TETurkhan Test of Time (Map & Mod)

thanks for offering to help Lord Apolon :)

Reducing the number of cities results in a considerably faster game. To give you an idea, take a look at Spain; it currently has 7 cities, the amount for the the ultra huge map would be reduced to only 3 or 4 and for the slower PC version down to 2.
 
I like the huge map idea, more space would definitely allow for more cities and make Europe more interesting.
 
I like the huge map idea, more space would definitely allow for more cities and make Europe more interesting.
 
I like the huge map idea, more space would definitely allow for more cities and make Europe more interesting.
 
I love Lord Apolon's idea! I enjoy playing the European civs like Spain, but it is so cramped that it takes away from the fun of building up your favorite cities.
 
The Ultra Large map will have half the amount of cities the mod currently has. In total 155 cities max. The slower PC version will have 93 cities max.

It is wrong to think that there will be more cities since the map is larger. I could go this route but honestly the game wouldn’t be playable. The wait time between turns would get insanely long.

Hope that clears things up :)

iamliberal The mod would be only on the ultra huge map. There would be a version for slower PCs but that also would be on the ultra huge map but with reduced number of cities.
 
Originally posted by TETurkhan
... The utility he uses is great but it does cause distortion in certain areas. ...


Hi, only one detailing, the map of 362x362 this handmade and took me to do it several months. Of course it`s possible to be improved. I animate you it. The resources are located in real the geographic zone and the right amounts. At least that I tried. ;)

Link to animate gif image.
http://forums.civfanatics.com/showthread.php?s=&threadid=44762

Link to World Maps - Resources, Vegetation & Physiography.
http://www.wildwales.fsnet.co.uk/civ.html



I feel not to be able to speak well English. Sorry. :(
 
So far I have recieved a summary for pages 31 through 40. Still awaiting the rest please try to speed things up! thanks :)

In the meantime for the rest of you, take a look at El Mencey's huge 362 by 362 map and let me know what you think - remember the larger map will not cause the mod to run slower. I will reduce the number of cities that can be founded on the map and that should cut down the time between turns by around half - making this ultra huge map playable even with 31 Civs...
 
Originally posted by TETurkhan
In the meantime for the rest of you, take a look at El Mencey's huge 362 by 362 map and let me know what you think - remember the larger map will not cause the mod to run slower. I will reduce the number of cities and that should cut down the time between turns by around half - making this ultra huge map playable even with 31 Civs...

Already have, I imported my version of you mod to his map(very fun)
 
Finished 11-20 -- will get you a summary today. Nothing there you have not already addressed. Will finisiih the rest today.

Love the larger map. You are right, of course, it is the number of cities it tracks that takes an insane amount of time to updat. Looks to me like they are making a sequential file and rewriting the whole thing for every change. Or something like that.

I will be glad to help with the map, or anything else. In my current test, btw, (ROME) by the time I conquered Jerusalem, Persia had expanded and claimed the Templar square.... and refused to sell. Would buy the moslem relics, of course, for all the money she had.... :)
Had to go to war to get it, but it was worth it. Templar KNights rock.
 
The ultra huge map is gonna take some work - El Mencey did a great job but there is still much to do in order to make it compatible with the mod... placement of resources, cities and the resources required to make them grow just right plus all unit movement rates have to be adjusted and so much more... sheesh :crazyeye:

Volunteers?? :rolleyes:
 
Do you plan to release version 2.0 for PTW or C3C?
 
Hey I've just researched Military Tradition and its letting me build the Military Academy without the need to have had three armies or whatever. I do have a leader sitting in London but he's there especially so I can build an army of Cavalry! which I can do now but I didnt expect to be able to build the Academy.

Is this intended?

BTW, thanks for giving me the very best Civ3 game I have ever played!! The stupid Songhai declared war on me 2 turns ago over a dispute about why I wont give them Theology. Even after tea and biscuits around the campfire we could not come to an agreement. My 20 catapult stack of death has evolved into 20 cannon stack of death and is enroute to North Africa to deal with this insubordinance.

Cheers
Kosh
 
I am working through this one as Romans... A couple of interesting things have happened, but I don't think either of them are mod related. in 1600, The mod seems to be right.
The whole world has been at war with each other since about turn 30... not unusual in itself.
Early on I signed an alliance with Egypt against Israel -- the shofar warriors were becoming a real threat, and I wanted to divide her attention... it worked well -- too well. Israel walked all over Egypt, and then came back to me. But I was ready by then.
then Egypt -- from the tip of South africa-- declared war against me. About 1100 she signed France in an alliance against me -- and in the same turn, she sued me for peace!!! Not only did she not bother with the 20year rule, not even one turn....

Now I am at war with Persia -- she refused to let me have the one square I needed for Templar Knights... to I built a town in her land, and took it. War, of course. Not wanting to destroy all ribals, and so ruin any testing in later eras, I only fought defensively... enough to blunt her power, but not destroy it. After 20 turns, asked her for peace... and she gave me 95 gold (all her cash) and world map and territory map. On her turn, she moved troops into my territory -- and declared war again....
Why would she pay boot for peace, and go right back to war???
Is this just common on Emporer? Or is something triggering this insane drive to war? She can't win.. And I have not even threatened her capital .... she moved a stack of 6 pikes, 6 Immortals and an elephant into flat land... and I sent enough Templar knights to demolish it.
Egypt is at war with 6 or 8 -- I can't keep track-- and can't even get troops there. At least 12 have signed alliances against Tibet -- any most of them can't get there. Turkiye blindly sent troops across my land at Spain turn after turn, until I blocked the whole continent. then then declared peace...
 
Thread Summary Update

Pages 1-10: BobTheTerrible - DONE
Pages 11-20: Moulton - DONE
Pages 21-30: Moulton - DONE
Pages 31-40: Zabba149 - DONE
Pages 41-50: Taurendil - AWAITING

Ok so its just you left Taurendil - how is it coming along? Let me know - thanks!
 
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