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Tech and civic cost list

Discussion in 'Civ6 - Strategy & Tips' started by alpaca, Nov 20, 2016.

  1. alpaca

    alpaca King of Ungulates

    Joined:
    Aug 3, 2006
    Messages:
    2,322
    I just dug this out of the DB real quick and thought it might be of interest to someone (sorry for the annoying table layout, I can't figure out how to set column names - you can copy it to Excel if you like).

    Cost Count(Cost) EraType
    25 3 ERA_ANCIENT
    50 5 ERA_ANCIENT
    80 3 ERA_ANCIENT
    120 4 ERA_CLASSICAL
    200 4 ERA_CLASSICAL
    300 4 ERA_MEDIEVAL
    390 3 ERA_MEDIEVAL
    540 5 ERA_RENAISSANCE
    660 4 ERA_RENAISSANCE
    805 4 ERA_INDUSTRIAL
    925 4 ERA_INDUSTRIAL
    1035 3 ERA_MODERN
    1135 4 ERA_MODERN
    1225 5 ERA_ATOMIC
    1375 3 ERA_ATOMIC
    1540 6 ERA_INFORMATION
    1795 3 ERA_INFORMATION
    2050 1 ERA_INFORMATION


    EraType Sum(Cost) Count(TechnologyType) Avg(Cost) Diff Ratio
    ERA_ANCIENT 565 11 51
    ERA_CLASSICAL 1280 8 160 109 3.12
    ERA_MEDIEVAL 2370 7 339 179 2.12
    ERA_RENAISSANCE 5340 9 593 255 1.75
    ERA_INDUSTRIAL 6920 8 865 272 1.46
    ERA_MODERN 7645 7 1092 227 1.26
    ERA_ATOMIC 10250 8 1281 189 1.17
    ERA_INFORMATION 14625 9 1625 344 1.27
    Total 48995 67 731


    Note that these exclude the future tech, which counts as information era but should probably be neglected here. Also note that you don't need all techs for a science victory.

    Spoiler List of all techs :

    TechnologyType Cost EraType
    TECH_POTTERY 25 ERA_ANCIENT
    TECH_ANIMAL_HUSBANDRY 25 ERA_ANCIENT
    TECH_MINING 25 ERA_ANCIENT
    TECH_SAILING 50 ERA_ANCIENT
    TECH_ASTROLOGY 50 ERA_ANCIENT
    TECH_IRRIGATION 50 ERA_ANCIENT
    TECH_ARCHERY 50 ERA_ANCIENT
    TECH_WRITING 50 ERA_ANCIENT
    TECH_MASONRY 80 ERA_ANCIENT
    TECH_BRONZE_WORKING 80 ERA_ANCIENT
    TECH_THE_WHEEL 80 ERA_ANCIENT
    TECH_CELESTIAL_NAVIGATION 120 ERA_CLASSICAL
    TECH_CURRENCY 120 ERA_CLASSICAL
    TECH_HORSEBACK_RIDING 120 ERA_CLASSICAL
    TECH_IRON_WORKING 120 ERA_CLASSICAL
    TECH_SHIPBUILDING 200 ERA_CLASSICAL
    TECH_MATHEMATICS 200 ERA_CLASSICAL
    TECH_CONSTRUCTION 200 ERA_CLASSICAL
    TECH_ENGINEERING 200 ERA_CLASSICAL
    TECH_MILITARY_TACTICS 300 ERA_MEDIEVAL
    TECH_APPRENTICESHIP 300 ERA_MEDIEVAL
    TECH_STIRRUPS 300 ERA_MEDIEVAL
    TECH_MACHINERY 300 ERA_MEDIEVAL
    TECH_EDUCATION 390 ERA_MEDIEVAL
    TECH_MILITARY_ENGINEERING 390 ERA_MEDIEVAL
    TECH_CASTLES 390 ERA_MEDIEVAL
    TECH_CARTOGRAPHY 540 ERA_RENAISSANCE
    TECH_MASS_PRODUCTION 540 ERA_RENAISSANCE
    TECH_BANKING 540 ERA_RENAISSANCE
    TECH_GUNPOWDER 540 ERA_RENAISSANCE
    TECH_PRINTING 540 ERA_RENAISSANCE
    TECH_SQUARE_RIGGING 660 ERA_RENAISSANCE
    TECH_ASTRONOMY 660 ERA_RENAISSANCE
    TECH_METAL_CASTING 660 ERA_RENAISSANCE
    TECH_SIEGE_TACTICS 660 ERA_RENAISSANCE
    TECH_INDUSTRIALIZATION 805 ERA_INDUSTRIAL
    TECH_SCIENTIFIC_THEORY 805 ERA_INDUSTRIAL
    TECH_BALLISTICS 805 ERA_INDUSTRIAL
    TECH_MILITARY_SCIENCE 805 ERA_INDUSTRIAL
    TECH_STEAM_POWER 925 ERA_INDUSTRIAL
    TECH_SANITATION 925 ERA_INDUSTRIAL
    TECH_ECONOMICS 925 ERA_INDUSTRIAL
    TECH_RIFLING 925 ERA_INDUSTRIAL
    TECH_FLIGHT 1035 ERA_MODERN
    TECH_REPLACEABLE_PARTS 1035 ERA_MODERN
    TECH_STEEL 1035 ERA_MODERN
    TECH_ELECTRICITY 1135 ERA_MODERN
    TECH_RADIO 1135 ERA_MODERN
    TECH_CHEMISTRY 1135 ERA_MODERN
    TECH_COMBUSTION 1135 ERA_MODERN
    TECH_ADVANCED_FLIGHT 1225 ERA_ATOMIC
    TECH_ROCKETRY 1225 ERA_ATOMIC
    TECH_ADVANCED_BALLISTICS 1225 ERA_ATOMIC
    TECH_COMBINED_ARMS 1225 ERA_ATOMIC
    TECH_PLASTICS 1225 ERA_ATOMIC
    TECH_COMPUTERS 1375 ERA_ATOMIC
    TECH_NUCLEAR_FISSION 1375 ERA_ATOMIC
    TECH_SYNTHETIC_MATERIALS 1375 ERA_ATOMIC
    TECH_TELECOMMUNICATIONS 1540 ERA_INFORMATION
    TECH_SATELLITES 1540 ERA_INFORMATION
    TECH_GUIDANCE_SYSTEMS 1540 ERA_INFORMATION
    TECH_LASERS 1540 ERA_INFORMATION
    TECH_COMPOSITES 1540 ERA_INFORMATION
    TECH_STEALTH_TECHNOLOGY 1540 ERA_INFORMATION
    TECH_ROBOTICS 1795 ERA_INFORMATION
    TECH_NANOTECHNOLOGY 1795 ERA_INFORMATION
    TECH_NUCLEAR_FUSION 1795 ERA_INFORMATION
    TECH_FUTURE_TECH 2050 ERA_INFORMATION


