Terrain and Disease

The Kaiz

Chieftain
Joined
Nov 8, 2005
Messages
18
It is known that increasing the disease rate on regular terrain can wipe out land units. But is this also true for water terrain and sea units?
 
I don't believe it will destroy units on sea. I play around with the disease characteristic a lot, and have never had a sea unit destroyed by plague. It's still possible that it can happen, but it might just be uncommon.
 
I play around with the disease characteristic a lot, and have never had a sea unit destroyed by plague.

Just so we're clear, did you mean diseases (like from jungle and flood plains) or plagues (like the black death in the Middle Ages mod)?

I'd be interested to try some experiments with this...

EDIT:
So, I tried giving all Coast, Ocean and Sea squares 100 strength disease, and placed 5 boats in each type, then (for control) I placed 5 warriors in 100 strength diseased forests (I used forests so that i was still "changing" the disease property of the square).

RESULT: I couldn't get ANY unit to die from disease in ANY of my squares. I increased the treasury so they weren't disbanded and also tried both Chieftain and Sid difficulty levels, with no effect (except on Sid Carthage came in and whooped me pretty quick).

So what am I doing wrong?
 
Just so we're clear, did you mean diseases (like from jungle and flood plains) or plagues (like the black death in the Middle Ages mod)?

I'd be interested to try some experiments with this...

EDIT:
So, I tried giving all Coast, Ocean and Sea squares 100 strength disease, and placed 5 boats in each type, then (for control) I placed 5 warriors in 100 strength diseased forests (I used forests so that i was still "changing" the disease property of the square).

RESULT: I couldn't get ANY unit to die from disease in ANY of my squares. I increased the treasury so they weren't disbanded and also tried both Chieftain and Sid difficulty levels, with no effect (except on Sid Carthage came in and whooped me pretty quick).

So what am I doing wrong?

That sucks :( So many things wrong with this game, it's hard to make a mod. And sorry to say that this is the best game on the market.
 
Leaven, actual "disease" does not happen very often, and when it does happen, it's always in a city and cannot kill units. I was talking about the Plague settings.
 
Disease kills population of a city. Plague (disasters in the scenario properties tab) is what actually kills units, and as swargey stated only in effected cities.
 
Actually, disease can, and does (albeit very rarely) kill units that are FORTIFIED in disease-causing terrain (I've had spearmen that were camping potential city spots until my settlers could get there die from disease in Jungle and flood plain terrain).
 
Actually, disease can, and does (albeit very rarely) kill units that are FORTIFIED in disease-causing terrain (I've had spearmen that were camping potential city spots until my settlers could get there die from disease in Jungle and flood plain terrain).

This is what I was referring to, and I know is does only happen if the units are fortified in the disease-causing terrain. In the case of my tests the units were all fortified in said terrain. I would have mentioned that if I had realized that a unit dying of disease was so rare.

Now that I've thought more about it though, the last time I had this happen I was playing vanilla (or PTW at the latest) since I stopped after my first few units died. That being the case, I wonder if in Conquests the unit-killing was disabled and replaced by the plague feature?

EDIT:
Using the vanilla rules I did manage to kill off one warrior fortified in a jungle after about 35+ turns, but the rules editor from that version cannot control jungle disease...
 
Well, IIRC, in one of the Orc Onslaught stories (Which were based on the Warhammer fantasy 2.0 mod for Civ 3 Conquests v 1.22), one of the players had some snotlings die from disease in the jungle or some such... although I could be mistaken.
 
Actually, disease can, and does (albeit very rarely) kill units that are FORTIFIED in disease-causing terrain (I've had spearmen that were camping potential city spots until my settlers could get there die from disease in Jungle and flood plain terrain).

Really? :dubious:

Why is it that I've had sentry purposed units set up on jungles and such for 100+ turns before and never once had them killed by disease? Maybe it only works for vanilla as suggested by a previous poster (of who's name I cannot remember).

Edit: Suggested by Leaven
 
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