Thunderbrd
C2C War Dog
Not all techs should have 3 buildings... at all. Please addend this considered rule of thumb to 'unlock at least 3 meaningful game objects/effects' rather than simply buildings. Techs certainly become more complex later but stretching for 3 buildings each is a bit much for many of them.The rule of thumb for Techs is that they should have at least 3 buildings.
My only complaints:
Gathering came before Nomadic Lifestyle.
Clothing; it was Leaf/Twigs , Then Bark, then Animal Skins, then Furs/Pelts combo, then Feather/Leather combo .
If we wanted to get this accurate we'd have to date the game back to pre-homo sapien. I've often thought perhaps we should try it - Johny Smith was a proponent of that sort of accuracy too.I know. But I pointed, that gathering and scavenging can have some reason in the tree tech, if we interpret them as advanced forms those. As Dancing Hoskuld and UncivilizedGuy pointed, they are hard to defend as the most primitive forms, because the most primitive forms were known even to apes or actually even insects.
Moreover, the advanced forms, like accumulation over take-and-eat, allowed development, as older individuals could stay in camps and thus had time for thinking. So IMO they indeed can deserve a place in tree tech.
However, inspired by the discussion, I actually check some materials about human evolution and it appears, the prehistoric tech tree firmly miss the history. - Not only about those above. - Actually stone tools making goes far before Homo Sapience. It seems, it can even go before Home species. As well as tracking, hunting, sinning, early fire control, cave dwelling. Moreover, cave dwelling was pretty rare and insignificant as a way of living. Caves, if they were used, were rather considered "specially" places. So generally, they were not connected to the shelters building. Everything of this went greatly before the language. Sinning went greatly before weaving. Herbalism was much younger, and went after this everything. ...and probably more, but I don't have time to read this everything.
Oh my, what a mess.
But as I said elsewhere, by all means if someone wishes to champion this movement, make it a modmod so it can be well tested before any changes are implemented. This is because we have a truly beautiful strategic balance in our current Prehistoric tech tree and I don't want to see it messed with without the changes being equally tested and found to be truly superior from BOTH an accuracy AND gameplay basis. Because the gameplay factor is just excellent at the beginning right now - we hit a sweet spot and I don't want to see it so quickly cast aside.
And it seems a bit strange to think of ancient man 'sinning a rabbit'. The immediate question becomes, did he at least have the courtesy of killing the poor little guy first?