Term 5 - Governor DoRk's Office (Toot Uncommon)

StrategyDoRk

Chieftain
Joined
Apr 23, 2006
Messages
50
Location
Oklahoma
Powers given by the Consititution:
A) Governors
I. Governors are the elected officials that run cities or states.
IA. The Powers and Duties of the Governors:
1. The Governors may move any workers or garrison units assigned to them anywhere in there city's radius or state boundaries.
2. The Governor shall work with the Minister of the Interior to decide which improvement shall be built.
3. The Designated Player shall act as Governor of any cities build during his play session at the end of which, the office is declared vacant.
4. The first elected governor of a city or state may select the official flag of that city or state.
IB. Powers and Duties of the Governors Council:
1. The Governors Council shall not exist until there are at least three Governors.
2. The Governors Council shall consist of the Governors of all Cities and States.
3. The Governors Council may veto the actions of any member of the Cabinet with a 6/10 (60%) majority.
4. The Governors Council may end a State of Mobilization prematurely by a 6/10 (60%) vote after at least 7 game turns of Mobilization have passed.

Term 4 Thread
 
Dear Governor DoRk :]. I have no need of buiding War Chariot in your lovely city, so I excuse You from the task of buiding it. I think that your city will have more profits from bulding some communal building or something else You want, and I do not need more ofensive units.

Rihiter, Secretary of War.
 
Rihiter said:
Dear Governor DoRk :]. I have no need of buiding War Chariot in your lovely city, so I excuse You from the task of buiding it. I think that your city will have more profits from bulding some communal building or something else You want, and I do not need more ofensive units.

Rihiter, Secretary of War.

Thank you Mr Secretary :) I will take this into consideration in choosing what my fine city shall do during the next turn chat.
 
Dear Governor DoRK, I was reminded that I must ask your permision to move an unit which is in your citis garrison. I must admit that I have forgot about that, so now I will try to retrieve that.

Mr Gavernor can I move one of the archers quartered in your city to Ning-hsia??? I promise to send an Axeman with two combat promotions insted to patrol the surroundings of your noble city. I am willing to do that manoeuvre because of the high probability of barbarians east of your citis territory. As you know trere is a barb swordsman near BW, and if a barb swordsman will appear near your city I'm afraid your archers won't be able to deal with that tread. Please anwser to this post as quicly as You can due to incoming TC.

Regards from Rihiter, Secretar of War.
 
Governor DoRK,
We are creating two states, and we only have to governors at the moment, and there is no Minister of the Interior. Legally I believe, that all current governors must approve the creation of the two states in the Governor's Council Thread. Since there are only two governors, and there are many cities without governors, I don't think we should be worried about losing are jobs, most likely we will be taking control of more than one city.

Ice2k4 of Auda City, Governor
 
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