Terrorism a no-go?

A cross between what gorn and corvex suggested would be good - kinda like privateers were without an obvious nationality, you could have units like that - or you could even frame other nations perhaps by making them appear to be Babylonian when you're playing as America, or Aztec when you're English, etc. That could be one way of incorporating state sponsored terrorism, in addition to spies... Or even like in Civ 2 when you captured a city, you got guerillas popping up; though it sounds like this kind of thing is covered by the new ways in which culture works in Civ 4.

The idea of terrorists spontaneously occuring when you neglect city happiness is another aspect altogether that would have to be handled differently, perhaps in conjunction with the civil war ideas espoused elsewhere.

And as for the population thing, the population city size numbers are representative - in desperate times we have no problems whipping 50,000 citizens into rush building a unit; a ridiculous number if taken literally. Your people would go bananas under ANY form of govt if this really happened - but its REPRESENTATIVE in Civ. If I lose one population point for whatever reason, its hardly a concern, in the game... so an attack like 9-11 to be effective in civ would have to result in something like a 5pt city size loss to be remotely equivalent, and then only in combined with some unrest, economic hit - and then your reponse would also affect your rep.
 
Religious Extremists: Begins occuring to neighbors with different beliefs. This can be countered by choosing to allow freedom of religion.

State Terrorists: Essentially this would be state-sponsored terrorism. Prehaps allowing you to build aggressive, invisible/hidden nationality, mostly one-shot units after building 'Terrorist Camp' in a city. This could make your neighboring civs mad at you when ANY terrorist unit attacks them.

Homefield Terrorists: A group called whatever basically posing as workers will become a sub-civ. What it does is creates suicide bombers that attack your cities. They won't stop unless you change what you want them to. However this should only be done if a certain majority of your citizenship is unhappy.

It should all also make your citizenship more upset which will have an effect on your economy when attacked or under constant attack. One of the advisors should also tell you that "Those 'heathen' <civilization> has become a terrorist state and must be dealt with."
 
You know, I unfortunatley kinnda like the idea of terrorism. Just because it happens in real life.

There are a few methods of Terrorism I would like to have seen, though, and some are just slight tweaks of what has already been mentioned...

1)Religious against civ:- When there are 2 neighbouring countries with clashing religions, and one civ, for example, steals 'Holy Land' territory with their borders, the holyest citys nearest the 'Holy Land' can start produsing terrorist/ fanatic units, if they have lots of religious improvements.

2)Religious inside civ:- If, for example, the civ England is a Christian country, but the people of the country want to be a different religion eg. Hindu, the people themselves could start forming terrorist groups. You could mysteriously loose a population in your city, then a devistating attack could occur in that city/ a neighbouring city, in which a costly improvement/unit/population is destroyed.A rival civ, eg. Ireland who are Hindu could fund for the attacks to become more frequent and successful, and could also supply weapons, in which they loose an expensive unit, which appears as a barbarian in England, and attacks the nearest city on the turn it appears, or pillages an important terrain feature, etc.

3)National against civ:- When civ a, let's use England again, goes to war with civ b, Persia this time, and Persia takes a city, your most national neighbouring city could start producing terrorists, to try to take the city back, or the captured city can spread out Partisains, like in civ 2. This idea doesn't need much explaining, though...

4)National inside civ:- (Could be much like the above, or like this) When (reffering to last example) Persia captures the town of, for example, Weymouth, the fighting can have ceased for a long time. But the town of Weymouth longs to be part of England again, and vice versa, but there's no point in starting a war for such a small town quite yet, the city can start to produce 'freedom fighter' units. These units will appear INSIDE the city, and cause trouble, until the enemy forces retreat/are destroyed, and the city can be safely returned. This can also be used for indipendance wars, etc.

5)National/ Religious with civ:- Now, in this huge 3-way fight, England and Persia have stopped fighting each other, as both of them are Christian, and the Holy founding city of Sardis has been taken by the Irish, so both civs decide to pay gpt to terrorists so they can restore the city to it's rightful owner. They can come in the form of suiside bombers, Partisains, mercinarys(SP?) or even angry mobs. Their only goal is to get Sardis back to Persia. Both sides will enjoy happiness if this succedes, but if agter a long time, it doesn't, they can both suffer a rep. hit from everyone else who is not Christian. Other neutral Christians can come in to claim the city, for themselves or Persia (They get culture if themselves, but christians give them good gratitude if it goes back to Persia), and if the city was, for instance, an origional Holy city for Hindus, and Hebrews, then they can all pay in money, and try to reclaim such as for the battle of Jerusalem throughout history.

6)Rebels:- We've all sat down, watched the news and seen it. "The terrorist group Amazonia has boycotted oil supplys. They are demanding that forrest land should stop being cut away" or "In the fight for equil rights, green man Ernie Howard is urging a protest against the evil blue-skinned slave-drivers!"
Basically, what this is, is a state/self sponsored terrorist sect speaking for the civics options/ acts that the public want. Whereas this option is NEVER completely cureable, it is probably the most controlable, depending on circumstances. If the people want free speech, you can give it to them. The people will become happy. Or you can make free speech lower than before, which will make people unhappier, but with harsher laws, will also quell resistance.
Circumstances such as neighbours and history can also affect these actions, eg. "Our neigbour France let's THEIR people get away with murder, why won't you?" and "I remember the good old days when we could keep slaves. We were all oh so richer back then, and there was less crime!"
The penaltys these actions face can't be that bad, eg. an on/off turn boycott of trade, and foreign civs could back the protesters up, eg. "Give them a chance, what have they ever done to you?"


Well, I hope you can read this, and whoever does have the time to, can understand it!
 
Hi guys,

Despite all the political crunch factor associated with terrorism, I think it has a place in Civ 4.

The way as I see it to avoid any fallout and overcomplicate things would be to keep it simple, in the way global warming worked in Civ 3. Each nation would have a terrorism level (or you could call it something less sensitive, eg 'Civil Militancy' :cool: ) and this would be raised/lowered by actions you took (which have already been alluded to here). The result is that random attacks will occur for you, like having improvements destroyed or troops damaged.

And this can be taken further into diplomacy. There could be a spy option to fund terrorism - with high risks of detection of course. Also, nations allied with each other could be affected by the other's terrorism.
 
Can be a Terrorist Great Leader achieved :P, anyways I believe that some spy missions can be to destroy certain railroad, or harbor, adn it can acomplished on the "terrorits" logic
 
How about when someone succeeds at destroying a wonder, it creates a terrorist great leader who can then be used to start an 'age of terror' during which all antagonists to a given civilization are subject to a high frequency of attack.
Or not.
Probably not politically correct anyway.
 
I like Belcarius's idea although this takes all of the intracacies out of terrorism and nationalist uprisings, it prevents too much micromanagement and most importantly angry regulators, however i think they should give spies a counter-terrorism ability to lower a national 'Civil Militancy' level.
 
I like the idea of it being in the game. They would have to b careful or they are bound to upset somebody about it. So it should prehaps (in the name of political correctnus) be some kind of option for spy etc or prehaps an addition. Prehaps combined with what type of goverment you have and a new tech to develope.
 
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