Taurendil
Second Banana
Hey TET,
For starters: thanks a lot for the new version. We all greatly appreciate all the work you put into this.
The game i am currently playing is in version 1.9, monarch difficulty, as the Egyptians. If anything i comment on has been fixed/changed in version 1.92, ignore it.
The first thing probably has nothing to do with your mod. It looks like it could be a civ bug. When i killed the last defender in Mecca, it generated my first great leader
. However, after winning my war chariot retreated, and Ramses was standing in the middle of Mecca, which was still in Arab control. Since the town was effectively undefended, i could just walk into it to conquer, but it was still a funny sight. I added a screenshot of this.
Since I am unable to build settlers, and i haven't seen any other civs build new cities, i assume nobody is supposed to, at least until industrialisation iirc. After pounding the Arabs down to 1 city though, i discovered otherwise. They were left with just Mogadishu after i extorted their last 2 cities in peace negotiations. Soon after this, new arab cities emerged on the african continent.
I've kept savegames of both these events, in case you want to check them out for yourself.
I haven't played these new versions long enough or often enough to make a well founded judgement about this, but i expect the more powerfull civs have become even more so. Since there are no settlers or wonders to build and waste hundreds of shields on, every AI starts amassing troups from turn 1. This means ofcourse that the large nations are soon unstopable. In my game, for example, the Indians crushed the entire persian empire before 1000 BC. And with just spearmen, archers and swordmen. I don't know if there is much you can do about that, but it strikes me as wrong.
Finally, i've noticed the 1 tile islands are still in. We've discussed this earlier if you remember. Suppose for example i would conquer carthage, there would be no way for me to get to Corsica or Sardinia before marines. In the meantime one of those would have become the carthagian capital, and start culture flipping my cities for thousands of years, with no way to stop them.
For starters: thanks a lot for the new version. We all greatly appreciate all the work you put into this.
The game i am currently playing is in version 1.9, monarch difficulty, as the Egyptians. If anything i comment on has been fixed/changed in version 1.92, ignore it.
The first thing probably has nothing to do with your mod. It looks like it could be a civ bug. When i killed the last defender in Mecca, it generated my first great leader

Since I am unable to build settlers, and i haven't seen any other civs build new cities, i assume nobody is supposed to, at least until industrialisation iirc. After pounding the Arabs down to 1 city though, i discovered otherwise. They were left with just Mogadishu after i extorted their last 2 cities in peace negotiations. Soon after this, new arab cities emerged on the african continent.
I've kept savegames of both these events, in case you want to check them out for yourself.
I haven't played these new versions long enough or often enough to make a well founded judgement about this, but i expect the more powerfull civs have become even more so. Since there are no settlers or wonders to build and waste hundreds of shields on, every AI starts amassing troups from turn 1. This means ofcourse that the large nations are soon unstopable. In my game, for example, the Indians crushed the entire persian empire before 1000 BC. And with just spearmen, archers and swordmen. I don't know if there is much you can do about that, but it strikes me as wrong.
Finally, i've noticed the 1 tile islands are still in. We've discussed this earlier if you remember. Suppose for example i would conquer carthage, there would be no way for me to get to Corsica or Sardinia before marines. In the meantime one of those would have become the carthagian capital, and start culture flipping my cities for thousands of years, with no way to stop them.