Term 3 Defense: Securing The Core

Chamnix said:
I'm pretty sure it will open up mounted barbs on the other continent as well

That pretty much settles it – in my opinion.

We'll hopefully be making a deal with the Doughnut very soon – and they can be sure to go straight to HBR either way… so we will have to deal with mounted barbs in the next 20 or fewer turn in all likelihood anyway.

Getting HBR now gives us tremendous leverage in getting whatever we want out of KISS. It's also one less thing we have to research or trade for on our way to the Medieval age.

I think losing the worker turns is worth it to get HBR. (now if we only get gold or map – it may not be worth it… but… no risk, no reward.)

One last question – has anyone considered if Rik may have set the huts to ALWAYS pop barbs? (Is that even possible in the editor?) If not – those RNG worshipers have some explaining to do on why we've only popped barbs so far!! If it IS possible - the Meleet acolytes are in the hot seat.
 
Why would a good god let bad things happen?... Precisely why I remain a devout RNGer.

That's a good point about 'using' our workers to promote an outcome in a goodyhut situation. True, they may not be building a road or mining a BG, but they could give us something more valuable.

1.Gold would be worth it, to me. 25g? We could do a lot with that.
2.HBR would be the grail, now, wouldn't it?
3.I dont' think a map is likely.
4.a town? REAL problem if this happens. Maybe we should get everything in place and then use the founding of RedDot to pop the hut?
 
@peter grimes - don't worry, I didn't perceive any negativity in your remark. I was just making fun of myself because I was undecided which thread to post in, but I eventually decided on Defense because I didn't want to appear to be coopting warrior moves in the Domestic Ministry. There have been a few times someone has said one of my posts belonged somewhere else, and I understand where you are coming from, so my comment was just intended as self-mockery.

@General_W - I am almost positive KISS popped Warrior Code from a hut since they had it when we met, and I don't think they could have researched it (or would have researched it) that quickly in addition to Bronze Working. The RNG cult has some explaining to do regarding that, and they better redouble their dancing fruit intake (unless Rik made it so we only get barbs, but everyone else gets techs :confused: ).

If we do not fear horseback riding, then by surrounding the hut, I think we increase our tech chances from 10% to 42%. Also, we have another hut to pop with an exploring warrior. We could even get 2 techs (yes, I am greedy).

I don't think we actually have to waste worker turns. They can move to tiles that we want improved anyway and continue working. The only thing that changes is we may have to adjust the order of improvements in order to be near the hut at the right time.

EDIT - I definitely think we should pop the hut by settling instead of directly with a unit - no chance of a town that way and also it means we need one less unit in the area. Besides, all my tests were done that way - most likely nothing would change, but you never know.
 
Looking through potential worker moves, I think it is realistic to have 4 workers on the tiles surrounding the goody huts (tiles #2,3,4, and 5 most likely) without being too wasteful. If we want to surround the huts, we have to plan on having a minimum of 4 warriors able to get to tiles #1,6,7, and 8 on turn #53 (that is when the town will be settled).

Right now, we have Butes and Heron nearby, and we will have warriors from Athens on turn 44, 48 and 52, and a warrior from Heron on turn 44(? - not sure if we confirmed changing Heron to warrior).

I think those are the parameters we have to work with if we want to surround the huts so we can figure out when to explore, and how far explorers can go.
 
Alia iacta est. (for my fellow RNGers)

Warriors need to be on tiles 1, 6, 7, and 8 for turn 53. I'll hold to this on my end, as long as those bean-counters in Domestic follow through on their end ;)

Warrior from Heron will occupy tile 7.
Warrior from Athnes will occupy tile 6.
Butes will occupy tile 8.
Heron (or second warrior from Athens) will occupy tile 1.

This is the template I will be following when determining warrior moves. One thing I am now worried about: losing Butes! I hope we can draw the barb to attack us. If not, I'll have to reexamine this template.
 
I just found out that I can take a long weekend, so we're off the the hills and lakes of NH. I don't expect to be able to post instructions for turn 45 before it comes around to us, so I'll need to Delegate...

General W, as no one has expressed interest in the office of Deputy Minster of Defense, I'll turn over the reigns of our mighty armies to you. I should be back online by 3am gmt tuesday 11, (10pm edt monday night).
 
Due to recent developments with Kiss and the fact that they have a warrior potentially popping our huts ... I believe that we should slightly change our strategy ...

