Terrain&fight

esep

Chieftain
Joined
Jun 16, 2004
Messages
17
Hi all! Just started to play on warlord and I have few questions:

Do I get some kind of defence bonus when I put my cities on hills?

Does surrounding forests help when I am defencing a city?

If an enemy unit is on grass and I attack from mountains, do I have any turbo attack super bonus?

Is it better to attack a city from road than pure grass?


Not really on this topic but do you build roads everywhere like the AI? Do you just build roads between your cities or do you surround your cities with it?

By the way, the difference between chieftain and warlord is surprisingly big. AI does really make attacks and they are a lot faster building culture. Maybe I just have to be more careful.
 
The terrain of the defending unit always give a bonus to the defending unit. Off the top of my hand, the bonuses are:
grassland, plains, desert - 10%
hills - 50%
mountains - 100%
forest, jungle, marsh - 25% (least sure on these)

That applies to units defending a city on a hill (for example) or just regular units on a hil.

Surrounding terrain, the terrain attacked from, etc. have no bearing EXCEPT in the case where the attack is across a river, which gives the defender another 25% bonus. So attacking a city from a regular grassland, a roaded grassland, or a mountain are all the same, in the absence of rivers.

Yes, build roads everywhere. A square with a road produces one more base commerce than a square without when your city citizens work it. With representative government bonuses (Republic and Democracy) and building bonuses, a single road can make a 2-3 gpt difference -- so 50 roads can easily be worth 100 gpt. Definitely build them everywhere.

I would also recommend you read some of the war academy -- cracker's opening moves and Bamspeedy's Deity Settlers articles are very highly recommended (don't let the word deity in Bamspeedy's article scare you, it's resonably straight-forward).

Arathorn
 
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