mechaerik
Tuturuu!
ARRGH!!!
Well, i was working on the MechaMod, adding in several new techs, but to my dismay, the game doesn't read them correctly. Here's an example of one of my new techs:
And here's the 'Pedia entry:
As you can see, although the tech does lead to flight, it does not require physics nor assembly line. This happens with all my new techs. WTH is going on?
btw- i'm modding revolutiondcm97, with inquisitions.
Well, i was working on the MechaMod, adding in several new techs, but to my dismay, the game doesn't read them correctly. Here's an example of one of my new techs:
Code:
<TechInfo>
<Type>TECH_EARLY_FLIGHT</Type>
<Description>TXT_KEY_TECH_EARLY_FLIGT</Description>
<Civilopedia>TXT_KEY_TECH_EARLY_FLIGHT_PEDIA</Civilopedia>
<Help/>
<Strategy>TXT_KEY_TECH_EARLY_FLIGHT_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>10</iAITradeModifier>
<iCost>4700</iCost>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<Era>ERA_INDUSTRIAL</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>0</iFeatureProductionModifier>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>48</iAsset>
<iPower>8</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
<bGoodyTech>0</bGoodyTech>
<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
<bMapCentering>0</bMapCentering>
<bMapVisible>0</bMapVisible>
<bMapTrading>0</bMapTrading>
<bTechTrading>0</bTechTrading>
<bGoldTrading>0</bGoldTrading>
<bOpenBordersTrading>0</bOpenBordersTrading>
<bDefensivePactTrading>0</bDefensivePactTrading>
<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
<bVassalTrading>0</bVassalTrading>
<bBridgeBuilding>0</bBridgeBuilding>
<bIrrigation>0</bIrrigation>
<bIgnoreIrrigation>0</bIgnoreIrrigation>
<bWaterWork>0</bWaterWork>
<iGridX>15</iGridX>
<iGridY>1</iGridY>
<DomainExtraMoves/>
<CommerceFlexible/>
<TerrainTrades/>
<bRiverTrade>0</bRiverTrade>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>4</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>1</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<iFlavor>7</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>3</iFlavor>
</Flavor>
</Flavors>
<OrPreReqs/>
<AndPreReqs>
[B]<PrereqTech>TECH_PHYSICS</PrereqTech>[/B]
[B]<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>[/B]
</AndPreReqs>
<Quote>TXT_KEY_TECH_FLIGHT_QUOTE</Quote>
<Sound>AS2D_TECH_FLIGHT</Sound>
<SoundMP>AS2D_TECH_MP_FLIGHT</SoundMP>
<Button>,Art/Interface/Buttons/TechTree/Flight.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,10</Button>
</TechInfo>
Spoiler :

As you can see, although the tech does lead to flight, it does not require physics nor assembly line. This happens with all my new techs. WTH is going on?
btw- i'm modding revolutiondcm97, with inquisitions.