Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
Hey
.
I'm currently playing a watery sort of map. No Archipelagio but a lot of possibilities to found coastal cities. I would have had the chance for very late Pyramids, like 200AD or something like that. I calculated, that I had x cities and that each city could probably run a Specialist, netting me +3
= x*3
at the cost of x*-2
. I found this was worth it because of the extra
, so decided on building them.
Then however, I checked how much a city actually generates when having the GLH, and I couldn't believe it myself, but a freshly founded size 1 city would generate a netto surplus of +9
. So 9
at the cost of 100
for the Settler. 9
is three times as much, so to compare towards the Mids, we'd need to compare 3* Mids (= 3*3
-6
) so 9
would have come at the loss of 6
! With whipping mechanics, it's easy to build a Settler for 60
, so neglecting the
, already 10T after a city would have been founded, the Settler would have payed back and the city would surpass the Mids-city by 6
/ turn at the same
. Imo., the best way to compare this is to imagine, that Settler-spam with GLH actually is like every city having an extra Wet-Corn or extra-Pigs, and the further advantage is, the GLH-city creates 9
at size 1, the Mids-city would need to be at least size 4 and have Wet-Corn or Grassland-Pigs to even be able to run 3 Specialists, AND: The calculation is even more in favour of the GLH, because I calculated with 9
netto, so I already subtracted maintenance, which I didn't in the calculation with the Mids.
Maybe my explanation is slightly too complicated, but at least the picture with every city being productive from the start and having an extra source of food should be understandable. Think about this: On a map, where one can found coastal cities, is there actually any early to midgame Wonder (except maybe Oracle or HGs) that one could justify building it? Currently, I can't think of anyone. Even the GL costs 350
, 175 with Marble, that's three Settlers via the whip, get 27
/ turn and 3 increasingly productive cities or get 6
+ 8
/ turn fix? 

I'm currently playing a watery sort of map. No Archipelagio but a lot of possibilities to found coastal cities. I would have had the chance for very late Pyramids, like 200AD or something like that. I calculated, that I had x cities and that each city could probably run a Specialist, netting me +3




Then however, I checked how much a city actually generates when having the GLH, and I couldn't believe it myself, but a freshly founded size 1 city would generate a netto surplus of +9















Maybe my explanation is slightly too complicated, but at least the picture with every city being productive from the start and having an extra source of food should be understandable. Think about this: On a map, where one can found coastal cities, is there actually any early to midgame Wonder (except maybe Oracle or HGs) that one could justify building it? Currently, I can't think of anyone. Even the GL costs 350