    Edit: Here is the same information for civics
    Cost Count(Cost) MIN(EraType)
    20 1 ERA_ANCIENT
    40 2 ERA_ANCIENT
    50 2 ERA_ANCIENT
    70 2 ERA_ANCIENT
    110 3 ERA_CLASSICAL
    120 2 ERA_CLASSICAL
    175 2 ERA_CLASSICAL
    200 1 ERA_MEDIEVAL
    275 2 ERA_MEDIEVAL
    290 2 ERA_MEDIEVAL
    385 2 ERA_MEDIEVAL
    400 2 ERA_RENAISSANCE
    540 2 ERA_RENAISSANCE
    600 1 ERA_MODERN
    655 2 ERA_RENAISSANCE
    690 2 ERA_INDUSTRIAL
    830 1 ERA_INDUSTRIAL
    875 2 ERA_INDUSTRIAL
    1010 2 ERA_INDUSTRIAL
    1140 1 ERA_MODERN
    1280 2 ERA_MODERN
    1420 1 ERA_MODERN
    1560 4 ERA_MODERN
    1700 1 ERA_ATOMIC
    1900 2 ERA_ATOMIC
    2100 2 ERA_ATOMIC
    2400 2 ERA_INFORMATION


    EraType Sum(Cost) Count(CivicType) Avg(Cost) Diff Ratio
    ERA_ANCIENT 340 7 49
    ERA_CLASSICAL 920 7 131 83 2.71
    ERA_MEDIEVAL 2100 7 300 169 2.28
    ERA_RENAISSANCE 3190 6 532 232 1.77
    ERA_INDUSTRIAL 5980 7 854 323 1.61
    ERA_MODERN 11960 9 1329 475 1.56
    ERA_ATOMIC 9700 5 1940 611 1.46
    ERA_INFORMATION 4800 2 2400 460 1.24
    Total 38990 50 780


