Terrace Farms - Inca

queenpea

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It's very odd that you cannot build Terrace Farms on regular farm tiles. The Terrace Farm is a unique improvement which adds a farm on a rough tile. This means your settlement has to first improve a rough tile (adjacent to a mountain) into a mine. Then the farm can be built over the mine.

To summarize: you cannot build Terrace Farms on farms or woodcutters that are adjacent to mountains. This is very strange in game and doesn't make much sense at all (outside of the strange unique improvement mechanics of Civ VII).

I am finishing a game of Inca now, and the opportunities to build Terrace Farms are pretty few and far between. Often times, rough tiles adjacent to mountains are taken up by resource tiles which cannot be built over. I have a pretty large empire of three settlements over the settlement cap (15 or 16 settlements total), and maybe I have six Terrace Farms placed in my entire empire.
 
I agree, there are few opportunities to exploit the Terrace Farm in a satisfying way. Personally, I'd rather it be able to be built on any Rough terrain, not just ones adjacent to mountains.
 
I got lucky at least once - three nice spots around a volcano and two more north of the mountain (have to work towards them from the north)
Not looking forward to the constant repairs. 🙀

But the rest of the map is full of beautiful mountain ranges surrounded by flat tiles.

Screenshot 2025-03-05 181433.png
 
I got lucky at least once - three nice spots around a volcano and two more north of the mountain (have to work towards them from the north)
Not looking forward to the constant repairs. 🙀

But the rest of the map is full of beautiful mountain ranges surrounded by flat tiles.

View attachment 723448

That flat tile in between the date resources next to the mountains is driving me crazy! I really wish you could build Terrace Farms on farm tiles adjacent to mountains. If the team wants to adjust the yield to make these less valuable than rough terrain, that's fine, but I want more terrace farms!
 
I just don't like how they're implemented in 7. If you look at actual terrace farms, they're typically on a slope against a mountain. I can get why they chose to use rough terrain since they seem to be a stand-in for hills, but it doesn't feel right for me seeing as they look like pickles stacked up on top of each other. I had a similar issue with civ 6 since they look like hill farms to me, but maybe I'm being overly picky.
How Incan terraces look in real life vs. InGame Incan terraces. : r/civ

pulled from
 
I feel like the map generation is not operating as FSX intended. There is so little rough terrain, even next to mountains. I’m playing Greece->Norman and have a mountain range in my empire, and every patch of rough terrain is going to be a wonder or UQ by the end, and even then only half of what I want.
 
That flat tile in between the date resources next to the mountains is driving me crazy! I really wish you could build Terrace Farms on farm tiles adjacent to mountains. If the team wants to adjust the yield to make these less valuable than rough terrain, that's fine, but I want more terrace farms!
Perhaps
Rough
2 food
+4 if adjacent to Mountain
 
The other option is to let you place them on mountains too. Give me +3 or +4 food, but more spammable, rather than +6 but very hard restrictions.

Placing them on mountain tiles also frees up those spots next to a mountain for buildings. Like I played Pachacuti/Inca, and one of my few rough tiles next to a mountain had 5 mountains around it. So I was a lot better to place 2 buildings that get +5 food each (plus craze specialist yields) than to terrace farm it.
 
I agree, there are few opportunities to exploit the Terrace Farm in a satisfying way. Personally, I'd rather it be able to be built on any Rough terrain, not just ones adjacent to mountains.
I think the opposite would be better, adjacent to any mountain regardless of terrain, so it'd look more in place (imo a lone terrace farm on otherwise flat land would look odd) and so they can be placed on different base improvements
 
Hopefully they relax the requirements to build these. I remember initially in Civ 6, polders had really stringent parameters. I think they had to be built next to 3 coastal flat tiles. FXS ended up changing it so you could build the damn thing. So there's at least precedent to this.
 
I like it exactly as-is. The only problem is that very little Rough terrain spawns, in general. Sometimes I don't have spots for Acropoleis either, and Greece even has a starting bias for Rough!

The other problem is that I can't look at the map while choosing a new Civ, so I have to make sure to look carefully for the (sometimes hard to see) Rough tiles adjacent to Mountains before I finish Antiquity, and know I'm going to choose Inca in advance. This is, again, a more general problem, and I can personally solve it by learning the Civs and paying more attention over time. It isn't good UX though.
 
I agree on the art, It's a bit dessapointing how they don't slope into the mountains. I guess It's too complicated to do? no idea, but other buildings create their own "mini mountain" and they look fine, like the Oracle, or the Acropolis. sadly I don't see Firaxis devoting resources to making a vanilla improvement prettier when they've got a deluge of things to fix.

and about things to fix, I would like to join the chorus, either make rough terrain be more common or just let us build the terrace adjacent to any mountain, the restriction right now It's too punishing, it just doesn't fulfill the flavour of choosing Inca, I once managed to build 3 terraces on a town on heavy mountain range map...lucky me I guess.
 
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