1. We should go for popping every hut that is not controlable by us ... (I think it is safe to assume that the west coastal huts are safe for the short term ... KISS missed them on the way down) ... we must explore and discover all the available huts and stop KISS gaining the potential benefit ... or should I say blessing from Rik :worship:

2. Get more warriors out there ... only have bare minimum for defence and military police duties ...

3. Explore more of the neutral area between our two lands ... due to lack of units we cannot form a line and march orderly upto KISS ... we should perhaps zig zag using high terrain and not bee-line directly in a race to KISS.

4. As soon as we can build a galley ... get an expendible warrior on the other continent ... to pop coastal huts we find

5. The elite and uncovered warrior should move to down along the coastal route ... the KISS warrior has not travelled this direction.

6. The secret western warrior should deviate to a more north easterly heading to open up more of the neutral and potentialy virgin terrain.
 
General_W said:
If not – those RNG worshipers have some explaining to do on why we've only popped barbs so far!!
Chamnix said:
The RNG cult has some explaining to do regarding that, and they better redouble their dancing fruit intake
We have already explained why we keep poping barbs, we have yet to find dancing fruit. We never said that the RNG was a good god, indeed he is a random god, good some days, bad on others. Its is the RIK followers who have to explain this occurance. Is RIK an :evil: god?

And now you are trying to force the RNG into doing what you want. Well look out, for the RNG will not be pushed around. It will punish you with things that have never been seen before. Meteors, plagues, noddly appendages! Be careful! For the RNG is truely random.

/Holy Mode

This seems to be the first majorish miliarty operation of the game so far. I hope it works.
 
There has been talk of a Goody Hut / Barb Camp Popping Agreement between MIA and KISS.

Defense has no problem with this agreement. The current orders for Assyrian Bane do not conflict with the proposal, so it may be implemented if the team so chooses.

Fe3333au suggests that we start exploring/popping in the vast wastes to the North and East. I agree. We will have several warriors, some green, some not, heading that way after the founding of RedDot.
 
Based on my map in post 26, I can't figure out whether or not Heron will be able to get to the Iron Hills east of Athens. I keep getting confused as to whether the move happens before the numbered turn, or if the numbered turn starts with the unit in that position.

Any help?
 
I think he can make it:

Turn 46 – move to horses
Turn 47 – move to between horses and hills
Turn 48 – move to iron hill
Turn 49 – move to between horses and hills
Turn 50 – move to horses
Turn 51 - move to between horse and Jarom
Turn 52– move to tile Jarom is on
Turn 53– take the road back to the flood plains south of the Black Hole before the town is settled
 
One little Heads-Up: We have 14 units, and can only support 16. We will go into deficit spending for a turn or two until YellowDot gets settled. Not a big deal with our treasury surplus, just wanted to warn.
 
The next phase of exploration is soon to commence. Once RedDot is settled (currently at turn 53, but still subject to change) we'll have 5 warriors centered around the goody hut southwest of The Black Hole. Two of the warriors should remain in the core on MP duty. When a settler is produced, one warrior may perform escort duty. The next warrior produced will stay in Athens to cover the MP duties of the one who just left, until the next settler is produced, at which time he'll go on escort duty.

AthensII MP duty

Athens ... .. .

Heron ... .. .

Butes ... .. .

future Athenian Warrior MP duty

I'd like to get input about how to use the remaining 4 warriors for exploration. (The numbers don't add up here because the fourth warrior will be produced from Athens after the settler.)

Here's a map showing how we can uncover all the fog with only three warriors. We can use the fourth for further exploration in the east, or to 'mop up' to the north.

Most of this will be undertaken during the next term, but the groundwork will be laid after turn 53.
 
Sounds Good

We also need to protect the Western Coastal Goody Hut from the KISS warriors coming down the coast.

Also the warrior far north ... bring him down on coastal trip or have him map the current KISS boarders?
 
@Fe: The warrior in the far north - I'm assuming you are referring to Assyrion Bane, the one in the east. I'd like to see KISS' borders. I think getting a handle on their locations is time well-spent for now. The coast can be mapped by a 'mop-up' warrior, or even a boat.

I am always open to other ideas, though
 
Ooops ... right left ... east west ... I'll get the concept correct sooner or later :blush: ... and I agree with the mapping of KISS territory ... I want to know city numbers :evil:
 
I agree that mapping KISS borders is very important. Remember that we are not allowed to enter their territory, so once an area is settled by them then we will not get a chance to look at it.
 
Already mentioned in domestic, but there is a KISS warrior comming down our west coast ... can we send a unit to either pop or claim the Goody Hut ???
 
Thanks for the reminder! We can use Antipater or Athens I after Operation Pandora's Box

This will also serve as a sentry and KISS border scout for the North West Frontier. I'll look into the turns-to-hut for KISS, and post my findings here. I hope we're not too late!
 
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