Tech tree might need a little work (pic inside)

I was especially bummed when mech inf. seemed to come REALLY fast after regular inf. I was SO stoked having my Foreign Legion run around. ;)

Why after? You can get Mech. Infantry even before Infantry (skipping replaceable parts). The only downside is that in that case you can't upgrade riflemen directly to MI.
 
Ew, that song! :eek:

What if they made future techs give you a boost in spaceship part production? That way it would truly be a science victory.
 
If you think that's bad, you can build Giant Death Robots without ever researching Robotics. In fact, the nearest common tech between the Robotics branch and the branch GDRs are on is Steam Power.

Think of them as steam punk robots...
 
They should fix the prerequisite techs--but more importantly, allow more choices at any given time. Usually you have choice between 3 techs at most--that's about it.
 
We have the useless Future Tech!

I find it very useless when compared to Civ IV's Future Tech - I mean, its nothing more than a way to increase your score, which is not much of a reason to bother researching it if you ask me.

BTW, is it possible to research Tech C by just researching Tech A (and not researching both Tech A and Tech B)?
 
Another related matter that bugs me is that due to lack of tech trading there's always huge amount of back-filling to do. Social Policies force you to slingshot to later eras and then you're spending almost the rest of the game back-filling.
 
This may sound a little extreme, but I wouldn't mind them making you finish every tech in one era before reaching the next, or at least not let you skip ahead too far.
 
This may sound a little extreme, but I wouldn't mind them making you finish every tech in one era before reaching the next, or at least not let you skip ahead too far.

While in theory that's not terrible (at least it would be much more realistic than what we have now) there's one huge flaw: it would remove majority of research decisions and IMO it's more meaningful decisions the game needs, not less.

Maybe a small research penalty for techs that are ahead of your current era unless you already have all techs of your current era. And perhaps even research bonus to techs belonging to eras all civs have left behind.
 
I have largely defended Civ5, but to be brutally honest the tech tree was a tremendous regression in quality. The Civ4 tech tree is a really tight blend of realism and gameplay. I was disappointed that the entire tree was taken back to 'AND' only.

If they do an expansion I definitely want a return to the 'OR' paths. They should not be confusing to anyone and added a lot of richness to Civ4.
 
Maybe a small research penalty for techs that are ahead of your current era unless you already have all techs of your current era. And perhaps even research bonus to techs belonging to eras all civs have left behind.

Is there a research boost for researching techs that everyone else owns? I always felt that's a good balancing mechanism that's also pretty realistic (especially without tech trading). Of course, this doesn't solve the problem of slingshotting ahead. Cheaper backfilling would actually have the opposite result. A penalty for extra eras could work, but it still goes back to what to do with the Great Scientist (nobody really wants to research that super advanced tech anyway).
 
EU3 had a nice pair of technology features. Every technology had a historical year, and things got more expensive the further ahead of time you got to something. You also got a bonus to things that enough other people around you knew.
 
EU3 had a nice pair of technology features. Every technology had a historical year, and things got more expensive the further ahead of time you got to something. You also got a bonus to things that enough other people around you knew.

You know, I really don't want the Civ franchise taking stuff from EU as a rule, but I would like to see the EU method of resolving and modeling wars come to Civ. I don't mean the actual combat, but the 'White Peace' and demanding concessions and such. I don't like the smash-and-grab a city model that Civ uses. It seems way too basic once you've seen the system they use to resolve wars in EU3 and its expansions.
 
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