SHoTTy said:
So far I'm having the black terrain issue like the rest of you. now, I don't mind seeing all the terrain from the start (a quick game wont hurt, lol) but the trick with changing thexml from >0< to >1< doesnt work for me, like the last post regarding this. one thing to note is that the application itself is resetting the file back to >0< itself.
Are you trying to load a saved game? If so, it won't work.
Change the visible bit in the XML file, then start a brand new game. You should be fine.
I mean, it's not an entirely satisfactory play experience (having the whole map revealed) but it should tide you over till they patch.
Because I am sure this is a programming issue.
Someone in another thread suggested it has something to do with the center of the map somehow being "off." If I were a programmer trying to track this down, that is where I would start.
The evidence suggests this:
The "fog of war" black layer is laid over the map.
Many folks who have struggled through despite black terrain eventually start to notice terrain becoming visible in other portions of the map than where their units are located.
Folks have tried a fix where they go into World Builder, and place a unit at the center of the map, and that unit starts to reveal terrain.
you can pretty much see what is happening with this bug. if you play the smallest pangea map possible and have black terrain, you can see the lit up area near your location. if you start zooming out .. out .. out .. suddenly you get to a point where the lit up area pops back over on to your location and your location isn't dark anymore. as you zoom back in, it pops back over to where it started and your folks are left in the dark again. on a bigger map you can't see it working like this because the distances are too great and it isn't obvious where the lit up area moved to. maybe there are also graphics hardware problems with some people, but if you see that .. that looks like a quirk in the game's code to me, i hope they can fix it soon.
I have personally noticed that when I built Stonehenge, which centers the map, my mouseovers were suddenly off-center. In order to get the resource info for a tile with a mouseover, I had to actually put the cursor up and to the left of the tile I wanted to see!
This is a programming issue-- and, I suspect, and easy one to fix.
FIX IT, FIRAXIS!