable anyway. I refuse... and they declare war as expected. A barb warrior attacks the now-retreating spearman, and wounds it before dying. Two archers are up against our warrior line.
NOTE:
WE ARE NOW AT WAR WITH THE RUSSIANS.
5. 70 AD - Karakorum finishes Marketplace, begins Swordsman (2). Almarikh celebrates WLTGK Day! Woo.
I retool Ta-tu and Darhan to work on Swordsmen, and change Tabriz to make Barracks. The NW forces close in on some barb camps, while the southern front advances on the Russians. Note that when some of the swordsmen from the previous war reach Tabriz, they'll need some healing time.
IBT: Grr. I fully intended to smack those archers with the warriors, but got distracted by the retooling and clicked 'next turn' too soon. The archers were wounded, but killed the warriors. More archers on their way...
6. 90 AD - The wounded Russian spearman actually kills a vet. swordsman! ;_; The next one finishes it off, though, and promotes to Elite.
IBT: *Lots* of barbs to the NW, several archers to the south.
7. 110 AD - Karakorum finishes Swordsman, begins Swordsman (2).
Almarikh finishes Settler, begins Swordsman (6).
Ulaan finishes Galley, begins Swordsman (4).
NW: Swordsman kills a horsie, swordsman takes out a camp but is down to 1 life.
Settler grabs a vet. Swordie and heads to city point SW of Tabriz.
Forgot this detail; retool Choyb and Mand to build Warriors.
A road to horses is finished at Choyb; I move the worker away to save him from the Russians, just in case.
IBT: The Russians are heading straight for Choyb - big surprise. The NW barbs ignore the extremely wounded swordie and head for the *other* swordie, dying horribly and promoting him to Elite but bringing HIM down to 1 HP, too.
8. 130 AD - Kazan finishes Marketplace, begins Swordsman (4).
Lots of swordies on their way to the south, but only two warriors are currently protecting Choyb. Three archers will attack next turn...
IBT: One of the warriors dies, taking the archer to 1 hp in the process. The other warrior defeats two archers and is promoted to Elite! The NW swordsman is killed, but the one they originally ignored is... still ignored.
9. 150 AD - Karakorum finishes Swordsman, begins Swordsman (2).
Tsetse finishes Worker, begins Granary (60).
Wipe out another spear/settler, taking 2 damage to an elite Swordie. Another swordie kills an advancing archer, leaving only the wounded one right next to Choyb. Still another advancing, though.
Our galley on the east coast kills a barb ship and promotes.
NW swordie wipes out a barb camp.
Narjan is over its unhappiness and can support a worker.
IBT: A Russian archer kills the wounded swordie, but goes to 1 HP. I realize now that I should've just let the settler pass; we've got more than enough forces on their way to take care of it.
10. 170 AD - Ta-Tu finishes Swordsman, begins Swordsman (6).
Mand finishes Warrior, begins Warrior (10).
A swordie takes out one of the wounded Russian archers, and is in place to kill the other one next turn. Lots and lots of swordies on their way.
Russians are still failing to acknowledge us. We've got 620 in the bank, -5 gpt, and 3 turns to Republic.
Obviously, the war kinda derailed my objectives... I did take care of a lot of the NW barbs, but most of the domestic chores I had planned had to be changed. Still, at least Choyb remained safe, and once the swordies arrive the Russian attack will be stopped cold.
Not a great set of turns, I'll admit...
DA SAVE!