How are we doing on the Technologies front? Do we have an ample supply of them, with unique functions and all the fun?
Because of the inter-reliance of the many game's accessories, we should guarantee we plan well ahead and create a sound foundation.
Technologies, Buildings, and Units are the major components we should keep our minds focused on. These are the three elements that are so dependent on one another, and the only way we can execute this mod successfully is if they are amply and reasonably integrated.
Because of the inter-reliance of the many game's accessories, we should guarantee we plan well ahead and create a sound foundation.
Technologies, Buildings, and Units are the major components we should keep our minds focused on. These are the three elements that are so dependent on one another, and the only way we can execute this mod successfully is if they are amply and reasonably integrated.