T_KCommanderbly
Prince
Ok, ill change the bonuses for that one, probably 3 movement to 1 movement?
Hmm, more tolerable and a few SW ships do have solar sails for propulsion and stuff, though these are probably more in "elegant" gategory than "powerful."
Dark Forcers:"Evil is a word used by the ignorant and the weak. The dark side is about survival. It's about unleashing your inner power. It glorifies the strength of the individual." Darth Zannah
Theres a lot that happens BEFORE the Old Republic eraWhat would be interesting to see is starting in the "Ancient" Star Wars era. For us nerds that know what that means, it was a time considered not before there was space travel but generally before the Force was well-established.
Basically look at the Old Republic and that's only slightly advanced from the Ancient era. Clearly there's not much improvement to be made. Internal complexity might have advanced, but we're not privy to that sort of information.
As for the different "religions," or Force Paths, I agree that Dark Side should certainly come after Light Side. I can dig into one of my ref books and get a good order for these.
The tech tree is the most important part of the mod aside from terrain and resources imo. The tech tree is what helps give the idea of what needs modeled and such. And you DEFINITELY shouldn't call it version 1.0 until you at least have a full tech tree and working civilizations. Version 1.0 is essentially like saying "the meat and potatoes of this mod is complete" with the later versions just being icing on the cake (graphics and the like).We hope to make almost every unit they have unique and organic, but this will take quite some time at he current pace. We should leave the tech tree until version 1.0 comes out then start tweking and adding/subtracting to make it "perfect". true it needs some stuff but think about this could it go without it for now. if the answer is yes we can wait till version 1 comes out and the start our tweaking.
Theres a lot that happens BEFORE the Old Republic era