1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Techs from goodie huts?

Discussion in 'Civ4 - General Discussions' started by brianb1974, Jan 2, 2009.

  1. brianb1974

    brianb1974 Chieftain

    Joined:
    Nov 21, 2007
    Messages:
    157
    Is there a list of what techs are available (or not available) from goodie huts?
     
  2. DanF5771

    DanF5771 Chieftain

    Joined:
    Feb 21, 2008
    Messages:
    1,194
  3. GooglyBoogly

    GooglyBoogly Freakamongus

    Joined:
    Apr 20, 2008
    Messages:
    725
    Location:
    New Zealand
    Remember that you cannot get techs from goody huts at all under the harder difficuilties.
     
  4. DanF5771

    DanF5771 Chieftain

    Joined:
    Feb 21, 2008
    Messages:
    1,194
    The chance to pop a tech from a hut decreases from Settler (20%) --> Noble (10%) but then stays the same 10% up to Deity plus the chances get even better for huts popped by Scouts.



    Taken from Handicaps317.pdf.
     
  5. bippukt

    bippukt Chieftain

    Joined:
    Jun 5, 2003
    Messages:
    354
    Location:
    CivLand!!!
    This is incorrect. The probability gets lower as the difficulty level advances but you can still get techs. All hail free Astronomy :)
     
  6. Onionsoilder

    Onionsoilder Reaver

    Joined:
    Mar 19, 2007
    Messages:
    3,173
    Is there some factor that determines what you get from goody huts besides a dice roll? It seems that since I went from Monarch -> Emperor I've actually been getting more techs(I've played at least 5 games by now, so it can't be a fluke)
     
  7. AutomatedTeller

    AutomatedTeller Frequent poster

    Joined:
    Jan 25, 2006
    Messages:
    7,540
    Location:
    Medford, MA
    It's a little odd, but if you use a scout, you will get more techs on Emp than Monarch.
     
  8. DanF5771

    DanF5771 Chieftain

    Joined:
    Feb 21, 2008
    Messages:
    1,194
    Some goody hut outcomes are invalid under certain circumstances ( CvPlayer::canReceiveGoody() ):
    • GOODY_BARBARIANS_WEAK / _STRONG -- game option No-Barbs or hut popped by culture or Scout/Explorer or no cities yet or just 1 city located at a plotDistance < 8
    • GOODY_HEALING -- hut popped by cutlure or the unit has more than 40 HPs (from CIV4GoodyInfo.xml)
    • GOODY_EXPERIENCE -- hut popped by cutlure or the unit can't be promoted or GameTurns < 10
    • GOODY_WARRIOR -- GameTurns < 20 or multi player game
    • GOODY_SETTLER -- game option OCC
    • GOODY_TECH -- no cities yet
    In those events the game rerolls the dice up to NUM_DO_GOODY_ATTEMPTS = 10 (from GlobalDefines.xml), if no valid outcome is found in these 10 attempts the hut will just disappear without giving anything at all :(.

    So in general the chances to pop a tech from a hut with a healthy Scout (-> no barbs and no healing) are:



    This can of course be topped by popping huts via culture during the first 20 turns in an OCC game on Settler (4/14 = 28.57%) or in a regular game on Deity (2/9 = 22.22%). :D
     
  9. Tephros

    Tephros Caffeine Junkie

    Joined:
    Apr 12, 2006
    Messages:
    521
    Yeah my jaw dropped when I got astronomy from a goody hut once. Gotta love terra maps.
     
  10. Kevie

    Kevie King Kevie

    Joined:
    Jul 7, 2008
    Messages:
    143
    DOes that chart vary with the unit that pops the hut? warrior/scout/explorer
     
  11. DanF5771

    DanF5771 Chieftain

    Joined:
    Feb 21, 2008
    Messages:
    1,194
    The chart in my first post gives the general distribution/likelihood of the 12 different events for popping a hut at the respective difficulty levels taken from CIV4HandicapInfo.xml. For each level there are 20 entries total, so in general the chance for a specific event/outcome is equal to the number of entries for that event divided by 20. E.g. the odds for popping a Settler from a hut in a Warlord game is at least 1/20 = 5%. Looking closer one finds that the odds increase under certain circumstances, since several events/outcomes become impossible -- that's what I described in my second post. In the above example popping a hut with a healthy Scout during the first 10 turns will render the events GOODY_HEALING, GOODY_EXPERIENCE, GOODY_WARRIOR and GOODY_BARBARIANS_WEAK / _STRONG impossible so the true chances to get a Settler from the hut are 1/14 = 7.14%.
     
  12. CreeDakota

    CreeDakota Chieftain

    Joined:
    Oct 23, 2008
    Messages:
    764
    Location:
    Seattle
    does AI have same chances? Does AI chance change per your level?
     
  13. DanF5771

    DanF5771 Chieftain

    Joined:
    Feb 21, 2008
    Messages:
    1,194
    The AI always plays on Noble. The level you play on can only influence the AI's chances indirectly as they will start with Scouts as their exploring units as a result of getting the free tech Hunting on levels > Monarch.
     

Share This Page