Changing "Tech Tree" to "Royal Permission Tree"
(As suggestion for a more immersive concept - also not conflicting with Founding Fathers or a potential Civics feature)
About Technology in the Colonies
I was thinking a bit about our
"Tech Tree"-concept - using Yield
"Research".
Specifically about it being
immersive.
The main problems are, that "Technological Advancements" in this time (15th to 18th century) were:
- very limited, thus not interesting to model
- dominated by the Old World (e.g. Europe, Arabia, Japan and China) and not the Americas
The Colonies were
heavily dependent on their mother countries.
They were
a hardly developed place that focussed on mass production of simple goods with cheap labor.
Basically a bit similar to the cheap labor countries in the Third World today (e.g. in Africa and Asia).
I believe it is not possible to come up with a very good
immersive game concept using
"Techs" (as "Research") for
WTP with this
restriction.
It would always feel artifical and cluncky.
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The Alternative Concept "Royal Permissions" (with Yield "Loyalty")
(not detailed yet)
However we could simply reinterpret the concept into
"Royal Permissions Tree"-concept using another Yield, e.g.
"Loyalty".
Basically
instead of "Researching a Tech" you would
convince your King to grant a "Royal Permission" by "Loyalty".
For simplification I will just
group them into
Permission Rights to e.g. be allowed to:
(In this list there are
at least 50+ single "Royal Permissions" hidden.)
- Produce Coats / Cloth / Cigars / Rum / ... (Unlocking Building, Unlocking Immigration of Specialist, Unlocking Buying of Specialist)
- Upgrade from Basic Production of Coats / Cloth / Cigars / Rum / ... to Intermediate / Advanced Production (Unlocking Upgrades of the Buildings)
- Buy strong Units like Great Statesmen / Preacher / Expert Traders / Expert Missionaries / ... (might potentially still immigrate though)
- Build higher levels of Education Buildings and Educate higher Level Experts yourself
- Build Taverns / Markets and later Upgrades to them
- Build a Customs Office to sell goods automatically
- Upgrade your Roads to better Types of Roads
- Upgrade Improvements to their large versions
- Build Missions and Forts
- Build Docks to be able to build your first Coastal Ships
- Upgrade Docks to Shipyard to build other Ships
- Produce Weapons / Guns / Cannons (Unlocking Building, Unlocking Immigration of Specialist, Unlocking Buying of Specialist)
- Upgrade from Basic Production of Weapons / Guns / Cannons to Intermediate / Advanced Production (Unlocking Upgrades of the Buildings)
- Possess Professional Soldiers (Unlocking Immigration and Buying of specific Military Experts)
- Possess specific types of advanced Ships (Unlocking Production and Buying of these Ships)
- ...
Game Play Effect
Basically before you have these "Royal Permissions" you can only produce
basic Raw Yields, build
basic Buildings and hire
basic Colonists.
Step by step you would acquire the rights from your King to
produce and improve your production of Produced Yields.
Step by step you would get
better Specialists for your new Production Lines.
Then step by stept you would acuqire the rights to
possess stronger Military and Ships.
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Technical Core System and its Functions
(combinations of effects per "Royal Permission" being possible)
It is basically almost all centered around
these core functions:
- Unlocking Constructing of Buildings (or their Upgrades)
- Unlocking Construction of Ships / Wagon Trains
- Unlocking Buying Units in Europe
- Unlocking Immigration of Units in Europe
- Unlocking Improvements (Pioneer Actions)
- Unlocking Upgrading Improvements (Pioneer Actions - potentially new ones)
- Unlocking Road Types (Pioneer Actions)
Possible "Royal Permission" Requirements (for being unlockable)
(combinations of requirements per "Royal Permission" being possible)
Additional to having a certain amount of
"Loyalty" produced to be spent, "Royal Permissions"
could also require:
- Other "Royal Permissions" already acquired
- Amout of a specific Units already being owned
- Amount of specific Buildings already built
- Amount of specific Improvements already built
- Amount of specific Yield being produced per turn
- Amount of specific Yields already sold in Europe
- Amount of specific Yields already bought from Europe
- Number of Cities
- Size of Population of largest City
- Size of Total Population
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Additionally we could
unlock features or modify features that way,
again the King giving you "Royal Permissions".
(But I would
not overexagerate it with this -
only where it makes sense for game play and immersion.)
- Sail to Africa / Port Royal
- Diplomacy with other Europeans: Trade Maps / Make Open Borders Contracts / Declare War
- Unlocking Diplomacy Events: Slaves, Criminals, Noble, Ranger, ...
- Tax modifiers / Buy in Europe Gold modifiers
- ...
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Also we could nicely
tie into Attitude of the King again.
So e.g. an
%-Attitude Modifier (of King) for the
Loyalty needed to unlock a "Royal Permission".
Maybe we might even find a way to
"Trade Royal Permissions" between Colonial Nations.

Then we could also have
more interaction with other
Colonial Nations.
It needs to be immersive again though.
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To produce
Loyalty (or whatever we call it) we would simply have a new
Yield / Profession / Expert.
The Building could be the
Liberty Bells Buildings - so you would need to
strategically decide for "Liberty Bells" or "Loyalty".
In the
early to mid game you might focus on
"Loyalty".
In
late game you might completely focus on
"Liberty Bells".
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Summary:
It is basically
the same "technical concept" but simply
completely reinterpreted to
fit the Colonial Scenario.
It is also heavily designed around the aspect of "Unlocking" more options and features of the game step by step.
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Maybe this makes it a bit
easier to come up with an
immersive game concept.

It should give us a little bit
more creative freedom at least.
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The big question to answer:
Would it be fun to have to unlock all these Buildings, Units, Improvements, ... step by step?

I can imagine it would, because it would be
more challenging and you would have to make
more strategic choices.
But it would also
slow down early game to midgame a lot.
Only
in late game would the
full feature potential unfold to players.