vicawoo
Chieftain
- Joined
- Feb 12, 2007
- Messages
- 3,226
People have asserted SDI, at least the AI's SDI, (75% chance to intercept nukes) is over-effective vs tactical nukes (50% evasion from SDI).
I tried to test this in my spare time last night by creating a world builder map and giving the AI SDI, turning off locking random seeds, and giving yourself a huge number of tactical nukes. I prefer to do this than loading some existing game because it's cleaner experimentally.
However, I don't know much about using the worldbuilder and couldn't find a way to directly give the AI projects.
So does anyone know how to either
a) give an AI SDI in worldbuilder
b) in which file is the python code for SDI/nukes.
as for b), I believe I have checked the python files inside civilization iv/assets/python,
warlords/assets/python, and beyond the sword/assets/python, and I've still yet to discover most of the important "mechanics" code.
I tried to test this in my spare time last night by creating a world builder map and giving the AI SDI, turning off locking random seeds, and giving yourself a huge number of tactical nukes. I prefer to do this than loading some existing game because it's cleaner experimentally.
However, I don't know much about using the worldbuilder and couldn't find a way to directly give the AI projects.
So does anyone know how to either
a) give an AI SDI in worldbuilder
b) in which file is the python code for SDI/nukes.
as for b), I believe I have checked the python files inside civilization iv/assets/python,
warlords/assets/python, and beyond the sword/assets/python, and I've still yet to discover most of the important "mechanics" code.