ANTIQUITY
I didn't know what to expect from this game, Edward's abilities sort of made me throw all my usual strategies out of the window, and come up with something new! As such, my only immediate goals were Animal Husbandry for the Wool and Mysticism for God of the Sea. And try to stay friendly with my neighbours, because I want to spend my resources on scouting the Distant Lands!
I got 3 scouts out early on before the Granary and 3 Settlers (I bought 1 or 2 scouts during the Settler construction too).
Early exploration reveals Uluru to the south, just west of Lakshmibai's borders. I'm not usually a fan of forward settling, but with all those juicy desert tiles, I simply had to, so I settled there on turn 26. I got lucky though, because the 3 turns before my settler got there I spotted Lakshmibai's settler roaming around the area.. Well, she was too late!
After getting Mysticism and God of the Sea on turn 24, I went for Tonga's unique civics rather than Discipline. There were plenty of hostile IPs around, but I didn't see any raids, and the Lapita's Free Trade Route with every new CS + Lapita II's 1 Influence per Monument on coast were simply too good to ignore. I still had to fight off a few Barbarian units here and there, which feels pointless without a Commander, but oh well...
I settled Tatakamotonga up north on turn 29, and as I was about to settle on the island to the west, one of my scouts spotted the Great Barrier Reef + camels further southwest! I sent my settler there instead, and built another settler to settle that island. No problems with unhappiness, so I could safely go one above the limit at this point.
On turn 38 one of my scouts reached distand lands. Around this time I got a Narrative event where I could choose +1 movement on Scouts, which I obviously did!
It turned out that scouting the Distand Lands was harder than anticipated. The Barbarians have plenty of boats and show no mercy, and as you can't disembark, there's nowhere to heal! I kept pumping out scouts, I wanted to explore everything before Exploration!
I didn't expect to get any Wonders during this age, but on turn 61 I somehow built the Great Stele! And some 20 turns later I get the Ha'Amonga 'A Maui wonder built.
By turn 67 I got the Kava Ceremony, which meant +100% influence towards befriending IPs in Distant Lands. I also got the Diplomatic Attribute point for a further +50%, meaning DL IPs now only cost 68 influence to befriend!
I spent nearly all my influence suzeraining all the IPs in Distant Lands, which really helps scouting as when they convert to your CS you get their maps!
It's very hard to use ships for scouting my homelands, because everyone is hostile towards them! The barrage from Archers inland is absolutely brutal...
Still, by turn 97,
the whole map has been explored - homelands and distant lands! I'm befriending all the IPs in DL (9 of them!), except for the 1 that I'll lose to Xerxes - there's no point even trying. I've already befriended 6 CS in total - and there's still another 3 on my Homelands when/if I can build up enough Influence.
On turn 100, Pachacuti builds the Great Lighthouse as I'm just 2 turns away from completing it - the bastard :-(
On turn 102, Lafayette starts building the Colosseum, while I've got 8 turns left, we all know how that's gonna go... I pivot to Mundo Perdido! If I can get 1 more Wonder I'll get 2 points on that legacy path - which was never my plan. I get the Mundo Perdido 7 turns later, wow!
So here's the big kicker of the age for me... I get to turn 116 before I realise that you can actually
capture ships you destroy with Edward Teach! Serves me right for not reading all his leader abilities in full, I somehow missed this part:
I pump out a few ships and send them down to Himiko, who's the closest neighbour with some coastal presence. But it doesn't come to much, my ships get trounced this late in the age, and just a few turns later the 10-turn counter pops up...
On turn 127 I settle my 9th settlement, ensuring I get Fealty in Exploration!
End of age status:
- Legacies: I end up with 2 Culture points, 2 Military points, 2 Science points, 3 Economic points. I needed three more turns to get the final Codex. 1 more turn to get a Future Civic.
- I end up allied to 4 AI: Lafayette, Lakshmibai, Ibn Battuta and Ada L (in Distant Lands
).
- I was ahead of all AI in Culture output
- I was ahead of all AI in Science - except for Pachacuti who's taking the piss with his 437 vs my 194

- 3 cities, 6 towns.
- 17 city states!
- I finished on turn 130.
I learned some lessons as well: I need to start using Espionage better. I had nearly 800 Influence at the end of the age! I could've possibly made Tosakhana if I'd done some Espionage missions. I also learned way too late that I can capture ships with Eddie T
Resources, anyone? Those free trade routes with every IP you suzerain really add up:
Final scores and yields: