- Joined
- Oct 5, 2001
- Messages
- 30,080
Bremp has just pointed-out a bug in tech costs for this game. Basically, tech costs seem to be inflated by a factor of about 2. 
As yet, I have no idea what has caused this bug (I can't reproduce it in a 'new' game), but it does affect all three GOTM classes. Its not great, but you're all on a level-playing field.
If anyone has encountered this bug before, please let me know any info that you have. I want to ensure that this does not happen in future games....
Edit: It appears that it might be related to the way the map was generated in a scenario with custom rules. The tech costs in this game appear to be those of a 'huge' map, even though we are playing standard. (Thanks, Alexman).

As yet, I have no idea what has caused this bug (I can't reproduce it in a 'new' game), but it does affect all three GOTM classes. Its not great, but you're all on a level-playing field.
If anyone has encountered this bug before, please let me know any info that you have. I want to ensure that this does not happen in future games....
Edit: It appears that it might be related to the way the map was generated in a scenario with custom rules. The tech costs in this game appear to be those of a 'huge' map, even though we are playing standard. (Thanks, Alexman).