    Spoiler List of all civics :
    CivicType Cost EraType
    CIVIC_CODE_OF_LAWS 20 ERA_ANCIENT
    CIVIC_CRAFTSMANSHIP 40 ERA_ANCIENT
    CIVIC_FOREIGN_TRADE 40 ERA_ANCIENT
    CIVIC_MILITARY_TRADITION 50 ERA_ANCIENT
    CIVIC_STATE_WORKFORCE 70 ERA_ANCIENT
    CIVIC_EARLY_EMPIRE 70 ERA_ANCIENT
    CIVIC_MYSTICISM 50 ERA_ANCIENT
    CIVIC_GAMES_RECREATION 110 ERA_CLASSICAL
    CIVIC_POLITICAL_PHILOSOPHY 110 ERA_CLASSICAL
    CIVIC_DRAMA_POETRY 110 ERA_CLASSICAL
    CIVIC_MILITARY_TRAINING 120 ERA_CLASSICAL
    CIVIC_DEFENSIVE_TACTICS 175 ERA_CLASSICAL
    CIVIC_RECORDED_HISTORY 175 ERA_CLASSICAL
    CIVIC_THEOLOGY 120 ERA_CLASSICAL
    CIVIC_NAVAL_TRADITION 200 ERA_MEDIEVAL
    CIVIC_FEUDALISM 275 ERA_MEDIEVAL
    CIVIC_CIVIL_SERVICE 275 ERA_MEDIEVAL
    CIVIC_MERCENARIES 290 ERA_MEDIEVAL
    CIVIC_MEDIEVAL_FAIRES 385 ERA_MEDIEVAL
    CIVIC_GUILDS 385 ERA_MEDIEVAL
    CIVIC_DIVINE_RIGHT 290 ERA_MEDIEVAL
    CIVIC_EXPLORATION 400 ERA_RENAISSANCE
    CIVIC_HUMANISM 540 ERA_RENAISSANCE
    CIVIC_DIPLOMATIC_SERVICE 540 ERA_RENAISSANCE
    CIVIC_REFORMED_CHURCH 400 ERA_RENAISSANCE
    CIVIC_MERCANTILISM 655 ERA_RENAISSANCE
    CIVIC_THE_ENLIGHTENMENT 655 ERA_RENAISSANCE
    CIVIC_COLONIALISM 690 ERA_INDUSTRIAL
    CIVIC_CIVIL_ENGINEERING 875 ERA_INDUSTRIAL
    CIVIC_NATIONALISM 875 ERA_INDUSTRIAL
    CIVIC_OPERA_BALLET 690 ERA_INDUSTRIAL
    CIVIC_NATURAL_HISTORY 830 ERA_INDUSTRIAL
    CIVIC_SCORCHED_EARTH 1010 ERA_INDUSTRIAL
    CIVIC_URBANIZATION 1010 ERA_INDUSTRIAL
    CIVIC_CONSERVATION 1140 ERA_MODERN
    CIVIC_CAPITALISM 1420 ERA_MODERN
    CIVIC_NUCLEAR_PROGRAM 1560 ERA_MODERN
    CIVIC_MASS_MEDIA 1280 ERA_MODERN
    CIVIC_MOBILIZATION 1280 ERA_MODERN
    CIVIC_IDEOLOGY 600 ERA_MODERN
    CIVIC_SUFFRAGE 1560 ERA_MODERN
    CIVIC_TOTALITARIANISM 1560 ERA_MODERN
    CIVIC_CLASS_STRUGGLE 1560 ERA_MODERN
    CIVIC_COLD_WAR 1900 ERA_ATOMIC
    CIVIC_PROFESSIONAL_SPORTS 1900 ERA_ATOMIC
    CIVIC_CULTURAL_HERITAGE 1700 ERA_ATOMIC
    CIVIC_RAPID_DEPLOYMENT 2100 ERA_ATOMIC
    CIVIC_SPACE_RACE 2100 ERA_ATOMIC
    CIVIC_GLOBALIZATION 2400 ERA_INFORMATION
    CIVIC_SOCIAL_MEDIA 2400 ERA_INFORMATION
     
    Last edited: Nov 20, 2016
  2. Zyxpsilon

    Zyxpsilon Running Spider

    Joined:
    Oct 29, 2009
    Messages:
    3,137
    Gender:
    Male
    Location:
    On Earth
    Hey, that's some cool stuff, old friend! ;)

    I'd mostly be (also) interested about what your mind could come up with for the whole "Traits/Agendas/Personality" system.
    Civ6 has introduced a new principle of random effects which makes things even more complex. Between expansionists & culturally oriented & many others (for example) there are a number of sharp differences that were almost easy to detect in Civ5 as proven by the "Spreadsheet style summaries" created by people back then.

    I got into the various files to try figuring out the actual set of values but they seem chaotic at best if not in weird ranges.

    Soooo -- if & when you could (please) provide us all with fresh insight on these new code mechanics, it would at least offer me a solid basis to develop a coherent tool to expose the essentials as understood by someone else! :)
     

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