robboo
Deity
I self nominate.
Who am I
I was involved with the first game up until the end. I served as Secretary of state, Secretary of War and served as a governor. I have not been active in the formation of this game simply because my interest lies in playing the game not designing rules and constitutions. I have zero interest in "law" only playing and learning new ways of winning at civ. I know I wont get many votes from those who have been around building this ruleset but this is more to show my involvement and desire to make this demo game work.
Goals:
This is our capital. It needs to be the driving force behind our country. Growth early in the game is crucial to help getting out settlers and workers quickly. Depending on the location I would increase food output first to help with the settlers/workers and not chop until we go for a wonder. Often times its not the obvious choice which is the most helpful. Consider a city with multiple sea resources...if it better to build 1 work boat or build a lighthouse which will benefit both sea resources. First build will probably be a warrior but the second build will depend upon our start and which tech path we decide. I am sort of a traditionalist in that I build my worker at pop 2 but occasionally wait if our start is resource weak until size 3. Again it all depends on what we have been given at our start.
Answers to questions:
daveshacks: All manual and changes just about every turn in my games. Probably less so in the demo game simply due to logistics.
civgeneral: City thread and following relevent discussions out side of that thread.
Good luck to my opponents
Who am I
I was involved with the first game up until the end. I served as Secretary of state, Secretary of War and served as a governor. I have not been active in the formation of this game simply because my interest lies in playing the game not designing rules and constitutions. I have zero interest in "law" only playing and learning new ways of winning at civ. I know I wont get many votes from those who have been around building this ruleset but this is more to show my involvement and desire to make this demo game work.
Goals:
This is our capital. It needs to be the driving force behind our country. Growth early in the game is crucial to help getting out settlers and workers quickly. Depending on the location I would increase food output first to help with the settlers/workers and not chop until we go for a wonder. Often times its not the obvious choice which is the most helpful. Consider a city with multiple sea resources...if it better to build 1 work boat or build a lighthouse which will benefit both sea resources. First build will probably be a warrior but the second build will depend upon our start and which tech path we decide. I am sort of a traditionalist in that I build my worker at pop 2 but occasionally wait if our start is resource weak until size 3. Again it all depends on what we have been given at our start.
Answers to questions:
daveshacks: All manual and changes just about every turn in my games. Probably less so in the demo game simply due to logistics.
civgeneral: City thread and following relevent discussions out side of that thread.
Good luck to my opponents