hoyatables
Chieftain
I'm curious to see what tech strategies everyone has adopted. I'll post my own thoughts by age, and I'd love to see everyone else's responses. Clearly these change depending on how the game plays out, but in general it's a good road map.
Ancient Age:
Depends on the Civ I start with. If I start with a Civ that has Alphabet, then I go immediately for Writing - from there you can get either Literature and the Great Library (useful if you have a lot of Civs around you) or go on to MapMaking - critical if you are isolated on an island.
- If I start with someone who has Bronze Working, I'll make the jump and go for Iron. Just makes life easier knowing where that is, and whether I can control it.
- Otherwise, I'll tend towards the Wheel. Horses are quite useful through the early Industrial Ages, and if you don't have any, you're in a lot of trouble. Ultimately, knowing where the horses and iron are early allows you to guide your early expansion - and you can trade for the other techs later.
- Afterwards, I had been following a rather predictable pattern - I would beeline for Republic and switch over as soon as possible.
- Lately, though, I've been handling matters ina different way. I try to get in touch with as many Civs as possible in the beginning, and go for the Great Library. After this I go for Mathematics, Currency, and Construction - allowing a focus on making money and increasing city size. I'll get the other techs from the GL anyway, and switch to a Republic a little later.
In the Middle Ages, Feudalism comes first. I love Sun Tzu, and it's very convenient to be able to upgrade to Pikemen. Then Monotheism (free if I'm scientific civ), then Chivalry for the Knights. At this point I switch over and go up the Engineering branch to Gunpowder. If and when Leonardo and Sun Tzu are in place, I'm able to immediately upgrade the defense rather cheaply. Switch back to the other branch, and from here is a guess. If I've got a tech lead, I might as well get Education. (I've just learned that the Great Library works for you as long as you haven't discovered Education.)
- Basically, in the Middle Ages, I find it's all about the Wonders. You've got to plan ahead and maybe start a Palace or two once you have Cathedrals and Universities built, and if you time everything right you can get a head start building the key "Happiness" wonders like Sistine Chapel, Bach's Cathedral, and Shakespeare's Theatre. If I'm doing well production-wise, and have a couple of wonders in the works, I'll wait on heading towards Democracy, and try to get Astronomy and Economics before everyone else. The Observatory and Wall Street (as well as Adam Smith's) give you more money and science to play with, and can shorten some research times later.
- Rushing towards Navigation can be very useful if you think you know where the other continents are. You can make a lot of money getting the first trades in place and selling Maps and Communications to everyone on your continent.
- I'll go towards the Theory of Gravity and then Metallurgy and Magnetism last. Oftentimes I'll wait on Military tradition until after I've entered the Industrial Ages and learned where the coal is - I'll backtrack so I can upgrade my knights and secure some coal.
Industrial Age: This is straightforward for me. Steam Power and Industrialization, then switch over and beeline towards Replaceable Parts, then switch back and beeline towards Refining. Great, I now know where all the resources are located, and I can probably upgrade my Muskets to Infantry. Back over to nab Theory of Evolution before everyone else. Usually I can then get Nationalism, Communism, or Espionage for free from this wonder (Nationalism is also free if you're scientific). I keep going to get Electronics, then hop back and build up to Motorized Transport for Tanks. I'll buy or trade for Sanitation and the other ones I've skipped. Finish up flight and Radio, and into the modern ages. No paratroopers or marines for me - I can't even tell you what techs yield them. I think this is the easiest tree to climb.
Modern Age: I've not played through this age all that often, but from what I do recall, there are two more key resources - Aluminum and Uranium. I usually go for the Eco-stuff first - pollution starts to kick in at this point, and I can get a Mass Transit or Recycling Plant in Place by the time I research Synthetic Fibers and then Rocketry. Secure my alumnium and BAM it's Modern Armor time.
- However, not building the UN can hurt a lot. I always try to hold back a Leader to rush this Wonder. So I can resarch my way to Modern Armor first, then backtrack to Fission. I also will get Fission at any cost if I know other Civs are building the Wonder. A spy can often steal it at a cheaper cost than trading away whatever else you have.
