and yeah the skillz are mad, to be a good comp soldja it's so much you gotta be able to, or a good demo, scouts must be able to 2-3shot about anything and my job as a medic is to stay the . .. .. .. . alive and use that uber to push or defend.
tbh, i know noone on cfc that i met that is really comp player. Azza would be the closest to it if he didn't do css comp instead (yeah i watched some of yer matches)
but yeah, expect to be rolled all the time when you start, hell i also look at 0-5 losses here. It's part of getting better. Right Dachs? 'poor him, conscripted to scrim, for his first team with others with no exp vs our team)
so
it's all about teamwork and communication
Comp Soldiers are insane, especially in the high divisions. Being able to shoot another soldier into the air and then blow him up midair? That's nuts. And it's so hectic, with 2 Scouts constantly trying to harass the medic especially. It's so hectic. I have played a few pugs, generally as a scout, and the soldiers are so good at protecting the medics, I generally try and target the demo. Occasionally a scout pops up and we both spam each other barely hitting each other and then run off again. An absolute mind*** of a game, and considering how much TF2 pub makes me rage I'm glad I stuck with cs:s.
If medics aren't dominating everyone, the team probably isn't killing things.
Incoming!
September 2, 2009 - Erik Johnson
Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we're only removing the items earned through cheating the system. Going forward, if we find users using external applications, we'll remove all of their items. If you're interested, only about 4.5% of the players in TF2's community will be affected by this cleansing process.
Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory. We've also significantly increased the chance of finding any of the existing hats.
We realize there is a high level of demand for items, and we're still working on systems to allow you to find them in new ways (via Trading, and crafting duplicates into desired items). However, we need to draw the line at running external applications.