Scout: Arr, we be startin' this game.
Settler: Arr?
Scout: We be renamin' this to a more fittin' name, so pirates we be.
Settler: Uhm....
Scout: We be not namin' this game somethin' borin' no?
Settler: Off course not, but we're most definately not pirates?
Scout: Arr?
Settler: First of all, we're Ethiopians, not Somalians. Second: Pirates on an archipelago? Come on, we can do better than that. And last of all, you have a horrible pirate pronouncement.
Scout: Arr, Arr?
Settler: We want a more sophisticated name for our (soon to be) empire.
Scout: ...
Settler: We are naming ourselves the Pro-active Intelligent Rational Astonishing Terrifying Ethiopians of the Seas.
Scout: Arrrrr!
Turn 0:
Settle in place. Go Worker first, Agri in 13 turns
Turn 6:
How nice of them. Start researching AH.
Turn 7:
We are not isolated this time:
As you can see, the settler and the scout hadn't decided on a name yet
Turn 12:
Finished scouting:
Turn 18:
Worker done, start Warrior.
Turn 22:
AH comes in, start Fishing.
There are horses on our island.
Turn 25:
Hinduism FIDL
Turn 26:
Maybe not so distant:
Turn 28:
Aksum finishes Warrior. Build another Warrior growing to size 3, then get a settler out.
Turn 32:
Fishing comes in, select Sailing. Stop here.
Scout and warrior are fogbusting. Can't quite get the whole island cleared with 2 units and a city.
Next warrior finishes the same turn as growth (pasture will finish in time), worker can start on the silver mines next. We can get a settler out first, or a WB for exploring so we grow to size 4, or another warrior.
Besides Asoka's island and the two visible islands in the south, there is also coast visible west of Aksum.
Dotmap:
Red dot is a marginal town and can't get both fishes. Can wait a long time.
Yellow dot and Cyan dot are quite strong. Open to suggestions though.
Settler: Arr?
Scout: We be renamin' this to a more fittin' name, so pirates we be.
Settler: Uhm....
Scout: We be not namin' this game somethin' borin' no?
Settler: Off course not, but we're most definately not pirates?
Scout: Arr?
Settler: First of all, we're Ethiopians, not Somalians. Second: Pirates on an archipelago? Come on, we can do better than that. And last of all, you have a horrible pirate pronouncement.
Scout: Arr, Arr?
Settler: We want a more sophisticated name for our (soon to be) empire.
Scout: ...
Settler: We are naming ourselves the Pro-active Intelligent Rational Astonishing Terrifying Ethiopians of the Seas.
Scout: Arrrrr!
Turn 0:
Settle in place. Go Worker first, Agri in 13 turns
Turn 6:
Spoiler :
How nice of them. Start researching AH.
Turn 7:
We are not isolated this time:
Spoiler :
As you can see, the settler and the scout hadn't decided on a name yet
Turn 12:
Finished scouting:
Spoiler :
Turn 18:
Worker done, start Warrior.
Turn 22:
AH comes in, start Fishing.
There are horses on our island.
Spoiler :
Turn 25:
Hinduism FIDL
Turn 26:
Maybe not so distant:
Spoiler :
Screenie failed, but Asoka converts to Hinduism
Turn 28:
Aksum finishes Warrior. Build another Warrior growing to size 3, then get a settler out.
Turn 32:
Fishing comes in, select Sailing. Stop here.
Scout and warrior are fogbusting. Can't quite get the whole island cleared with 2 units and a city.
Next warrior finishes the same turn as growth (pasture will finish in time), worker can start on the silver mines next. We can get a settler out first, or a WB for exploring so we grow to size 4, or another warrior.
Besides Asoka's island and the two visible islands in the south, there is also coast visible west of Aksum.
Dotmap:
Spoiler :
Red dot is a marginal town and can't get both fishes. Can wait a long time.
Yellow dot and Cyan dot are quite strong. Open to suggestions though.