The 4th, 5th, and 6th Yield

Azurian

The Azurian
Joined
Apr 10, 2012
Messages
2,092
Location
Florida, USA
thank you platyping for Showing me this!

civ4screenshot0003g.jpg

Fourth Yield Mod
http://forums.civfanatics.com/showthread.php?t=411157

Yield Icons (Pink is Hypothetical)
XqcVmbk.png


We have the Ability to add a 4th, 5th, and 6th Yield if we wanted, and add extra yield ranks to existing Yields.

What are your thoughts? Do we even need extra yields?
What Yields do you want to see?
 
I took note of this a long time ago and have been considering it ever since. The only really useful 4th yield I can think of unless we get into adding some for other planetary considerations would be GP pts that somehow get slanted towards the proper type and really brought into being by the improvement placed on the plot.

I can also see this as perhaps a better way to work freshwater than a property use... but we'd still need to really test such a method. Would really work well for the late game but where I can see problems might be in the very early game.

The other thing to consider is that this greatly impacts AI considerations in very complex coded regions and while it may not be all that hard to implement another yield in function, in AI it could be a nightmare.
 
i`m sure that C2C will greatly benefit from such system ^
v368g4by.jpg
 
masaykh
I've tried asking for this.
Or rather, for having ALL resources that way, in a separate UI list.
For example, modifying the way system COUNTS resources, or maybe somehow else.
Sure, it'd take some effort to implement, but it would enhance the game play immensely - even more than multi-maps.
Cause we'd be building units (and buildings) by actually accumulating resources over time - not merely by "unlocking" them ONCE.
I REALLY hope for it - ONE DAY...
For now, the modders "have better stuff to do"... :( :( :(
 
masaykh
I've tried asking for this.
Or rather, for having ALL resources that way, in a separate UI list.
For example, modifying the way system COUNTS resources, or maybe somehow else.
Sure, it'd take some effort to implement, but it would enhance the game play immensely - even more than multi-maps.
Cause we'd be building units (and buildings) by actually accumulating resources over time - not merely by "unlocking" them ONCE.
I REALLY hope for it - ONE DAY...
For now, the modders "have better stuff to do"... :( :( :(

Yeah this is one of those Platinum level Projects that will transform the mod bit require alot of effort.
 
We could use 4th yeld for graphic representation of how much resource per turn plot gives.
ex quarry on stone will show three stones graphic o
 
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