Technology tree in VP needs redesign

I played Denmark, King, in October, I think (5 games ago). Domination victory pretty fast. Around turn 280, IIRC. It was exhausting (long turns moving units), but not especially difficult.

About original post, we're in the final stage, so it's no time for a redesign. Maybe once VP golden is released we could start working on VP2, the final headache. Or maybe someone will make a modmod with a redesigned tech tree. Even minor tweaks in late game, as CrazyG suggested, should be treated very carefully. It's true that info age technologies feel ... uncomfortable. There's no flow. But it hardly matters, since only civs going for SV even finish it, and scientific civs just rush trough the age. My gripe is that I can't remember the last time I saw a giant robot on the field. You may upgrade a tank if you happen to have uranium, but usually it's too late for making use of it. Nukes seem to be more common, though.
Yes it was exhausting to me too. I was in constant war almost the whole game. Every turn had to manage 30 over units. Even in peace time you have to manage them. Constant repositioning and so on.

I dropped the Atomic Bomb on a Chinese carrier too. Just for fun. The carrier sunk immediately. With its precious cargo.
 
My only wish for late game techs would be to fill it out a bit more so that the cooler late game military units see some use. Since I started vox populi 1 year ago I haven't ever reached that stage of the game and have been able to actually use them before I won or someone else won. It's an interesting idea.
 
My only wish for late game techs would be to fill it out a bit more so that the cooler late game military units see some use. Since I started vox populi 1 year ago I haven't ever reached that stage of the game and have been able to actually use them before I won or someone else won. It's an interesting idea.

While I wish it to, its really an issue inherent to Civ in general. The main issue is actually domination victory. All of the other main victory types (SV, CV, and DV) can be adjusted so that they are not accomplishable until later in the game. But domination victory remains a type you can accomplish much earlier.

Now technically you could put in restrictions that prevent a domination victory until X time....but they would come across as very artificial ("I've conquered the whole damn world, why do I need to do more to win?").

So without an adjustment to domination victory, extending the time of the other victory types would increase the power of domination. Maybe we are comfortable with that, maybe not....but that's the fundamental issue you have to address before such an adjustment could be made.
 
Technically Domination victory can be simply slowed down by increasing city defense, forcing the attacker to spend more turns conquering each city.

Of course, people are already complaining about the large effort required to conquer a city :mischief:.
 
Technically Domination victory can be simply slowed down by increasing city defense, forcing the attacker to spend more turns conquering each city.

Of course, people are already complaining about the large effort required to conquer a city :mischief:.
Then they complain because capturing too many cities in a row causes them unhappiness... figures.

But I think the main problem of late game units it's not domination type victory. I think it's just that civs that get so technologically advanced are aiming for scientific victory, so they are not very interested in domination. They just put every resource into building the spaceship and preparing defenses. In the rare case that the player knows that, after aiming for SV, he needs to intervene another civ, the hulk of the army are of atomic era units or even older. Armored tanks require oil, which is easy to find, Robots require uranium which is not that common. Having to produce units for self defense while building the spaceship is more probable, but in such case I prefer XCOM units, since they are more cost effective.
A player going for domination would have won the game while he is still at Atomic, or even Industrial Age. A player going Diplomacy just does not care after Telecommunications, all efforts go to city states. A player going Cultural just wants the cultural wonders, CNN tower and such, if ever. So, only civs going for SV will produce some Information Age units. This makes any aggressive unit of the time very akward.

I wish that, instead a super robot, it was a supercarrier or an amphibious assault ship. The supercarrier is massive, the Nimitz-class can carry up to 90 fighters, plus 24+ sea sparrow missiles NATO, plus torpedoes countermeasures, plus it's very fast. Amphibious assault ships can carry usually 20-30 fighters or copters, and 20-50 tanks, which they escort to the shores, and are equiped with missiles.
Something really fast that I could use for defense or attack at the seas, since at land I only need defense, and it is covered by the XCOM.
 
The "hardest" thing about Domination victory is forcing myself to finish a game that I have clearly won already. Once you're 3x the strength of the next strongest civ, and have over 100 units to move every turn, it just gets repetitive. Other than the fact that Domination gets far more tedious than any other victory condition (which isn't realistic to solve imo), the four ways to win are very balanced.
 
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