Considering most of our late joiners don’t even post, it is great to have a new person who not only participates but comes up with a very good creative idea right away. Welcome!!
Of course, all new ideas must be put through the wringer to make sure they are the best thing to do. I have not used explorers an awful lot, so please correct any misinformation here, but here are what I see as the downsides of this plan:
1. Obviously, opportunity costs – more explorers means less of something else (cavalry? cannons?).
2. What do we hope to accomplish with our explorers? I am reasonably sure they can only pillage 1 tile per turn, which means we should probably expect to pillage 1 tile per explorer. Would we willingly give up 20 shields if it meant 1 of KISS’ improvements would be destroyed? Considering the only improvements we could destroy are those within 5 tiles of our border, I think probably not in general.
3. Sending explorers on suicide missions will increase our war weariness (may not be a big problem, but I thought I’d mention it for completeness).
4. This is the big one. I’m not sure, but I think when explorers are attacked they are captured, not killed. If we send 20 suicide explorers at KISS, then the following turn, we can expect 20 of our tiles to be pillaged. Of course, KISS can do this anyway by building their own explorers, but at least then they are the ones burning the shields. Possibly we can consider moving 2 tiles, then pillaging, then disbanding the explorer (I don’t think we can move more than 2 tiles if we want to have enough movement points both to pillage and disband), but that still seems like paying 20 shields for 1 (relatively useless) tile pillaged is too much.
So why might this still be a good idea? It might be worth building 1 explorer to take out KISS’ saltpeter on turn 1 of the war. Downsides?
- I’m not certain explorers can pillage colonies, but I don’t see why they couldn’t.
- KISS may have a lone unit on that mountain to protect it, in which case our explorer is useless.
- We may give KISS an idea that they wouldn’t think of on their own, and our luxuries are vulnerable.
- If KISS is building Leo’s (as I strongly suspect they are), then they may be planning to disconnect/connect the saltpeter regularly to build horseman and upgrade. If that is the case, then pillaging really won’t bother them at all – if we didn’t pillage, then they would have done it themselves.
- Dnuts may have 2 sources of saltpeter connected by then so KISS can get Dnut’s extra one.
I’ll wait for more comments…
Keep the ideas flowing!!
EDIT - an additional thought: KISS doesn't have Astronomy yet so they can't build their own explorers. I'm not sure what effect that has on attacked explorers - maybe they are destroyed like advanced artillery? Sounds like someone should do some explorer testing unless someone is already very familiar with all the nuances. Anyway, I'm not sure we should count on KISS not having Astronomy for long.