Nano, that's probably good, though I'm kind of avoiding the religious techs for the moment, as they're attached to the religions thread.
MORE CHANGES:
I'm also suggesting a tech called
Trade to help bridge the monetary gap until
Currency, which is now an end-game tech.
Code of Laws and
Philosophy need to be much earlier up the tree. So here goes:
The Wheel leads to
Trade.
Trade leads to
Code of Laws and eventually
Currency.
Code of Laws requires
Trade and
Pottery. It leads to
Philosophy and
Democracy and
Tyranny.
Philosophy also requires
Mysticism, and leads to
Aesthetics.
Aesthetics is now a jumping-off point for
Literature (with
Polytheism),
Music (with
Mathematics), and
Drama (with
Storytelling).
I'm adding
Theology not as a tech I want to have with that name, but as a placeholder for the tech that founds Xtianity. I also think it should require
Alphabet instead of
Writing, so as to avoid Oracle-based Xtianity-bombs.
I've also added Requirements and Leads to on all the techs in the wiki, which now functions as kind of a visual tech tree. Better than this one:
http://rhye.civfanatics.net/wiki/index.php?title=Tech_Tree
Can we change Mysticism back to Ceremonial Burial? Or re-add CB?
EDIT:
Hoo lawd! This is kind of fun. Like a puzzle. I tried to connect all the techs we've put into the mod with effects. This meant:
Naval Warfare requires
Compass.
Standing Army requires
Iron Working and
Democracy or
Tyranny.
This led me to something of a dilemma with
Aristocracy and
Republicanism. I solved this with
Citizenship which should also lead to a civic, probably Legal. Alone it leads to
Republicanism, and with
Horseback Riding it can get
Aristocracy.
The only tech in the wiki right now without a full set of pre-reqs is
Advanced Archery, but I'm okay with that.