Term 1 Nomination Thread - Elder

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I self nominate.

Who am I
I was involved with the first game up until the end. I served as Secretary of state, Secretary of War and served as a governor. I have not been active in the formation of this game simply because my interest lies in playing the game not designing rules and constitutions. I have zero interest in "law" only playing and learning new ways of winning at civ. I know I wont get many votes from those who have been around building this ruleset but this is more to show my involvement and desire to make this demo game work.

Goals:
This is our capital. It needs to be the driving force behind our country. Growth early in the game is crucial to help getting out settlers and workers quickly. Depending on the location I would increase food output first to help with the settlers/workers and not chop until we go for a wonder. Often times its not the obvious choice which is the most helpful. Consider a city with multiple sea resources...if it better to build 1 work boat or build a lighthouse which will benefit both sea resources. First build will probably be a warrior but the second build will depend upon our start and which tech path we decide. I am sort of a traditionalist in that I build my worker at pop 2 but occasionally wait if our start is resource weak until size 3. Again it all depends on what we have been given at our start.

Answers to questions:
daveshacks: All manual and changes just about every turn in my games. Probably less so in the demo game simply due to logistics.

civgeneral: City thread and following relevent discussions out side of that thread.



Good luck to my opponents
 
I'm concerned about Chieftess' wonder statement. Although I doubt we even get to think about building the Pyramids first term, what say you if we built the Oracle (Slingshoted to CoL.) You can usually make the Pyramids easy unless you wait a long time, the only thing is you lose a lot of production from your capitol due to it's lengthy build time. The benefit however is CoL produces Caste System which is used with Representation (produced early by Pyramids) to make a Specialist Economy. In the situation that we have oracle, and Pyramids seems like a doable idea, would you waste that large amount of turns of production, to build it? Secondly, if we had stone to halve the production, would you build it? (Please answer, with and without stone.)

This applies to all candidates. If you do not plan to build the oracle altogether, please state so.
 
I can't say anything about building the Oracle or not.
If we end up with an industrious leader, starting with mysticism and with marble, sure I'd go for the Oracle.
However I general I prefer just building settlers, workers, axes and libraries in the begining. Going for Pyramids and Oracle is just a bit too much in my opinion. Sure, it's strong, but at the same cost you could have built 6 Settlers! Or 15 swordsmen. That's enough to give us an even bigger advantage.
 
Our city placement all depends on the land around us and our civ's traits. Having a costal capital has always benefited me in the past, but it does leave many tiles left unworked.(damn oceans :D) With me as Elder I would most likely look for floodplains or an aggricultural resource to exploit. Growth is paramount to winning the early game. If none of the above are within distance, than settling amoungst a forest would be best. Once bronze working is achieved, we could pop out settlers, wonders, workers, etc. so quickly it will be mindboggling. Of course, the forest would have to be a grassland forest to better support growth with farms once we cut down the trees.
 
More questions
The follow up to DaveShacks about DP not following "orders" I would not get upset if it was accidental BUT if it appears to be repeating or a blantant misuse of powers then I MAY be upset. It depends on the severity of the screw up. most things arent that big to be concerned over.

City placement....

Well it depends on whats there. On a river or ocean is great BUT if moving off of a river/ocean gives us a better resource or a more balanced start( hills and food tiles) then I am for moving. HOWEVER...its best to settle within 1 turn. No long journeys.

Wonders...
Depends on the situation, oracle is great if you have the right civ and right start. One of my favorite gambits is to try the Great lighthouse and Collolous double if you have a financial civ and a ocean start. The timing on that one is a bit touchy and almost certainly requires copper to be within the capital or the first city. No copper means you dont get the build bonus and you are left with no metal for defense which means iron becomes a top priority.

Early wonders are great but you have to have a direction to secure them within the first few turns. Civs without mining...need to get mining/masonry first if they plan on going for the pyramids. The prerequisites force you to plan from turn 1 if you want to insure success.
 
How do you think we should handle our first city placement?

Settle on spot unless there's really something great in the area.
 
Any desired terrain or resources? We could always have a round of discussion (polls are too long - 4 days).
 
Any desired terrain or resources? We could always have a round of discussion (polls are too long - 4 days).

What, a custom map? It would be just as hard to find someone to make one.
 
ay, and too much time i believe
 
What, a custom map? It would be just as hard to find someone to make one.

No, what I mean is the resources we would like in the starting position. Then we could regenerate until we get them (if someone has the patience to do it). Just a suggestion though...
 
I'll also answer a few of the important questions people have been throwing around.

City Placement
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I'd prefer the city be built near, or on a river, for the economic benefits. I'd be opposed to the city being built on the sea, unless there were 2-3 sea resources in our fat cross. I'd rather have more land tiles to work. I would not take more than a turn relocating our settler.

Working Tiles
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Early on I'd build a lot of farms to promote early growth, and provide a boost to our settler production. Since the term is short, I'd most likely maintain those farms throughout it and leave replacement of farms with cottages to my successor. I'd leave forests standing for our civilization to enjoy, and worship.

Wonders
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I'm confident that wonders won't be a factor during my term, however, I will provide my city with the means to produce wonders in the future.
 
I'll be away Sunday and Monday, so ask your questions now! :p
 
does the Elder control the allocation of the workers? I was unaware that that position also controlled the improvement of the land.
 
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