I am working through this one as Romans... A couple of interesting things have happened, but I don't think either of them are mod related. in 1600, The mod seems to be right.
The whole world has been at war with each other since about turn 30... not unusual in itself.
Early on I signed an alliance with Egypt against Israel -- the shofar warriors were becoming a real threat, and I wanted to divide her attention... it worked well -- too well. Israel walked all over Egypt, and then came back to me. But I was ready by then.
then Egypt -- from the tip of South africa-- declared war against me. About 1100 she signed France in an alliance against me -- and in the same turn, she sued me for peace!!! Not only did she not bother with the 20year rule, not even one turn....
Now I am at war with Persia -- she refused to let me have the one square I needed for Templar Knights... to I built a town in her land, and took it. War, of course. Not wanting to destroy all ribals, and so ruin any testing in later eras, I only fought defensively... enough to blunt her power, but not destroy it. After 20 turns, asked her for peace... and she gave me 95 gold (all her cash) and world map and territory map. On her turn, she moved troops into my territory -- and declared war again....
Why would she pay boot for peace, and go right back to war???
Is this just common on Emporer? Or is something triggering this insane drive to war? She can't win.. And I have not even threatened her capital .... she moved a stack of 6 pikes, 6 Immortals and an elephant into flat land... and I sent enough Templar knights to demolish it.
Egypt is at war with 6 or 8 -- I can't keep track-- and can't even get troops there. At least 12 have signed alliances against Tibet -- any most of them can't get there. Turkiye blindly sent troops across my land at Spain turn after turn, until I blocked the whole continent. then then declared peace...