Terraforming

Jedah

Chieftain
Joined
Jun 3, 2013
Messages
1
So here's the idea:

I'm from The Netherlands, and i'd like to see in Civ 5 the ability to change the land or sea. Sometimes you need another tile of land to place a city improvement and it would be great if a worker or other special unit would be able to create land like humans do in the real world too. And also the ability to create rivers/canals. Or the ability to create water instead ( having a coastal city but on the wrong side of the land ), or the ability for boats to travel through rivers to cross land. Spread the word ( this time not the bird)

peace n love
 
Canals are needed.
Some rivers should be bigger to let ships go up but that should be left for civ 6. The problem is ships occupy a hex and rivers flow between them.

Terraforming like you suggest should be left out really though. Maybe a floodplains could occur on occasional grasslands bordering rivers and seas which are -1 food. They become passable/workable at Engineering or Pottery and cleared at Education.
 
Canals may be needed, but the problem you mention seems to be quite big.

Definitely, rivers should pass through squares in Civ6, rather than between them. But if they are in squares, still to be determined the consequences of land units passing through them. Would the units stop their moves whenever they enter such squares (which would be frustrating most probably) or only when they truly pass through it ? (yet to be determined when they are passing through it; which is a problem)

Also land units should walk as if they were on roads as long as they stay in the same side of a river, which would be more handy to simulate with rivers between squares, too bad Civ5 didn't implement it.
 
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