I think that fundamentally, the point of the tech tree is to create trade offs. Wouldn't it be really boring if there was a clear warmonger path with all of the tools a warmonger needed?
I don't think they are a problem. I would move colonists though.
>The only part of the tech tree I would look at changing at all is the very late techs.
>I don't think they are a problem.
?
G