Terrain Bonus's and the World Editor...?

doltish

Chieftain
Joined
Nov 26, 2005
Messages
2
I'm trying to do some really simple, on-the-fly editing of a regular random map that the game created. I'm trying to tweak the resources of each region manually by simply plopping down the terrain bonus's (i.e. coal, oil, uranium, spices, corn, etc.) manually once in-game. I can't seem to do this for all but a very limited number of bonus's. I can plop down cows on their proper terrain type, for example, but not oil or coal or iron. I've looked through the CIV4BonusInfos.xml file and checked which terrain types are required for the bonus's, and I'm pretty sure I'm reading it correctly, but yet I still can't plop down these bonus's. What's the deal? Am I missing something obvious?
 
By any chance have you given the civilization that your editing with the technologies to view these resources?

I found this when I started using the ed. some of the bonuses i placed wouldnt actualy show up. What you need to do is go to the player settings and with the default civilization give them all the techonolgies (by clicking on them one by one).
 
You have to tweak the civ4config file.
change:
; Move along
CheatCode = chipotle

This will reveal the whole map in the editor
 
I recently updated to 109 and I think they resolved this so that in the wb you see all the resources regardless of the tech you're at. If not, make sure you add all the tech eras because there are resources uncovered in each.

Problem with that is when you go back to the game you've got all the techs (unless you're saving to a wb file and loading from the beginning). If you add classical era techs, it'll center the map (calendar).
 
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