technology reveals automobiles?

tramwajg

Prince
Joined
May 9, 2014
Messages
303
Location
Poland
hey, I have seen many times in technologies descriptions "reveals [resource]", for example automobiles, but later on many of these resources are nowhere on map. My English dictionary shows that "reveal" means something like discover, and for example, when got industrialism then bauxite ore was discovered, but it didnt happen with many other resources. Also, my computer crashed when i tried to put "replicators" on map using world builder. I am doing something wrong?
 
There is ton of manufactured resources, in fact there is around 4x more manufactured resources than map resources.

In case of manufactured resources reveal/enable is same thing.
 
It's rather meaningless to "reveal" a manufactured resource. You get automobiles when you build an Automobile Factory. You don't mine them from an Automobile Mine and you don't harvest Computers from a Computer Tree. Maybe you do if it's an organic computer using some advanced DNA technology. It is also possible in a few cases to get access to a resource before it is formally revealed because the building to produce it is available earlier.
 
I have pushed for them to all have no tech for both reveal and enable to allow you to trade them to people who can't build them yet, either because they don't have the technology or because they don't have the population to support the infrastructure needed for the manufacture of those goods. Eg we don't make computers in Australia but we can buy them and use them.
 
I have pushed for them to all have no tech for both reveal and enable to allow you to trade them to people who can't build them yet, either because they don't have the technology or because they don't have the population to support the infrastructure needed for the manufacture of those goods. Eg we don't make computers in Australia but we can buy them and use them.
In many cases you need certain technologies (and resources) to use certain goods. Good luck getting a computer to work without electricity or a sufficiently clean environment. You should also have Writing (and perhaps an Alphabet), otherwise the Computer isn't going to be much help. If the computer isn't portable, there are a few more preconditions (including Sedentary Lifestyle - I know that it's redundant at this point, at least according to the C2C tech tree).

Perhaps at some point high-tech goods should also have a "maintenance tech / resources", without which they can decay, and the using nation would have to "buy" e.g. computer maintenance from another civ (and for simplicity's sake maintenance should always be a precondition to creating a good).
 
Also, to answer about Tramwajg's Crash thing, Putting Fabricated Resources on the map is the reason you had the crash, Game Really, REALLY Hates it when you try things that isn't set up to handle, like putting Resources on the map when they aren't supposed to be there at all,
also ALWAYS Save before accessing the Editor, That thing is more unstable then pure Nitroglycerin left in the sun,
 
In many cases you need certain technologies (and resources) to use certain goods. Good luck getting a computer to work without electricity or a sufficiently clean environment. You should also have Writing (and perhaps an Alphabet), otherwise the Computer isn't going to be much help. If the computer isn't portable, there are a few more preconditions (including Sedentary Lifestyle - I know that it's redundant at this point, at least according to the C2C tech tree).
And yet there are tech companies that make such computers and NGO's that distribute them. Can't remember the name. Their internet is slow by our standards but they almost always work and automatically connect. They are wind up and built to survive sandstorms, monsoons etc. etc. At one trade show they were up and connected while the "more advanced/powerful" computers were booting or failing to connect to the internet. Once the computer manufacturers realized the market size they realized how much money they could make by making computers that don't mind getting rained on or caught in a sand storm.

Not to mention nomadic tribes people making a living on their mobile phones while tending their flocks or hunting out in "the wilds". Since language restricts what you can think about there is a big push to capture language et al from people before it is lost.

I really really hate the tech tree and its insitence that you need all techs; and the gateway techs.
Also, to answer about Tramwajg's Crash thing, Putting Fabricated Resources on the map is the reason you had the crash, Game Really, REALLY Hates it when you try things that isn't set up to handle, like putting Resources on the map when they aren't supposed to be there at all,
also ALWAYS Save before accessing the Editor, That thing is more unstable then pure Nitroglycerin left in the sun,
The real reason is that the manufacturing resources have no map graphics, not even dummy ones, so when the engine tries to display the graphic it crashes. If we added graphics to them you could place them on the map but there are no plot improvements which would provide them.
 
How your tech tree would look?
This is not C2C it is something I am experimenting with. It only covers the late prehistoric to iron ages. It splits the equipment technologies from the application technologies eg spear making is one technology that allows all types of spears. Then there is the material technologies (stone, bronze, iron etc.) and the organizational technologies (cadence, phalanx, legion). The colours are currently show those techs that any nation can learn (green) and those that only Sedentary nations can learn.
 

Attachments

  • My tech tree A 1.jpg
    My tech tree A 1.jpg
    552.8 KB · Views: 158
  • My tech tree A 2.jpg
    My tech tree A 2.jpg
    440.4 KB · Views: 147
  • My tech tree B 1.jpg
    My tech tree B 1.jpg
    538.3 KB · Views: 161
  • My tech tree B 2.jpg
    My tech tree B 2.jpg
    438.3 KB · Views: 141
Splitting some techs would be cheap way to raise amount of techs to 1000
 
thanks for nice explanations, seems like trying to put "replicators" on map was bad idea :D I think its ok now, I like this division into map goods and manufactured goods, more realistic than in standard game where everything was found on map and only mine was enough to get resource. Im continuing game then, today revealing antigravity generators :D this word sounds really funny when comes with something like refrigerators or automobiles, but this is what that mod is, best fun and best experience ever in any civilization series game. I dont know who is in this mod team, but I would want to tell them that its amazing work, someone was complaining about complexity, but complexity makes gameplay with this mod so great, compared to nonmodded BTS that seems so simple with hunting, agriculture or fishing as first technologies.
 
Back
Top Bottom