(Testing) Leader Personalities Idea

I reduced the range of flavors from what they were to 0-8, but mainly 2-8. I didn't know that had adverse consequences on the DLL side my bad

0 is generally a bad idea (most instances of division by zero are avoided by using a Max(x, y) integer model, but it can shut down entire AI functions if used improperly.

G
 
My latest game was with France, using the 6-9 update with both jma's and merlinx_at's flavours.

Unfortunately, something is not working with one set of flavors or the other. The settlement behaviour was back to what it was like before the 6-6 update, or even worse. 2 civs had settled only one city by turn 165. Sweden had 5 cities, but everyone else had 3 or less.

One of the one city civs was India, which just kept building wonders. They had built 4 by the time I stopped. Perhaps wonder flavors need to be scaled back a little?

Polynesia and India declared war on me together on turn 85. India never sent any units my way, while Polynesia attacked me with a large group of units - but had not upgraded its warriors.
Either that, or they still hadn't discovered Bronze working. Do the different parts of the AI communicate with one another? If the AI wants to declare war, can it pursue military techs and upgrade its units in preparation?

Policy choices continued to lack focus, with several civs taking policies from multiple trees. Both India and Sweden had 2 tradition 2 liberty 4 might.

I will run a new game with the default flavors and see what happens. I encourage other people to post their game descriptions so we can compare notes.
 
The settlement behaviour was back to what it was like before the 6-6 update, or even worse. 2 civs had settled only one city by turn 165. Sweden had 5 cities, but everyone else had 3 or less.

I also found this. When I sent missionaries to their capitals, the OCC civs had indeed built several settlers, but were keeping them next to their capital. This is just with the How to Install mods as they come.
 
Expansion is still the highest in my setup, but moving the flavors down to a range of 1-8 might have presented some new issues. I did that because Gazebo said flavors that are too high or too low mess up the DLL, so I didn't want any instability.

If they're sitting on settlers idk why. Merlin did say he has tied Wonders to yield appropriate flavors in his thread, like tying City Defense to Great Wall, so perhaps that is why the AI is not focusing as much on expansion.
 
Expansion is still the highest in my setup, but moving the flavors down to a range of 1-8 might have presented some new issues. I did that because Gazebo said flavors that are too high or too low mess up the DLL, so I didn't want any instability.

If they're sitting on settlers idk why. Merlin did say he has tied Wonders to yield appropriate flavors in his thread, like tying City Defense to Great Wall, so perhaps that is why the AI is not focusing as much on expansion.

That's not the problem - they're simply waiting too long for an escort. Already fixed for next version.

G
 
I don't know why Assyria would want to build 18 Siege Towers lol. That's just insane. The flavors tell him to build units like Horse Archers, Swordsmen, and Siege Towers but maybe he didn't have any Horses...? Idk that's kind of funny lol.

I had a little bit of time tonight, so I tried some debugging of this game I had last weekend and to find out the reason for the CTD I was getting. While doing so I took a screenshot of the Assyrian Siege Tower gathering for you - just for the laughs :lol:

Spoiler :
test.jpeg


On the more serious note, you can see the loitering Great Scientists and Settlers. I think Gazebo already said he fixed the idle Settlers for the new version - not sure about the idle Scientists though, as they not require military escorts for sciencing :)
 
Update with Civ Specific Policy Choices, sticking with the 6/12 flavors (mostly), and reducing the wonder spam.

Details and new version in the OP
 
jma,

I think you may have done 'find and replace' for all instances of 'military training' and turned it into 'use nuke' for your flavors. :)

G

Oh wow LOL.

I'll fix that.

Edit: Oh I remember now. I wanted to change it to Use_Nuke because that way Federalists could build training buildings without being forced to take Might/Imperialism. Is Use_Nuke a dead flavor like Nuke is?
 
Oh wow LOL.

I'll fix that.

Edit: Oh I remember now. I wanted to change it to Use_Nuke because that way Federalists could build training buildings without being forced to take Might/Imperialism. Is Use_Nuke a dead flavor like Nuke is?

That's not exactly how 'use_nuke' works.

I'm currently editing and reevaluating your changes - I'll upload in a little bit. Generally, it is better not to use 'spaceship' 'archaeology' 'diplomacy' or 'military training' as flavor values the way you did, as such values are really only valued by the AI via grand strategy flavors. In other words, personality and immediate needs will pretty much be ignored if you use these values (this is probably why the AI is grabbing all ancient/medieval policy branches).

G
 
Oh I didn't realize they were that limited. I guess I was using them wrong :(

No worries- there are quite a few elements in the XML that are actually legacies from Civ 4 that were simply never removed and/or are unreferenced/of limited reference in civ 5.
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Just wanted to say that with Heavensward coming out for FFXIV that I will not be updating this thread for what will probably be some time. Not sure when I'll come back but when I do I'll look over Gazebo's setup and see how I can adapt that approach to the goals attempted to be achieved here.

Thanks for the feedback it was really interesting to experience a part of a game project development, however amateur and informal it was XD.
 
Thank you, jma, it seems that the flavors balance is finally getting to the balanced sweet spot between positive financial situ, proper city expansion and military production, although not there yet. Good work!

Please come back to check from time to time ��
 
Thank you, jma, it seems that the flavors balance is finally getting to the balanced sweet spot between positive financial situ, proper city expansion and military production, although not there yet. Good work!

Please come back to check from time to time

The latest version was a complete rework of the system by me. I used JMA's structure as a template, and the completely reworked the numbers. There were some issues with JMA's latest (no fault of his, mind you - flavor functionality in the DLL doesn't really match what you think they would do based on their names), so I redid it all. Still, I wouldn't have even bothered had he not taken the time to experiment in the first place, so bravo!
G
 
Is it compatible with the newest CPP version? Or the 7-21v2 version has better system already? I haven't been playing since, I think, may, I'm not up to date and wondering if I should install jma22tv's Leader Personalities or not.
 
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