Ok, so we have three Hell Terrains
Broken Lands (Grassland)
Fields of Perdition (Plains)
Burning Sands (Desert)
Of the three, Broken Lands are pretty much useless, no base bonus except when adjacent to a river (1
), but that's global. Fields of Perdition at least have a base of 1
, and Burning Sands acts as a wall against lesser non fire resistant mortals, but still provides nothing (except in those odd cases where it used to be a flood plain and had a town built on it before the land turned).
However, with a bit of poking, I have found a solution!
You will require:
An imp with Life 1
An archmage with Nature 3
The imp casts sanctity, creating 9 squares of 'natural' goodness, which can then be vitalized to go from Sand -> Field -> Broken (though that step makes the terrain semi-useless again.)
You could use a ring of burning sands around your territory for an extra 'wall', make sure your cities have optimal terrain etc etc.
This has probably already been posted, but I was so joyous in finding this worked I wanted to share.
Broken Lands (Grassland)
Fields of Perdition (Plains)
Burning Sands (Desert)
Of the three, Broken Lands are pretty much useless, no base bonus except when adjacent to a river (1


However, with a bit of poking, I have found a solution!
You will require:
An imp with Life 1
An archmage with Nature 3
The imp casts sanctity, creating 9 squares of 'natural' goodness, which can then be vitalized to go from Sand -> Field -> Broken (though that step makes the terrain semi-useless again.)
You could use a ring of burning sands around your territory for an extra 'wall', make sure your cities have optimal terrain etc etc.
This has probably already been posted, but I was so joyous in finding this worked I wanted to share.