Shadowstrike
Warlord
It seems really strange that the only consequence of global warming is that sea levels rise, flooding coastal tiles, without any effects on the terrain of the rest of the map. You would think that as global warming progresses, the terrain of different tiles should also begin to change as well.
Here's my suggestion: when a new level of climate change hits, have tiles that are next to a specific different kind of terrain change into that terrain type, as long as it it follows this pattern:
Snow to Tundra
Tundra to Grasslands/Plains
Grasslands to Plains
Plains to Desert
That is to say, if you have a snow tile that borders a tundra tile, it should become a tundra tile; If you have a plains tile that borders a desert tile, it becomes a desert tile, etc. This should come with destroying tile improvements that no longer work on the specified terrain type (i.e. farms on plains that become deserts get destroyed, forests and jungles on plains that become deserts also disappear). As climate change progresses, deserts will grow bigger, tundra and snow become more productive, and grasslands will start to lose food output.
Here's my suggestion: when a new level of climate change hits, have tiles that are next to a specific different kind of terrain change into that terrain type, as long as it it follows this pattern:
Snow to Tundra
Tundra to Grasslands/Plains
Grasslands to Plains
Plains to Desert
That is to say, if you have a snow tile that borders a tundra tile, it should become a tundra tile; If you have a plains tile that borders a desert tile, it becomes a desert tile, etc. This should come with destroying tile improvements that no longer work on the specified terrain type (i.e. farms on plains that become deserts get destroyed, forests and jungles on plains that become deserts also disappear). As climate change progresses, deserts will grow bigger, tundra and snow become more productive, and grasslands will start to lose food output.