Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
I have played many 4x games, you know explore, expand, exploit and exterminate. Pretty much all of them have the same problem that everything beyond the early game is boring. Why?
Because the whole concept of 4x is that each turn you invest resources into making your empire stronger and allow it to produce more resources which you when next turn invest for even bigger gains. The problem is very obvious, the stronger get stronger and the weaker get weaker also know as snowballing. This mean if you are able to get a little advantage in the early game you will quickly get an impossible advantage over your enemies.
I like the 4x concept of empire building but the experience is quickly ruined by snowballing. Thus a solution should:
In my concept the old empires would still exist but they would eventually be conquered by the new empires which I think would keep the game dynamic across the whole timespan. If you current empire is eliminated you would simply restart as a new one.
Now why you would abandon your old empire to restart at square one with a new empire is a good question. Maybe eventually the old empire growth corrupt or technological stagnate. Maybe the game is about getting a good score and a old empire would no longer give many points to its player. I mean you can really think out alot of reasons here.
I like this concept because it should keep the game dynamic and still be an empire building, I think it would be pretty cool even if it is far from perfect solution.
What do you think, what is your solution
Because the whole concept of 4x is that each turn you invest resources into making your empire stronger and allow it to produce more resources which you when next turn invest for even bigger gains. The problem is very obvious, the stronger get stronger and the weaker get weaker also know as snowballing. This mean if you are able to get a little advantage in the early game you will quickly get an impossible advantage over your enemies.
I like the 4x concept of empire building but the experience is quickly ruined by snowballing. Thus a solution should:
- Reduce or perhaps even remove snowballing
- Maintain and encourage empire building across the whole game timespan
In my concept the old empires would still exist but they would eventually be conquered by the new empires which I think would keep the game dynamic across the whole timespan. If you current empire is eliminated you would simply restart as a new one.
Now why you would abandon your old empire to restart at square one with a new empire is a good question. Maybe eventually the old empire growth corrupt or technological stagnate. Maybe the game is about getting a good score and a old empire would no longer give many points to its player. I mean you can really think out alot of reasons here.
I like this concept because it should keep the game dynamic and still be an empire building, I think it would be pretty cool even if it is far from perfect solution.
What do you think, what is your solution
