I believe you are speakig of the ZOC feature that allows units to take a pot shot at a unit that moves into an adjacent square. This isn't a guaranteed thing.Originally posted by TETurkhan
I am certain that units with ranged animation such as archers can fire on an enemy as they approach. I do think however they need to be fortified or possibly have a few movement points left. If this is true then having bombard may not be necessary.
Originally posted by Nder
give it to every unit that uses some sort of missile weapon. It represents their ability to attack the enemy as they charge to engage in close combat.
Originally posted by TETurkhan
I have added this to the list - Now to determine which units to give this quality to...
Originally posted by BobTheTerrible
... you can make Bronze Spearmen, 1/3/1, which of course would require copper or tin.
I dont quite follow you here, can you elaborateits probably the most effiecient method of making each era the right length historically and giving every civ the right boom/bust of power equal to history. more specifically, in the ancient era, having so many techs to research makes it take long even at a steady 80% research rate reedtwostep
It is important to increase over all production for all cities especially when considering the cost of modern units. However, there is one thing you need to keep in mind. Test of Time is aimed at recreating history, and thus its imperative to limit some cities and facilitate the growth and production of others. Take for example population of cities in the mod resources are placed in around cities in an effort to duplicate the actual real life population of that city in history and modern times. When you think about it, this approach is somewhat tunnelled, and instead of enabling any city on the map to growth and expand it ensures the same ones will time after time. The city version of the mod could be called the historical version cause that is its primary aim to recreate history. The World map without cities however is one where I high recommend players change things up, redistribute resources, and replace Civ Start Positions etc. The Just Mod version (random map) is the only one where I can see your suggestion well suited for and something I will considerone other thing, i like how in dyp, you can always count on your city at least having some decent quality of sheild production. with imporvements that increase sheilds by 25% available, even island cities can actually get work done. this is also more realisitic, because even though the terrain in which the city is located makes a huge difference in how it develops, today, cities in the middle of the dessert and mountains can be some of the most productive largest cities. reedtwostep
I don't quite follow
Originally posted by TETurkhan
on my map there is a thick border line running across this area you are speaking of which makes it difficult to see... I looked at it closely but haven't noticed any large moutains... by large I mean over 2000 meters high...
if you can indicate to me where such moutain of this height exist I will put them in for the next update...