So there is one more thing with the Ancient Era that I want to do. The final result will be to replace
Caste System with two new Ancient Era techs. The problem is that I do not know what the first tech is supposed to be. I do know a great deal about what it needs to do to be viable.
I have never liked Caste System as a tech. I feel it exhausts itself after its first two tricks and so is not really broad enough for a tech. It is also hard to tie into the rest of the tech tree. Caste System currently only feeds into Monarchy and that feels forced.
Plus, I have been looking for a tech to represent the emergence of actual government and create a "centerpiece" tech for the Ancient Era. Taking a page from Civ6's Civics Tree, I think
Code of Laws would be ideal. I would not actually take anything currently at CoL out of the Classical Era. I think
Oratory would make a good replacement tech and also serve as an additional prerequisite for
Drama.
To place new Code of Laws properly, I want it at Ancient Level 3, alongside Bronze Working, Masonry, Pottery, and Trade. I think the techs in Ancient Era Levels 1 and 2 represent prehistoric times but are included here for game purposes. Ancient-3 is where the Bronze Age begins.
What is missing is a solid lead-in to an Ancient-3 Code of Laws tech. This is the current roster of Ancient-2 techs.
- Animal Husbandry
- Herbalism
- Mining
- Mysticism
- Slavery
- Stargazing
- The Wheel
- Weaving
- Woodworking
None of these feel plausible as a good prerequisite for Code of Laws, and I'm planning to have Slavery be after Code of Laws rather than before it. So I am looking for an idea for a new tech to be that lead-in. I don't want to push Code of Laws up to Ancient-4. So I need a tech that can fill a level-2 spot, and that means it needs to have level-1 prerequisites; level-2 prerequisites can be OR requirements, but can't be mandatory. Also, this tech shouldn't have a name that sounds like it comes out of an anthropology textbook. Some concepts that I think could work with a snappier name are:
- Permanent settlements (although making Woodworking mandatory would push it up to level 3, which I don't want)
- Emergence of record-keeping
- Development of a social hierarchy; basically a broader version of Caste System
I'm willing to harvest tricks from other techs to get this unnamed tech up to 2 tricks for viability.
This is what I want new Code of Laws to do:
- Prerequisite for Ethics, Slavery, Warfare, and Monarchy. Code of Laws would also be at least an OR prerequisite for Writing.
- Allows some of the first civic changes: Despotism, Caste, and Conscription are all here. Warrior Code moves up to Warfare tech.
- Unlocks the Science slider (earlier than its current location at Writing)
- Ends minor civilization status. Open Borders and Embassies would stay at Writing.
This is enough for a tech by itself. I might also move
Village Hall up to here. It doesn't currently have a tech requirement but its cost feels out of place compared to other buildings very nearby.
So I'm looking for any other possible ideas for what might fill in that level-2 tech slot.