- At this point it really depends on the game. I like to get Mech Infantry as soon as possible after I have Fission. If you're building the spaceship, you'll want to focus on that. If you're going for another victory, then there might be other priorities.
Ancient Age:
Depends on the Civ I start with. If I start with a Civ that has Alphabet, then I go immediately for Writing - from there you can get either Literature and the Great Library (useful if you have a lot of Civs around you) or go on to MapMaking - critical if you are isolated on an island.
- If I start with someone who has Bronze Working, I'll make the jump and go for Iron. Just makes life easier knowing where that is, and whether I can control it.
- Otherwise, I'll tend towards the Wheel. Horses are quite useful through the early Industrial Ages, and if you don't have any, you're in a lot of trouble. Ultimately, knowing where the horses and iron are early allows you to guide your early expansion - and you can trade for the other techs later.
- Afterwards, I had been following a rather predictable pattern - I would beeline for Republic and switch over as soon as possible.
- Lately, though, I've been handling matters ina different way. I try to get in touch with as many Civs as possible in the beginning, and go for the Great Library. After this I go for Mathematics, Currency, and Construction - allowing a focus on making money and increasing city size. I'll get the other techs from the GL anyway, and switch to a Republic a little later.
In the Middle Ages, Feudalism comes first. I love Sun Tzu, and it's very convenient to be able to upgrade to Pikemen. Then Monotheism (free if I'm scientific civ), then Chivalry for the Knights. At this point I switch over and go up the Engineering branch to Gunpowder. If and when Leonardo and Sun Tzu are in place, I'm able to immediately upgrade the defense rather cheaply. Switch back to the other branch, and from here is a guess. If I've got a tech lead, I might as well get Education. (I've just learned that the Great Library works for you as long as you haven't discovered Education.)
- Basically, in the Middle Ages, I find it's all about the Wonders. You've got to plan ahead and maybe start a Palace or two once you have Cathedrals and Universities built, and if you time everything right you can get a head start building the key "Happiness" wonders like Sistine Chapel, Bach's Cathedral, and Shakespeare's Theatre. If I'm doing well production-wise, and have a couple of wonders in the works, I'll wait on heading towards Democracy, and try to get Astronomy and Economics before everyone else. The Observatory and Wall Street (as well as Adam Smith's) give you more money and science to play with, and can shorten some research times later.
- Rushing towards Navigation can be very useful if you think you know where the other continents are. You can make a lot of money getting the first trades in place and selling Maps and Communications to everyone on your continent.
- I'll go towards the Theory of Gravity and then Metallurgy and Magnetism last. Oftentimes I'll wait on Military tradition until after I've entered the Industrial Ages and learned where the coal is - I'll backtrack so I can upgrade my knights and secure some coal.
Industrial Age: This is straightforward for me. Steam Power and Industrialization, then switch over and beeline towards Replaceable Parts, then switch back and beeline towards Refining. Great, I now know where all the resources are located, and I can probably upgrade my Muskets to Infantry. Back over to nab Theory of Evolution before everyone else. Usually I can then get Nationalism, Communism, or Espionage for free from this wonder (Nationalism is also free if you're scientific). I keep going to get Electronics, then hop back and build up to Motorized Transport for Tanks. I'll buy or trade for Sanitation and the other ones I've skipped. Finish up flight and Radio, and into the modern ages. No paratroopers or marines for me - I can't even tell you what techs yield them. I think this is the easiest tree to climb.
Modern Age: I've not played through this age all that often, but from what I do recall, there are two more key resources - Aluminum and Uranium. I usually go for the Eco-stuff first - pollution starts to kick in at this point, and I can get a Mass Transit or Recycling Plant in Place by the time I research Synthetic Fibers and then Rocketry. Secure my alumnium and BAM it's Modern Armor time.
- However, not building the UN can hurt a lot. I always try to hold back a Leader to rush this Wonder. So I can resarch my way to Modern Armor first, then backtrack to Fission. I also will get Fission at any cost if I know other Civs are building the Wonder. A spy can often steal it at a cheaper cost than trading away whatever else you have.
- At this point it really depends on the game. I like to get Mech Infantry as soon as possible after I have Fission. If you're building the spaceship, you'll want to focus on that. If you're going for another victory, then there might be other priorities.